Player Matchup

Zhong Kui
Zhong Kui
J0SHUA O29
Zhong Kui
Level 149
God Stats
7W - 2L
1,690 SR
Queue Stats
262W - 257L
1,496 Elo+
Solo
Sylvanus
Sylvanus
TempOnPurpose
Sylvanus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
XxKingDomainxX
Da Ji
Level 126
God Stats
40W - 34L
1,470 SR
Queue Stats
363W - 375L
1,465 Elo+
Solo
Surtr
Surtr
eltacoghost
Surtr
Level 128
God Stats
28W - 19L
1,545 SR
Queue Stats
172W - 154L
1,512 Elo+
Solo
Neith
Neith
l3ottleofwater
Neith
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 119
1,541 SR
1,495 Elo+

VS

Team Averages
Level 58
1,514 SR
1,509 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Halebin19
Ishtar
Level 64
God Stats
3W - 8L
1,500 SR
Queue Stats
34W - 41L
1,496 Elo+
Party 1
Chang'e
Chang'e
OrigamiiTobichi
Chang'e
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,535 Elo+
Party 1
Bacchus
Bacchus
jebusvidaurri
Bacchus
Level 83
God Stats
7W - 7L
1,569 SR
Queue Stats
123W - 115L
1,494 Elo+
Solo
Ymir
Ymir
sourapple32
Ymir
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
25W - 26L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
J0SHUA O29
Zhong Kui
12
0 / 0 / 2
6,634
737
2,126
4,487
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
TempOnPurpose
Sylvanus
8
0 / 0 / 2
5,182
576
2,882
7,244
3,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
6 / 1 / 2
6,063
674
2,496
5,325
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 1 / 2
6,541
727
5,982
9,312
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
2 / 0 / 1
5,135
571
4,657
5,543
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 2 / 0
4,147
461
1,983
2,945
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Halebin19
Ishtar
7
0 / 2 / 0
4,264
474
3,837
5,529
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 5 / 0
4,566
507
3,008
7,949
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
7
0 / 2 / 0
4,734
526
4,228
6,402
5,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 0 / 0
5,742
638
4,218
4,573
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
2
2
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Ishtar
Halebin19
Ishtar
0
2
0
0
W
Zhong Kui
J0SHUA O29
Zhong Kui
0
0
2
1
L
0
5
0
0
W
Sylvanus
TempOnPurpose
Sylvanus
0
0
2
1
W
6
1
2
7
W
3
1
2
4
L
Bacchus
0
2
0
0
W
2
0
1
2.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,143
Damage
17,274
31,911
Taken
27,398
15,428
Mitigated
11,711
14,443
Healing
6,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,983
744
0
0
2,945
645
0
1,342
1,603
12,919
0
L
Ishtar
Halebin19
Ishtar
3,837
1,787
0
1,564
5,529
1,674
0
1,473
4,056
0
23,549
W
Zhong Kui
J0SHUA O29
Zhong Kui
2,126
577
0
3,949
4,487
2,644
187
2,016
2,291
43,824
14,320
L
3,008
142
0
2,788
7,949
1,898
0
377
7,033
22,438
0
W
Sylvanus
TempOnPurpose
Sylvanus
2,882
877
2,393
3,112
7,244
3,935
0
2,473
4,745
8,822
0
W
2,496
277
0
154
5,325
1,905
0
1,261
4,038
0
31,133
W
5,982
1,545
0
3,400
9,312
5,296
120
4,841
4,445
1,171
37,554
L
Bacchus
4,228
351
0
1,379
6,402
5,370
0
1,409
4,993
10,740
1,471
W
4,657
1,382
0
1,435
5,543
1,648
0
2,265
3,278
0
35,391
L
4,218
619
0
708
4,573
2,124
0
514
3,995
37,700
1,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,555
Gold Earned
23,453
322
Minions Killed
204
0
Camps Cleared
0
867,733
Distance Traveled
846,145
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,147
461
23
3
0
109,577
0
L
Ishtar
4,264
474
38
4
0
161,963
1
W
Zhong Kui
6,634
737
109
12
0
168,171
0
L
Chang'e
4,566
507
40
4
0
173,128
3
W
Sylvanus
5,182
576
21
2
0
170,772
0
W
Da Ji
6,063
674
61
7
0
204,319
0
W
Surtr
6,541
727
57
6
0
149,557
0
L
Bacchus
4,734
526
23
3
0
190,991
0
W
Neith
5,135
571
74
8
0
174,914
0
L
Ymir
5,742
638
80
9
0
210,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role