Player Matchup

Arachne
Arachne
CnTXD94
Arachne
Level 161
God Stats
2W - 1L
1,502 SR
Queue Stats
25W - 29L
1,443 Elo+
Solo
Tiamat
Tiamat
DBaena96
Tiamat
Level 158
God Stats
1W - 2L
1,209 SR
Queue Stats
240W - 204L
1,528 Elo+
Solo
Khepri
Khepri
MausPatt
Khepri
Level 122
God Stats
1W - 0L
1,798 SR
Queue Stats
69W - 66L
1,412 Elo+
Solo
Rama
Rama
SteekzDjin
Rama
Level 181
God Stats
6W - 2L
1,526 SR
Queue Stats
23W - 11L
1,556 Elo+
Solo
Kukulkan
Kukulkan
da96nimy
Kukulkan
Level 133
God Stats
18W - 5L
1,844 SR
Queue Stats
248W - 222L
1,594 Elo+
Solo
Team Averages
Level 151
1,576 SR
1,507 Elo+

VS

Team Averages
Level 142
1,497 SR
1,505 Elo+
Shiva
Shiva
JoshuaAskew1
Shiva
Level 154
God Stats
0W - 1L
1,266 SR
Queue Stats
168W - 166L
1,477 Elo+
Solo
Cernunnos
Cernunnos
M992
Cernunnos
Level 152
God Stats
1W - 2L
1,694 SR
Queue Stats
135W - 142L
1,472 Elo+
Solo
Ah Puch
Ah Puch
Macham
Ah Puch
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,649 Elo+
Solo
Cthulhu
Cthulhu
MyHugeSword
Cthulhu
Level 159
God Stats
3W - 6L
1,518 SR
Queue Stats
115W - 117L
1,471 Elo+
Party 1
Thanatos
Thanatos
Suculentic
Thanatos
Level 149
God Stats
4W - 5L
1,507 SR
Queue Stats
76W - 75L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CnTXD94
Arachne
19
1 / 1 / 6
12,471
499
6,028
24,791
10,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
DBaena96
Tiamat
20
7 / 3 / 6
14,869
595
23,305
15,736
10,215
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
MausPatt
Khepri
17
0 / 5 / 12
12,573
503
4,895
23,837
30,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

20
10 / 2 / 7
15,097
604
18,232
17,119
7,678
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
da96nimy
Kukulkan
20
7 / 5 / 5
14,880
595
17,057
17,276
7,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 2
12,615
505
13,044
29,519
28,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
M992
Cernunnos
20
8 / 3 / 2
13,611
544
15,337
28,094
8,478
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Macham
Ah Puch
19
4 / 7 / 3
12,367
495
26,936
24,782
6,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
MyHugeSword
Cthulhu
2
0 / 5 / 0
6,338
254
0
4,118
45
Thanatos
Suculentic
Thanatos
5
0 / 5 / 1
6,847
274
0
3,189
78

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
25
Kills
16
16
Deaths
25
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
CnTXD94
Arachne
1
1
6
4
W
Tiamat
DBaena96
Tiamat
7
3
6
3.33
L
4
5
2
1
L
Cernunnos
M992
Cernunnos
8
3
2
3
L
Ah Puch
Macham
Ah Puch
4
7
3
0.79
W
Khepri
MausPatt
Khepri
0
5
12
1.2
L
Cthulhu
MyHugeSword
Cthulhu
0
5
0
0
W
10
2
7
6.75
L
Thanatos
Suculentic
Thanatos
0
5
1
0.1
W
Kukulkan
da96nimy
Kukulkan
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,517
Damage
55,317
98,759
Taken
89,702
65,527
Mitigated
43,881
27,601
Healing
17,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CnTXD94
Arachne
6,028
3,305
0
10,087
24,791
10,442
0
4,726
20,065
0
105,161
W
Tiamat
DBaena96
Tiamat
23,305
2,891
0
3,551
15,736
10,215
416
8,168
7,568
120,167
1,651
L
13,044
1,765
170
3,847
29,519
28,339
52
13,106
16,413
0
109,166
L
Cernunnos
M992
Cernunnos
15,337
7,929
0
8,729
28,094
8,478
0
12,847
15,247
0
119,916
L
Ah Puch
Macham
Ah Puch
26,936
694
0
4,967
24,782
6,941
0
14,700
10,082
123,087
0
W
Khepri
MausPatt
Khepri
4,895
371
247
1,204
23,837
30,002
285
7,932
15,905
33,673
3,293
L
Cthulhu
MyHugeSword
Cthulhu
0
0
0
0
4,118
45
0
2,507
1,611
0
0
W
18,232
13,335
0
8,406
17,119
7,678
7,740
4,187
12,932
0
158,377
L
Thanatos
Suculentic
Thanatos
0
0
0
0
3,189
78
0
1,005
2,184
0
0
W
Kukulkan
da96nimy
Kukulkan
17,057
2,052
0
4,106
17,276
7,190
2,174
2,777
14,499
113,154
1,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,890
Gold Earned
51,778
813
Minions Killed
602
0
Camps Cleared
0
2,397,371
Distance Traveled
1,282,274
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,471
499
120
5
0
520,427
0
W
Tiamat
14,869
595
199
8
0
519,925
1
L
Shiva
12,615
505
194
8
0
435,161
2
L
Cernunnos
13,611
544
199
8
0
436,898
0
L
Ah Puch
12,367
495
208
8
0
410,215
0
W
Khepri
12,573
503
56
2
0
493,961
3
L
Cthulhu
6,338
254
0
0
0
0
0
W
Rama
15,097
604
225
9
0
451,395
1
L
Thanatos
6,847
274
1
0
0
0
0
W
Kukulkan
14,880
595
213
9
0
411,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role