Player Matchup

Fenrir
Fenrir
BeauTheBravest
Fenrir
Level 102
God Stats
0W - 7L
1,500 SR
Queue Stats
170W - 182L
1,405 Elo+
Party 2
Chaac
Chaac
Kurrashi
Chaac
Level 82
God Stats
16W - 18L
1,572 SR
Queue Stats
141W - 155L
1,405 Elo+
Party 2
Medusa
Medusa
Wåsabií
Medusa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 95
1,524 SR
1,437 Elo+

VS

Team Averages
Level 68
1,438 SR
1,386 Elo+
Zeus
Zeus
CaptainnRose
Zeus
Level 19
God Stats
2W - 1L
1,315 SR
Queue Stats
18W - 22L
1,352 Elo+
Party 1
Mercury
Mercury
RoyalDreadnought
Mercury
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 26L
1,353 Elo+
Party 1
Apollo
Apollo
hacksaw_287
Apollo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,119
712
1,183
5,867
2,291
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Kurrashi
Chaac
14
1 / 1 / 2
8,047
805
4,649
7,884
6,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Wåsabií
Medusa
11
1 / 5 / 1
6,986
699
4,987
5,960
2,044
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 2
9,302
930
9,200
4,610
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
2 / 2 / 7
8,144
814
3,061
6,450
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Apollo
12
1 / 0 / 8
7,459
746
3,796
5,284
1,835
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
10
10
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
7
1
2
8
L
Chaac
Kurrashi
Chaac
1
1
2
2
W
2
2
7
2.75
L
Medusa
Wåsabií
Medusa
1
5
1
0.3
W
Apollo
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,819
Damage
16,057
19,711
Taken
16,344
11,300
Mitigated
5,474
1,421
Healing
1,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,183
68
0
144
5,867
2,291
0
2,431
3,436
0
12,784
W
9,200
980
0
147
4,610
1,342
56
16
4,516
24,153
3,138
L
Chaac
Kurrashi
Chaac
4,649
325
0
1,138
7,884
6,965
0
4,502
3,382
0
32,060
W
3,061
1,224
0
1,213
6,450
2,297
583
0
6,280
0
16,348
L
Medusa
Wåsabií
Medusa
4,987
1,446
0
139
5,960
2,044
0
2,030
3,930
0
10,226
W
Apollo
3,796
989
0
424
5,284
1,835
530
0
5,138
0
15,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,152
Gold Earned
24,905
89
Minions Killed
105
0
Camps Cleared
0
496,120
Distance Traveled
571,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,119
712
27
3
0
164,033
0
W
Zeus
9,302
930
47
5
0
162,148
0
L
Chaac
8,047
805
45
5
0
209,961
0
W
Mercury
8,144
814
34
3
0
207,942
0
L
Medusa
6,986
699
17
2
0
122,126
0
W
Apollo
7,459
746
24
2
0
201,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role