Player Matchup

Sol
Sol
AirGoat juice
Sol
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 90L
1,534 Elo+
Party 1
Mercury
Mercury
F w G Flow
Mercury
Level 127
God Stats
1W - 1L
1,655 SR
Queue Stats
106W - 95L
1,542 Elo+
Party 1
Horus
Horus
F w G Phil
Horus
Level 109
God Stats
2W - 2L
1,190 SR
Queue Stats
22W - 30L
1,426 Elo+
Party 1
Nu Wa
Nu Wa
Josucention
Nu Wa
Level 127
God Stats
3W - 3L
1,551 SR
Queue Stats
139W - 132L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
nazmoney103
Gilgamesh
Level 143
God Stats
0W - 2L
1,290 SR
Queue Stats
111W - 98L
1,538 Elo+
Party 1
Team Averages
Level 118
1,437 SR
1,500 Elo+

VS

Team Averages
Level 141
1,557 SR
1,488 Elo+
Vamana
Vamana
 
Vamana
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ReTrnDaSLAB
Nike
Level 114
God Stats
191W - 154L
1,568 SR
Queue Stats
199W - 165L
1,517 Elo+
Solo
Skadi
Skadi
Tanneke
Skadi
Level 145
God Stats
82W - 57L
1,567 SR
Queue Stats
413W - 379L
1,450 Elo+
Solo
Tsukuyomi
Tsukuyomi
pelmy
Tsukuyomi
Level 108
God Stats
11W - 5L
1,653 SR
Queue Stats
323W - 305L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,575
507
2,502
5,265
1,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
F w G Flow
Mercury
11
3 / 3 / 0
5,724
520
2,815
9,647
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
9
0 / 3 / 3
4,844
440
6,155
12,122
7,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 1
5,633
512
4,704
4,591
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
nazmoney103
Gilgamesh
9
0 / 4 / 0
4,915
447
2,891
7,895
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
0 / 0 / 4
6,389
581
4,784
6,186
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
 
Aphrodite
11
1 / 1 / 4
5,693
518
4,879
7,428
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 3
6,823
620
4,614
8,002
4,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Tanneke
Skadi
11
1 / 1 / 1
5,647
513
5,242
6,838
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Tsukuyomi
pelmy
Tsukuyomi
13
8 / 1 / 0
7,092
645
5,860
7,888
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
12
12
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
4
2
W
Aphrodite
 
Aphrodite
1
1
4
3
L
1
1
1
1.5
L
Mercury
F w G Flow
Mercury
3
3
0
1
L
Horus
0
3
3
0.5
L
0
1
1
0.5
W
2
1
3
3.5
W
Skadi
Tanneke
Skadi
1
1
1
1.5
L
Gilgamesh
nazmoney103
Gilgamesh
0
4
0
0
W
Tsukuyomi
pelmy
Tsukuyomi
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,067
Damage
25,379
39,520
Taken
36,342
16,772
Mitigated
14,318
14,333
Healing
16,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,784
3,343
0
2,220
6,186
2,295
0
1,818
4,368
0
54,746
W
Aphrodite
 
Aphrodite
4,879
216
2,288
4,851
7,428
2,533
0
1,486
5,662
26,423
0
L
2,502
863
0
2,170
5,265
1,288
0
844
4,247
33,364
3,790
L
Mercury
F w G Flow
Mercury
2,815
1,106
0
4,553
9,647
2,952
0
550
9,057
0
30,407
L
Horus
6,155
2,692
1,065
4,027
12,122
7,712
0
2,468
9,225
0
18,670
L
4,704
1,642
0
705
4,591
1,328
0
0
4,591
37,250
0
W
4,614
764
68
2,310
8,002
4,511
80
1,947
5,854
0
47,471
W
Skadi
Tanneke
Skadi
5,242
1,406
0
856
6,838
2,100
0
1,503
5,137
0
41,241
L
Gilgamesh
nazmoney103
Gilgamesh
2,891
1,088
0
1,813
7,895
3,492
0
354
7,499
0
26,500
W
Tsukuyomi
pelmy
Tsukuyomi
5,860
1,171
0
3,922
7,888
2,879
0
465
7,395
22
39,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,691
Gold Earned
31,644
292
Minions Killed
380
0
Camps Cleared
0
1,024,284
Distance Traveled
1,059,078
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,389
581
93
8
0
207,214
0
W
Aphrodite
5,693
518
57
5
0
211,426
2
L
Sol
5,575
507
74
7
0
194,024
0
L
Mercury
5,724
520
70
6
0
213,461
0
L
Horus
4,844
440
22
2
0
223,360
0
L
Nu Wa
5,633
512
73
7
0
210,543
0
W
Nike
6,823
620
79
7
0
184,043
0
W
Skadi
5,647
513
72
7
0
196,659
0
L
Gilgamesh
4,915
447
53
5
0
182,896
1
W
Tsukuyomi
7,092
645
79
7
0
259,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role