Player Matchup

Ymir
Ymir
 
Ymir
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
HISAYAH
Nut
Level 153
God Stats
4W - 7L
1,388 SR
Queue Stats
22W - 25L
1,439 Elo+
Party 2
Nu Wa
Nu Wa
MollyMunch
Nu Wa
Level 55
God Stats
5W - 4L
1,805 SR
Queue Stats
120W - 122L
1,511 Elo+
Party 1
Artio
Artio
OpTiQuE-_-
Artio
Level 145
God Stats
1W - 3L
1,554 SR
Queue Stats
57W - 51L
1,527 Elo+
Party 2
Mulan
Mulan
cutetransegirl
Mulan
Level 64
God Stats
4W - 3L
1,426 SR
Queue Stats
199W - 220L
1,537 Elo+
Party 1
Team Averages
Level 98
1,535 SR
1,503 Elo+

VS

Team Averages
Level 98
1,362 SR
1,486 Elo+
Thanatos
Thanatos
IsYaBoyJesus
Thanatos
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 44L
1,386 Elo+
Solo
Nu Wa
Nu Wa
Odab4nks
Nu Wa
Level 106
God Stats
1W - 5L
1,216 SR
Queue Stats
238W - 213L
1,515 Elo+
Solo
Sylvanus
Sylvanus
marinwolf237
Sylvanus
Level 81
God Stats
1W - 1L
1,071 SR
Queue Stats
226W - 201L
1,525 Elo+
Solo
Anhur
Anhur
roopex1999
Anhur
Level 156
God Stats
13W - 15L
1,523 SR
Queue Stats
382W - 386L
1,526 Elo+
Solo
Cu Chulainn
Cu Chulainn
sobredosis91
Cu Chulainn
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 168L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
12 / 0 / 5
9,255
578
13,865
12,494
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nut
14
0 / 2 / 1
8,163
510
5,380
11,687
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
15
5 / 1 / 9
9,142
571
16,383
8,314
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
13
4 / 1 / 9
7,706
482
8,495
16,606
12,537
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
4 / 2 / 4
9,231
577
9,509
15,026
11,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IsYaBoyJesus
Thanatos
11
1 / 7 / 0
6,602
413
3,247
12,052
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Odab4nks
Nu Wa
13
0 / 6 / 1
6,891
431
9,439
9,543
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
marinwolf237
Sylvanus
11
0 / 5 / 3
7,282
455
6,202
20,302
13,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
17
2 / 0 / 0
9,107
569
9,129
7,625
2,605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
sobredosis91
Cu Chulainn
12
3 / 7 / 0
8,150
509
14,370
23,517
16,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
25
Kills
6
6
Deaths
25
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
12
0
5
14.5
W
Nut
0
2
1
0.25
L
Thanatos
IsYaBoyJesus
Thanatos
1
7
0
0.14
W
Nu Wa
5
1
9
9.5
L
Nu Wa
Odab4nks
Nu Wa
0
6
1
0.08
W
Artio
4
1
9
8.5
W
4
2
4
3
L
Sylvanus
marinwolf237
Sylvanus
0
5
3
0.3
L
Anhur
2
0
0
2
L
Cu Chulainn
sobredosis91
Cu Chulainn
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,632
Damage
42,387
64,127
Taken
73,039
36,974
Mitigated
38,978
26,256
Healing
22,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
13,865
2,660
0
6,028
12,494
6,027
40
4,030
8,464
62,868
1,332
W
Nut
5,380
3,415
0
5,874
11,687
3,716
0
1,895
9,792
0
64,854
L
Thanatos
IsYaBoyJesus
Thanatos
3,247
283
0
4,135
12,052
3,358
0
7,337
4,540
0
26,611
W
Nu Wa
16,383
4,888
0
976
8,314
2,953
520
4,319
3,995
72,999
2,144
L
Nu Wa
Odab4nks
Nu Wa
9,439
1,822
0
390
9,543
2,178
0
5,813
3,387
62,920
0
W
Artio
8,495
735
1,013
4,437
16,606
12,537
0
5,996
10,610
30,683
2,753
W
9,509
1,983
0
7,928
15,026
11,741
970
1,253
13,773
0
64,435
L
Sylvanus
marinwolf237
Sylvanus
6,202
951
3,837
6,447
20,302
13,849
0
13,299
6,615
30,612
0
L
Anhur
9,129
6,086
0
4,523
7,625
2,605
504
764
6,745
0
91,900
L
Cu Chulainn
sobredosis91
Cu Chulainn
14,370
1,461
0
3,103
23,517
16,988
0
9,232
13,384
3,953
56,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,497
Gold Earned
38,032
517
Minions Killed
411
0
Camps Cleared
0
1,583,312
Distance Traveled
1,416,734
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,255
578
85
5
0
331,371
0
W
Nut
8,163
510
133
8
0
286,380
0
L
Thanatos
6,602
413
39
2
0
314,995
0
W
Nu Wa
9,142
571
132
8
0
308,619
0
L
Nu Wa
6,891
431
96
6
0
272,127
5
W
Artio
7,706
482
52
3
0
355,122
0
W
Mulan
9,231
577
115
7
0
301,820
0
L
Sylvanus
7,282
455
37
2
0
259,687
0
L
Anhur
9,107
569
164
10
0
303,970
6
L
Cu Chulainn
8,150
509
75
5
0
265,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role