Player Matchup

Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Anniibunny
Sol
Level 206
God Stats
8W - 3L
1,700 SR
Queue Stats
78W - 88L
1,427 Elo+
Party 2
Janus
Janus
SIRbluntSmoke420
Janus
Level 159
God Stats
8W - 13L
1,489 SR
Queue Stats
219W - 234L
1,503 Elo+
Solo
Ullr
Ullr
Yizera
Ullr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,475 Elo+
Party 2
Horus
Horus
Zeragoth
Horus
Level 155
God Stats
2W - 1L
1,393 SR
Queue Stats
43W - 41L
1,484 Elo+
Party 2
Team Averages
Level 167
1,516 SR
1,478 Elo+

VS

Team Averages
Level 136
1,477 SR
1,464 Elo+
Mercury
Mercury
ElDirkO000
Mercury
Level 137
God Stats
12W - 15L
1,415 SR
Queue Stats
143W - 149L
1,447 Elo+
Solo
Sobek
Sobek
GillGameSHh
Sobek
Level 145
God Stats
25W - 13L
1,509 SR
Queue Stats
470W - 466L
1,489 Elo+
Party 1
Olorun
Olorun
LoneUncle
Olorun
Level 181
God Stats
14W - 9L
1,622 SR
Queue Stats
312W - 308L
1,476 Elo+
Party 1
Hel
Hel
ThatGuyChain
Hel
Level 129
God Stats
3W - 7L
1,342 SR
Queue Stats
179W - 178L
1,431 Elo+
Party 1
Scylla
Scylla
alejandrodf13
Scylla
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 53L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
2 / 1 / 1
4,650
664
2,316
4,768
2,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 2 / 1
4,069
581
2,480
3,457
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
5 / 1 / 0
5,028
718
2,417
2,059
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Yizera
Ullr
9
1 / 0 / 3
4,777
682
2,234
3,941
1,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Zeragoth
Horus
7
0 / 2 / 2
3,890
556
2,473
5,597
2,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElDirkO000
Mercury
7
0 / 3 / 1
3,756
537
1,291
4,874
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 1 / 4
4,680
669
2,043
5,220
3,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Olorun
LoneUncle
Olorun
8
4 / 1 / 1
4,740
677
4,350
3,263
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 2 / 0
4,806
687
2,572
4,739
1,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
3,323
475
43
2,143
465
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
9
Kills
6
6
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
1
1
2.5
W
1
2
1
0.75
L
Mercury
ElDirkO000
Mercury
0
3
1
0.17
L
1
1
4
3
L
Olorun
LoneUncle
Olorun
4
1
1
4.5
W
5
1
0
5
L
1
2
0
0.5
W
Ullr
Yizera
Ullr
1
0
3
2.5
W
Horus
Zeragoth
Horus
0
2
2
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,920
Damage
10,299
19,822
Taken
20,239
7,657
Mitigated
7,570
7,981
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,316
397
0
1,644
4,768
2,369
0
2,457
2,311
0
20,846
W
2,480
316
0
1,188
3,457
1,015
0
2,532
925
18,750
0
L
Mercury
ElDirkO000
Mercury
1,291
458
0
1,211
4,874
1,128
0
587
4,287
0
21,378
L
2,043
260
0
2,524
5,220
3,549
0
1,718
3,269
7,606
0
L
Olorun
LoneUncle
Olorun
4,350
2,677
440
1,466
3,263
932
0
1,351
1,844
23,232
1,757
W
2,417
47
0
372
2,059
562
0
755
1,304
26,031
546
L
2,572
240
0
2,460
4,739
1,496
0
133
4,588
31,536
0
W
Ullr
Yizera
Ullr
2,234
1,023
0
2,760
3,941
1,121
0
208
3,733
0
28,515
W
Horus
Zeragoth
Horus
2,473
1,231
8
2,009
5,597
2,590
0
2,997
2,600
0
16,819
L
43
43
0
601
2,143
465
0
843
1,196
8,433
317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,414
Gold Earned
21,305
212
Minions Killed
162
0
Camps Cleared
0
737,178
Distance Traveled
640,705
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,650
664
41
6
0
160,551
0
W
Sol
4,069
581
27
4
0
139,723
3
L
Mercury
3,756
537
38
5
0
154,522
1
L
Sobek
4,680
669
5
1
0
144,577
0
L
Olorun
4,740
677
53
8
0
128,085
0
W
Janus
5,028
718
48
7
0
136,477
2
L
Hel
4,806
687
50
7
0
127,751
0
W
Ullr
4,777
682
64
9
0
150,395
0
W
Horus
3,890
556
32
5
0
150,032
0
L
Scylla
3,323
475
16
2
0
85,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role