Player Matchup

Bakasura
Bakasura
Burtauro
Bakasura
Level 126
God Stats
3W - 2L
1,699 SR
Queue Stats
81W - 80L
1,435 Elo+
Solo
Bacchus
Bacchus
ItsJulii23
Bacchus
Level 103
God Stats
0W - 3L
1,167 SR
Queue Stats
7W - 6L
1,501 Elo+
Solo
Izanami
Izanami
Kashak74
Izanami
Level 136
God Stats
7W - 10L
1,523 SR
Queue Stats
240W - 224L
1,412 Elo+
Solo
Atlas
Atlas
McFly v
Atlas
Level 89
God Stats
6W - 11L
1,276 SR
Queue Stats
374W - 367L
1,416 Elo+
Solo
Maui
Maui
PatroklosHeel
Maui
Level 113
God Stats
5W - 6L
1,665 SR
Queue Stats
41W - 29L
1,670 Elo+
Solo
Team Averages
Level 113
1,466 SR
1,487 Elo+

VS

Team Averages
Level 81
1,473 SR
1,476 Elo+
Sylvanus
Sylvanus
GodDelFuego
Sylvanus
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
239W - 216L
1,497 Elo+
Party 1
Izanami
Izanami
Kinskih
Izanami
Level 68
God Stats
41W - 26L
1,589 SR
Queue Stats
61W - 43L
1,505 Elo+
Party 1
Ra
Ra
Kirari 1689
Ra
Level 66
God Stats
22W - 26L
1,557 SR
Queue Stats
240W - 254L
1,489 Elo+
Solo
Pele
Pele
The_Devil2004
Pele
Level 64
God Stats
7W - 11L
1,219 SR
Queue Stats
123W - 155L
1,452 Elo+
Solo
Chiron
Chiron
francliln
Chiron
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 87L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Burtauro
Bakasura
12
1 / 3 / 1
6,519
466
4,625
11,440
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
ItsJulii23
Bacchus
12
0 / 0 / 3
6,677
477
4,351
8,368
6,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Kashak74
Izanami
11
1 / 5 / 1
6,065
433
5,206
8,830
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Atlas
McFly v
Atlas
12
0 / 5 / 0
6,675
477
3,277
11,187
3,715
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
2 / 2 / 0
7,248
518
4,341
10,810
5,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GodDelFuego
Sylvanus
11
1 / 2 / 6
7,572
541
5,072
12,533
10,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
Kinskih
Izanami
14
2 / 1 / 2
8,161
583
4,786
8,403
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
7 / 0 / 3
10,091
721
11,869
6,553
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 3
8,315
594
4,100
10,285
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
francliln
Chiron
13
0 / 1 / 4
8,103
579
5,639
7,814
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
15
15
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Burtauro
Bakasura
1
3
1
0.5
W
Sylvanus
GodDelFuego
Sylvanus
1
2
6
2
L
Bacchus
ItsJulii23
Bacchus
0
0
3
1.5
L
Izanami
Kashak74
Izanami
1
5
1
0.3
W
Izanami
Kinskih
Izanami
2
1
2
3
W
7
0
3
8.5
L
Atlas
McFly v
Atlas
0
5
0
0
L
2
2
0
1
W
5
0
3
6.5
W
Chiron
francliln
Chiron
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,800
Damage
31,466
50,635
Taken
45,588
21,818
Mitigated
22,334
11,377
Healing
18,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Burtauro
Bakasura
4,625
2,762
0
2,608
11,440
3,823
0
2,898
8,476
0
38,767
W
Sylvanus
GodDelFuego
Sylvanus
5,072
1,464
2,476
3,822
12,533
10,341
230
3,364
8,941
20,070
171
L
Bacchus
ItsJulii23
Bacchus
4,351
854
0
2,947
8,368
6,340
0
3,157
5,132
23,057
0
L
Izanami
Kashak74
Izanami
5,206
3,238
0
1,417
8,830
1,977
0
2,943
5,887
0
39,564
W
Izanami
Kinskih
Izanami
4,786
3,163
0
2,816
8,403
3,065
561
1,582
6,586
0
73,512
W
11,869
1,067
514
2,280
6,553
2,583
484
1,942
4,223
92,681
923
L
Atlas
McFly v
Atlas
3,277
880
0
1,268
11,187
3,715
0
4,749
6,438
41,236
5,580
L
4,341
1,040
0
3,137
10,810
5,963
0
2,707
7,932
48,238
0
W
4,100
500
0
3,367
10,285
3,607
0
1,429
8,656
0
57,326
W
Chiron
francliln
Chiron
5,639
2,136
91
3,058
7,814
2,738
276
3,642
4,153
0
60,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,184
Gold Earned
42,242
391
Minions Killed
508
0
Camps Cleared
0
1,411,790
Distance Traveled
1,418,509
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,519
466
88
6
0
312,704
5
W
Sylvanus
7,572
541
25
2
0
256,703
0
L
Bacchus
6,677
477
33
2
0
300,478
3
L
Izanami
6,065
433
74
5
0
252,650
0
W
Izanami
8,161
583
128
9
0
272,652
0
W
Ra
10,091
721
165
12
0
322,356
0
L
Atlas
6,675
477
99
7
0
266,595
0
L
Maui
7,248
518
97
7
0
279,363
2
W
Pele
8,315
594
85
6
0
299,154
0
W
Chiron
8,103
579
105
8
0
267,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role