Player Matchup

Chiron
Chiron
DaveMayster
Chiron
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 264L
1,471 Elo+
Party 2
Ullr
Ullr
Kvidvarg
Ullr
Level 157
God Stats
2W - 0L
1,394 SR
Queue Stats
17W - 24L
1,339 Elo+
Party 1
Hun Batz
Hun Batz
Saint B1691
Hun Batz
Level 97
God Stats
10W - 7L
1,410 SR
Queue Stats
371W - 391L
1,384 Elo+
Party 2
Chaac
Chaac
Solaire1869
Chaac
Level 85
God Stats
1W - 1L
1,480 SR
Queue Stats
3W - 10L
1,039 Elo+
Party 1
Surtr
Surtr
lvyPhantom
Surtr
Level 81
God Stats
13W - 3L
1,843 SR
Queue Stats
254W - 262L
1,485 Elo+
Solo
Team Averages
Level 105
1,525 SR
1,344 Elo+

VS

Team Averages
Level 104
1,511 SR
1,454 Elo+
Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
PattyHomesBackup
Zeus
Level 46
God Stats
0W - 1L
1,276 SR
Queue Stats
28W - 34L
1,340 Elo+
Solo
Medusa
Medusa
Thiqqliquid2903
Medusa
Level 62
God Stats
10W - 8L
1,752 SR
Queue Stats
119W - 136L
1,461 Elo+
Party 3
Kali
Kali
UchihaMadara218
Kali
Level 109
God Stats
2W - 3L
1,422 SR
Queue Stats
271W - 265L
1,491 Elo+
Party 3
Hercules
Hercules
iceteagree
Hercules
Level 155
God Stats
4W - 4L
1,605 SR
Queue Stats
230W - 251L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 0 / 3
6,124
557
5,565
5,904
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ullr
11
3 / 0 / 2
6,839
622
4,595
3,533
1,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Saint B1691
Hun Batz
12
4 / 0 / 1
6,663
606
3,979
6,026
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 4
6,615
601
6,503
7,648
6,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
11
6 / 1 / 3
6,570
597
5,127
6,295
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
1 / 2 / 0
5,144
468
3,140
8,146
3,772
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
4,874
443
1,799
3,978
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 0
4,710
428
3,140
7,279
1,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 0
5,101
464
1,841
6,897
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
iceteagree
Hercules
10
1 / 4 / 0
6,179
562
4,694
9,749
4,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
2
2
Deaths
16
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
2
0
0.5
W
Chiron
2
0
3
3.5
W
Ullr
3
0
2
4
L
0
3
0
0
W
Hun Batz
Saint B1691
Hun Batz
4
0
1
4.5
W
1
1
4
3
L
0
4
0
0
L
0
3
0
0
L
Hercules
iceteagree
Hercules
1
4
0
0.25
W
Surtr
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,769
Damage
14,614
29,406
Taken
36,049
13,594
Mitigated
12,510
8,651
Healing
10,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,140
914
0
1,973
8,146
3,772
0
31
8,115
0
20,926
W
Chiron
5,565
909
406
1,831
5,904
1,780
450
635
5,269
0
36,537
W
Ullr
4,595
1,238
0
1,012
3,533
1,205
526
968
2,565
0
44,700
L
1,799
49
0
916
3,978
871
0
0
3,978
19,694
0
W
Hun Batz
Saint B1691
Hun Batz
3,979
483
0
3,046
6,026
1,854
0
196
5,830
0
45,936
W
6,503
1,564
0
1,063
7,648
6,169
0
0
7,648
0
38,238
L
3,140
1,417
0
978
7,279
1,791
0
181
7,098
0
21,467
L
1,841
814
0
2,053
6,897
1,896
0
0
6,897
0
31,548
L
Hercules
iceteagree
Hercules
4,694
2,371
0
4,273
9,749
4,180
0
0
9,749
0
39,338
W
Surtr
5,127
2,386
86
1,207
6,295
2,586
1,508
0
6,295
589
29,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,811
Gold Earned
26,008
343
Minions Killed
230
0
Camps Cleared
0
1,068,504
Distance Traveled
917,711
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,144
468
27
2
0
161,609
1
W
Chiron
6,124
557
58
5
0
205,126
0
W
Ullr
6,839
622
77
7
0
174,322
0
L
Zeus
4,874
443
34
3
0
173,335
0
W
Hun Batz
6,663
606
83
8
0
257,482
0
W
Chaac
6,615
601
75
7
0
214,811
0
L
Medusa
4,710
428
37
3
0
221,391
0
L
Kali
5,101
464
62
6
0
195,504
0
L
Hercules
6,179
562
70
6
0
165,872
0
W
Surtr
6,570
597
50
5
0
216,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role