Player Matchup

Da Ji
Da Ji
AkidoTenachi
Da Ji
Level 166
God Stats
3W - 5L
1,642 SR
Queue Stats
191W - 180L
1,576 Elo+
Solo
Hel
Hel
G-dude420
Hel
Level 126
God Stats
0W - 2L
1,287 SR
Queue Stats
75W - 70L
1,601 Elo+
Party 1
Bellona
Bellona
H2O-YEAH
Bellona
Level 124
God Stats
10W - 12L
1,584 SR
Queue Stats
120W - 121L
1,588 Elo+
Party 1
Merlin
Merlin
PAXroma
Merlin
Level 63
God Stats
5W - 11L
1,487 SR
Queue Stats
119W - 113L
1,606 Elo+
Party 1
Skadi
Skadi
Regulatorz
Skadi
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 160L
1,607 Elo+
Party 1
Team Averages
Level 127
1,500 SR
1,596 Elo+

VS

Team Averages
Level 138
1,595 SR
1,531 Elo+
Medusa
Medusa
AraAraUfufu
Medusa
Level 107
God Stats
3W - 3L
1,565 SR
Queue Stats
229W - 203L
1,605 Elo+
Solo
Fenrir
Fenrir
Coolkil
Fenrir
Level 159
God Stats
12W - 7L
1,727 SR
Queue Stats
52W - 44L
1,542 Elo+
Party 2
Poseidon
Poseidon
GamerDad1976
Poseidon
Level 213
God Stats
5W - 1L
1,601 SR
Queue Stats
50W - 46L
1,526 Elo+
Party 2
Surtr
Surtr
SoS_BloodThirZty
Surtr
Level 80
God Stats
4W - 6L
1,432 SR
Queue Stats
283W - 262L
1,473 Elo+
Solo
Mulan
Mulan
player8453792
Mulan
Level 129
God Stats
23W - 17L
1,648 SR
Queue Stats
312W - 289L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 6 / 0
5,177
518
4,069
8,627
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 0
4,378
438
1,302
6,115
1,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
H2O-YEAH
Bellona
11
1 / 1 / 2
6,386
639
4,274
6,936
4,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
PAXroma
Merlin
10
0 / 3 / 0
5,285
529
1,140
4,057
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
10
0 / 5 / 0
5,333
533
1,667
6,190
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 0 / 3
6,877
688
5,631
4,167
1,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
Coolkil
Fenrir
10
2 / 0 / 5
5,638
564
2,425
5,924
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
GamerDad1976
Poseidon
11
6 / 1 / 4
6,769
677
6,231
3,758
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
5,260
526
2,869
6,348
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
5 / 0 / 5
6,586
659
3,949
7,460
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
18
18
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Medusa
4
0
3
5.5
W
Fenrir
Coolkil
Fenrir
2
0
5
4.5
L
0
3
0
0
W
Poseidon
GamerDad1976
Poseidon
6
1
4
8
L
Bellona
H2O-YEAH
Bellona
1
1
2
2
L
Merlin
PAXroma
Merlin
0
3
0
0
L
Skadi
0
5
0
0
W
1
3
1
0.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,452
Damage
21,105
31,925
Taken
27,657
10,798
Mitigated
11,392
8,636
Healing
9,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,069
793
0
2,243
8,627
2,657
0
803
7,711
0
25,773
W
Medusa
5,631
2,288
0
500
4,167
1,208
0
462
3,705
0
40,525
W
Fenrir
Coolkil
Fenrir
2,425
626
0
3,034
5,924
1,950
0
889
4,996
0
35,754
L
1,302
100
1,258
1,695
6,115
1,192
0
1,333
4,536
10,170
0
W
Poseidon
GamerDad1976
Poseidon
6,231
1,349
0
616
3,758
792
0
317
3,441
44,028
0
L
Bellona
H2O-YEAH
Bellona
4,274
1,309
0
2,447
6,936
4,442
0
171
6,386
0
48,049
L
Merlin
PAXroma
Merlin
1,140
0
0
700
4,057
1,074
0
0
4,057
35,291
0
L
Skadi
1,667
676
0
293
6,190
1,433
0
3,537
2,425
0
38,427
W
2,869
983
0
2,051
6,348
2,906
0
0
6,004
1,259
22,127
W
3,949
562
0
3,005
7,460
4,536
0
1,343
6,117
0
19,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,559
Gold Earned
31,130
319
Minions Killed
273
0
Camps Cleared
0
964,733
Distance Traveled
1,020,397
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,177
518
47
5
0
180,007
1
W
Medusa
6,877
688
78
8
0
207,158
0
W
Fenrir
5,638
564
67
7
0
215,967
0
L
Hel
4,378
438
13
1
0
202,907
1
W
Poseidon
6,769
677
70
7
0
210,796
0
L
Bellona
6,386
639
100
10
0
184,641
0
L
Merlin
5,285
529
75
8
0
218,585
3
L
Skadi
5,333
533
84
8
0
178,593
1
W
Surtr
5,260
526
37
4
0
182,647
2
W
Mulan
6,586
659
21
2
0
203,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role