Player Matchup

Ymir
Ymir
Bronze IV
Delta2908
Ymir
Bronze IV
Level 43
God Stats
2W - 2L
1,484 SR
Queue Stats
2W - 8L
1,162 MMR
Solo
Mulan
Mulan
Silver I
Dippliy0
Mulan
Silver I
Level 109
God Stats
7W - 3L
1,799 SR
Queue Stats
36W - 44L
1,219 MMR
Solo
Nu Wa
Nu Wa
Silver II
KristofferBRas
Nu Wa
Silver II
Level 155
God Stats
18W - 15L
1,528 SR
Queue Stats
172W - 196L
1,050 MMR
Solo
Izanami
Izanami
Silver II
MK-ultra-JONY
Izanami
Silver II
Level 129
God Stats
1W - 3L
1,515 SR
Queue Stats
62W - 85L
1,050 MMR
Solo
He Bo
He Bo
Silver I
oASo
He Bo
Silver I
Level 122
God Stats
3W - 4L
1,391 SR
Queue Stats
30W - 37L
1,210 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,543 SR
1,138 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,488 SR
1,190 MMR
Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Chris_Jcc
Bacchus
Silver II
Level 129
God Stats
6W - 3L
1,605 SR
Queue Stats
282W - 289L
1,034 MMR
Solo
Horus
Horus
Silver II
JeffStrongman
Horus
Silver II
Level 140
God Stats
11W - 12L
1,470 SR
Queue Stats
325W - 342L
1,130 MMR
Solo
Hercules
Hercules
Silver I
JhonnyRonda
Hercules
Silver I
Level 152
God Stats
59W - 54L
1,493 SR
Queue Stats
218W - 235L
1,143 MMR
Solo
Chang'e
Chang'e
Silver II
OscarBG14
Chang'e
Silver II
Level 152
God Stats
6W - 12L
1,372 SR
Queue Stats
58W - 79L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 2 / 0
4,213
527
3,096
6,382
3,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mulan
Dippliy0
Mulan
6
0 / 5 / 0
4,006
501
3,037
6,679
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 2 / 2
4,295
537
3,340
3,348
856
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
10
3 / 2 / 0
5,757
720
3,227
5,499
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
oASo
He Bo
9
1 / 1 / 2
4,741
593
2,817
3,951
841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothThorLancelotAres

VS

Bans
Sun WukongFreyaLokiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 1 / 1
4,791
599
4,971
4,732
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Bacchus
Chris_Jcc
Bacchus
9
1 / 1 / 4
4,962
620
1,553
6,381
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 1
6,355
794
4,192
5,354
2,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
JhonnyRonda
Hercules
10
4 / 1 / 0
5,530
691
2,069
6,057
2,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
OscarBG14
Chang'e
9
0 / 3 / 2
5,083
635
3,273
5,505
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
12
12
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
1
3.5
W
Bacchus
Chris_Jcc
Bacchus
1
1
4
3
L
Ymir
1
2
0
0.5
L
Mulan
Dippliy0
Mulan
0
5
0
0
W
4
0
1
4.5
W
Hercules
JhonnyRonda
Hercules
4
1
0
4
L
1
2
2
1
L
Izanami
3
2
0
1.5
W
Chang'e
OscarBG14
Chang'e
0
3
2
0.33
L
He Bo
oASo
He Bo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,517
Damage
16,058
25,859
Taken
28,029
8,106
Mitigated
12,542
7,004
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,971
2,213
0
1,280
4,732
1,433
0
2,991
1,741
0
36,846
W
Bacchus
Chris_Jcc
Bacchus
1,553
419
0
2,502
6,381
4,439
0
3,644
2,737
11,013
0
L
Ymir
3,096
998
0
1,233
6,382
3,154
0
789
5,593
9,465
800
L
Mulan
Dippliy0
Mulan
3,037
431
0
609
6,679
1,822
0
0
6,351
0
17,572
W
4,192
1,294
40
2,529
5,354
2,974
0
79
5,275
0
32,438
W
Hercules
JhonnyRonda
Hercules
2,069
301
0
1,103
6,057
2,463
0
1,623
4,434
0
32,847
L
3,340
1,374
0
902
3,348
856
0
516
2,832
23,056
0
L
Izanami
3,227
2,088
0
2,424
5,499
1,433
0
2,924
2,575
0
41,581
W
Chang'e
OscarBG14
Chang'e
3,273
51
160
2,085
5,505
1,233
0
682
4,823
28,080
2,089
L
He Bo
oASo
He Bo
2,817
399
0
1,836
3,951
841
0
380
3,571
30,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,012
Gold Earned
26,721
228
Minions Killed
258
0
Camps Cleared
0
724,231
Distance Traveled
850,182
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,791
599
46
6
0
171,551
2
W
Bacchus
4,962
620
22
3
0
168,843
0
L
Ymir
4,213
527
20
3
0
159,041
0
L
Mulan
4,006
501
33
4
0
117,867
0
W
Horus
6,355
794
70
9
0
148,475
0
W
Hercules
5,530
691
69
9
0
199,462
0
L
Nu Wa
4,295
537
33
4
0
144,851
4
L
Izanami
5,757
720
77
10
0
130,540
0
W
Chang'e
5,083
635
51
6
0
161,851
2
L
He Bo
4,741
593
65
8
0
171,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role