Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Dejeau
Shiva
Level 127
God Stats
42W - 41L
1,562 SR
Queue Stats
496W - 446L
1,553 Elo+
Solo
Chernobog
Chernobog
Moontar
Chernobog
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,448 Elo+
Solo
Vulcan
Vulcan
SaVaGeDoGe
Vulcan
Level 167
God Stats
3W - 7L
1,494 SR
Queue Stats
204W - 199L
1,560 Elo+
Solo
Bellona
Bellona
colebob25
Bellona
Level 129
God Stats
52W - 43L
1,596 SR
Queue Stats
299W - 281L
1,624 Elo+
Solo
Team Averages
Level 142
1,530 SR
1,537 Elo+

VS

Team Averages
Level 166
1,545 SR
1,576 Elo+
Bacchus
Bacchus
BrutalRespite
Bacchus
Level 206
God Stats
7W - 3L
1,718 SR
Queue Stats
199W - 190L
1,529 Elo+
Solo
Hera
Hera
Maeldrum
Hera
Level 174
God Stats
6W - 6L
1,539 SR
Queue Stats
259W - 209L
1,649 Elo+
Solo
Ratatoskr
Ratatoskr
Teleleste
Ratatoskr
Level 144
God Stats
24W - 18L
1,522 SR
Queue Stats
310W - 277L
1,595 Elo+
Solo
Medusa
Medusa
son-ofKitana
Medusa
Level 156
God Stats
2W - 0L
1,751 SR
Queue Stats
110W - 89L
1,547 Elo+
Solo
Danzaburou
Danzaburou
teddybear10005
Danzaburou
Level 149
God Stats
3W - 6L
1,197 SR
Queue Stats
204W - 176L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 3 / 5
6,621
509
4,693
10,577
7,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
Dejeau
Shiva
14
8 / 3 / 3
7,731
595
7,727
12,973
5,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Chernobog
Moontar
Chernobog
12
1 / 4 / 2
7,272
559
5,070
8,723
2,651
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
SaVaGeDoGe
Vulcan
12
2 / 2 / 6
6,807
524
6,607
6,187
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
colebob25
Bellona
11
1 / 3 / 3
6,659
512
4,235
11,657
9,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 2 / 7
6,919
532
3,747
10,246
6,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
13
5 / 3 / 0
8,028
618
9,344
6,675
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Teleleste
Ratatoskr
12
5 / 5 / 1
7,044
542
8,234
11,869
3,752
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Medusa
13
3 / 2 / 1
7,578
583
6,058
6,824
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
teddybear10005
Danzaburou
13
2 / 1 / 2
8,168
628
6,706
10,986
7,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
13
Kills
15
15
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
5
1.17
W
Bacchus
0
2
7
1.75
L
Shiva
Dejeau
Shiva
8
3
3
3.17
W
Hera
5
3
0
1.67
L
Chernobog
Moontar
Chernobog
1
4
2
0.5
L
Vulcan
SaVaGeDoGe
Vulcan
2
2
6
2.5
W
Ratatoskr
Teleleste
Ratatoskr
5
5
1
1.1
L
Bellona
colebob25
Bellona
1
3
3
0.83
W
Medusa
3
2
1
1.75
W
Danzaburou
teddybear10005
Danzaburou
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,332
Damage
34,089
50,117
Taken
46,600
26,605
Mitigated
21,544
13,730
Healing
11,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,693
1,125
0
2,133
10,577
7,183
0
2,286
8,110
20,031
0
W
Bacchus
3,747
442
1,723
3,238
10,246
6,389
0
1,903
8,093
17,885
947
L
Shiva
Dejeau
Shiva
7,727
2,338
250
2,850
12,973
5,422
0
4,349
8,221
0
55,525
W
Hera
9,344
1,797
0
1,488
6,675
1,455
22
2,400
4,109
51,874
1,528
L
Chernobog
Moontar
Chernobog
5,070
2,574
0
2,492
8,723
2,651
0
1,149
7,538
0
49,389
L
Vulcan
SaVaGeDoGe
Vulcan
6,607
552
0
965
6,187
1,959
0
2,726
3,272
36,610
177
W
Ratatoskr
Teleleste
Ratatoskr
8,234
1,590
0
735
11,869
3,752
0
3,320
8,384
0
51,089
L
Bellona
colebob25
Bellona
4,235
957
1,097
3,943
11,657
9,390
0
2,108
9,513
0
35,397
W
Medusa
6,058
2,583
0
750
6,824
2,039
11
1,217
5,551
0
55,349
W
Danzaburou
teddybear10005
Danzaburou
6,706
1,499
0
3,845
10,986
7,909
490
1,729
9,193
1,057
55,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,090
Gold Earned
37,737
320
Minions Killed
404
0
Camps Cleared
0
1,427,442
Distance Traveled
1,365,514
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,621
509
26
2
0
267,915
0
W
Bacchus
6,919
532
18
1
0
264,246
0
L
Shiva
7,731
595
74
6
0
314,468
0
W
Hera
8,028
618
112
9
0
272,286
4
L
Chernobog
7,272
559
94
7
0
264,483
0
L
Vulcan
6,807
524
74
6
0
304,288
1
W
Ratatoskr
7,044
542
67
5
0
319,798
0
L
Bellona
6,659
512
52
4
0
276,288
1
W
Medusa
7,578
583
111
9
0
273,851
0
W
Danzaburou
8,168
628
96
7
0
235,333
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role