Player Matchup

Thor
Thor
 
Thor
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DerKanzler99
Sol
Level 157
God Stats
1W - 1L
1,746 SR
Queue Stats
284W - 300L
1,476 Elo+
Solo
Nike
Nike
Dunkanlord
Nike
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 13L
1,512 Elo+
Solo
Achilles
Achilles
MRHUNGRYRAY
Achilles
Level 103
God Stats
1W - 4L
1,476 SR
Queue Stats
81W - 89L
1,421 Elo+
Solo
The Morrigan
The Morrigan
derio24
The Morrigan
Level 155
God Stats
7W - 9L
1,515 SR
Queue Stats
212W - 221L
1,526 Elo+
Solo
Team Averages
Level 128
1,547 SR
1,487 Elo+

VS

Team Averages
Level 86
1,485 SR
1,438 Elo+
Kuzenbo
Kuzenbo
L4ckes Ttv
Kuzenbo
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 315L
1,456 Elo+
Solo
Janus
Janus
Skuname
Janus
Level 96
God Stats
1W - 1L
1,202 SR
Queue Stats
32W - 38L
1,484 Elo+
Solo
Bakasura
Bakasura
puzzolaacacia
Bakasura
Level 48
God Stats
5W - 4L
1,724 SR
Queue Stats
17W - 21L
1,396 Elo+
Solo
Cu Chulainn
Cu Chulainn
sh1nbombardieru
Cu Chulainn
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 164L
1,414 Elo+
Party 1
Olorun
Olorun
weaKypedia
Olorun
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
279W - 274L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 0 / 0
6,115
556
4,471
8,396
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

9
3 / 4 / 2
5,574
507
4,259
5,727
1,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 3 / 0
5,645
513
4,010
10,550
4,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
MRHUNGRYRAY
Achilles
6
1 / 2 / 3
4,866
442
3,204
6,009
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
derio24
The Morrigan
12
3 / 1 / 3
6,925
630
5,399
4,593
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
L4ckes Ttv
Kuzenbo
11
2 / 2 / 1
6,672
607
6,162
6,915
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Skuname
Janus
11
0 / 3 / 1
5,613
510
3,147
6,638
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
puzzolaacacia
Bakasura
11
2 / 4 / 0
5,708
519
2,137
6,818
1,952
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cu Chulainn
sh1nbombardieru
Cu Chulainn
10
2 / 3 / 4
5,727
521
5,078
7,087
3,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Olorun
weaKypedia
Olorun
11
4 / 2 / 1
6,331
576
4,611
5,191
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
14
Kills
10
10
Deaths
14
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
0
0
5
L
3
4
2
1
L
2
3
0
0.67
W
Kuzenbo
L4ckes Ttv
Kuzenbo
2
2
1
1.25
L
Achilles
MRHUNGRYRAY
Achilles
1
2
3
1.25
W
Janus
Skuname
Janus
0
3
1
0.17
L
The Morrigan
derio24
The Morrigan
3
1
3
4.5
W
Bakasura
puzzolaacacia
Bakasura
2
4
0
0.5
W
Cu Chulainn
sh1nbombardieru
Cu Chulainn
2
3
4
1.33
W
Olorun
weaKypedia
Olorun
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
21,135
35,275
Taken
32,649
13,366
Mitigated
12,947
6,278
Healing
9,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,471
1,414
0
974
8,396
2,920
0
1,617
6,453
0
51,864
L
4,259
1,534
0
1,535
5,727
1,293
0
1,884
3,682
23,750
3,245
L
4,010
183
0
1,822
10,550
4,701
0
5,494
4,448
0
33,759
W
Kuzenbo
L4ckes Ttv
Kuzenbo
6,162
1,520
0
2,048
6,915
4,134
79
0
6,915
35,643
1,544
L
Achilles
MRHUNGRYRAY
Achilles
3,204
512
0
1,205
6,009
3,300
0
2,378
3,415
0
15,736
W
Janus
Skuname
Janus
3,147
44
0
1,436
6,638
1,839
0
2,580
4,058
37,636
702
L
The Morrigan
derio24
The Morrigan
5,399
617
0
742
4,593
1,152
0
1,418
2,727
44,616
5,588
W
Bakasura
puzzolaacacia
Bakasura
2,137
1,472
0
2,418
6,818
1,952
0
499
6,319
0
20,585
W
Cu Chulainn
sh1nbombardieru
Cu Chulainn
5,078
1,167
0
1,101
7,087
3,550
80
3,343
3,744
0
24,233
W
Olorun
weaKypedia
Olorun
4,611
3,413
450
1,899
5,191
1,472
1,207
1,162
4,029
33,855
3,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,125
Gold Earned
30,051
306
Minions Killed
290
0
Camps Cleared
0
945,598
Distance Traveled
1,035,767
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,115
556
84
8
0
234,584
4
L
Sol
5,574
507
46
4
0
172,923
0
L
Nike
5,645
513
56
5
0
194,377
0
W
Kuzenbo
6,672
607
67
6
0
198,932
3
L
Achilles
4,866
442
25
2
0
132,536
0
W
Janus
5,613
510
70
6
0
184,946
4
L
The Morrigan
6,925
630
95
9
0
211,178
2
W
Bakasura
5,708
519
57
5
0
235,269
1
W
Cu Chulainn
5,727
521
37
3
0
217,849
0
W
Olorun
6,331
576
59
5
0
198,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role