Player Matchup

Ares
Ares
DramaticLook4K
Ares
Level 49
God Stats
4W - 4L
1,635 SR
Queue Stats
201W - 208L
1,488 Elo+
Solo
Cu Chulainn
Cu Chulainn
Huileamoteur
Cu Chulainn
Level 46
God Stats
3W - 5L
1,140 SR
Queue Stats
213W - 236L
1,428 Elo+
Solo
Pele
Pele
Legacy_Reeferz
Pele
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 59L
1,347 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
monsterstein
Morgan Le Fay
Level 125
God Stats
28W - 18L
1,595 SR
Queue Stats
45W - 37L
1,538 Elo+
Solo
Thor
Thor
隐藏星星力量的钥匙
Thor
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,368 Elo+
Solo
Team Averages
Level 63
1,474 SR
1,434 Elo+

VS

Team Averages
Level 88
1,540 SR
1,484 Elo+
Charybdis
Charybdis
ADHDEagle124
Charybdis
Level 157
God Stats
70W - 29L
1,760 SR
Queue Stats
145W - 58L
1,597 Elo+
Solo
Loki
Loki
NOT21X20MATT
Loki
Level 87
God Stats
105W - 121L
1,446 SR
Queue Stats
465W - 485L
1,417 Elo+
Solo
Atlas
Atlas
TravellerCley
Atlas
Level 56
God Stats
2W - 0L
1,756 SR
Queue Stats
176W - 191L
1,474 Elo+
Solo
Agni
Agni
TroublesomeBurna
Agni
Level 66
God Stats
1W - 2L
1,268 SR
Queue Stats
49W - 49L
1,495 Elo+
Solo
Olorun
Olorun
cchance1
Olorun
Level 76
God Stats
186W - 198L
1,468 SR
Queue Stats
192W - 207L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,936
1,156
4,838
10,450
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cu Chulainn
Huileamoteur
Cu Chulainn
11
1 / 0 / 2
6,456
1,076
4,915
6,413
5,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 1
6,012
1,002
2,985
6,676
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
monsterstein
Morgan Le Fay
11
0 / 2 / 2
6,049
1,008
3,584
3,554
1,267
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,222
1,037
1,779
5,428
1,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Team 1 Tickets

306

VS

Team 2 Tickets

377

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ADHDEagle124
Charybdis
12
10 / 0 / 2
8,593
1,432
9,217
4,261
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
1 / 1 / 7
7,000
1,167
4,733
4,188
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 9
7,792
1,299
4,377
4,472
3,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 0 / 8
6,582
1,097
4,210
2,539
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
cchance1
Olorun
12
0 / 2 / 7
6,362
1,060
4,657
5,429
1,992
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
3
Kills
12
12
Deaths
3
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ADHDEagle124
Charybdis
10
0
2
11
L
1
4
2
0.5
L
Cu Chulainn
Huileamoteur
Cu Chulainn
1
0
2
2
L
0
5
1
0.1
W
1
1
7
4.5
W
1
0
9
5.5
W
0
0
8
4
W
Olorun
cchance1
Olorun
0
2
7
1.75
L
Morgan Le Fay
monsterstein
Morgan Le Fay
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,101
Damage
27,194
32,521
Taken
20,889
20,547
Mitigated
9,176
2,528
Healing
4,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ADHDEagle124
Charybdis
9,217
4,157
0
1,521
4,261
1,542
0
1,640
2,621
0
21,802
L
4,838
189
0
862
10,450
9,405
0
5,031
5,419
10,198
0
L
Cu Chulainn
Huileamoteur
Cu Chulainn
4,915
996
0
413
6,413
5,799
0
1,985
4,428
0
15,577
L
2,985
573
0
536
6,676
2,131
0
2,159
4,517
0
12,344
W
4,733
726
0
68
4,188
1,428
0
1,312
2,876
0
18,186
W
4,377
870
0
963
4,472
3,332
0
2,183
2,289
8,543
2,144
W
4,210
285
0
0
2,539
882
0
687
1,852
16,529
305
W
Olorun
cchance1
Olorun
4,657
2,109
703
891
5,429
1,992
0
2,495
2,934
13,286
288
L
Morgan Le Fay
monsterstein
Morgan Le Fay
3,584
679
0
717
3,554
1,267
0
879
2,675
10,479
330
L
1,779
155
0
0
5,428
1,945
0
1,814
3,614
0
13,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
36,329
104
Minions Killed
129
3
Camps Cleared
9
499,671
Distance Traveled
581,088
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,593
1,432
40
7
0
105,486
0
L
Ares
6,936
1,156
5
1
1
118,685
0
L
Cu Chulainn
6,456
1,076
35
6
0
95,046
0
L
Pele
6,012
1,002
18
3
0
88,442
0
W
Loki
7,000
1,167
29
5
7
136,712
2
W
Atlas
7,792
1,299
12
2
0
116,062
0
W
Agni
6,582
1,097
35
6
0
115,314
0
W
Olorun
6,362
1,060
13
2
2
107,514
0
L
Morgan Le Fay
6,049
1,008
22
4
1
74,197
0
L
Thor
6,222
1,037
24
4
1
123,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role