Player Matchup

Fenrir
Fenrir
Hades8946
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,291 Elo+
Party 1
Lancelot
Lancelot
IcyToaster14142
Lancelot
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,385 Elo+
Party 1
Mercury
Mercury
icyisbad
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,352 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,343 Elo+

VS

Team Averages
Level 118
1,489 SR
1,432 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Ess lmperial
Serqet
Level 145
God Stats
3W - 3L
1,438 SR
Queue Stats
342W - 369L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
jalapeñabooty
Baron Samedi
Level 86
God Stats
40W - 33L
1,528 SR
Queue Stats
232W - 249L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hades8946
Fenrir
11
0 / 8 / 1
6,480
648
2,229
11,890
6,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
13
1 / 5 / 1
7,342
734
5,444
10,886
6,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mercury
icyisbad
Mercury
12
1 / 7 / 1
6,860
686
4,857
13,060
5,182
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
12 / 0 / 8
10,815
1,082
15,428
11,763
11,647
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Serqet
13
1 / 2 / 11
8,396
840
3,526
5,959
2,073
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
jalapeñabooty
Baron Samedi
15
7 / 0 / 12
9,641
964
11,512
4,121
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
20
20
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
12
0
8
16
W
Serqet
1
2
11
3.25
L
Fenrir
Hades8946
Fenrir
0
8
1
0.06
L
Lancelot
1
5
1
0.3
L
Mercury
icyisbad
Mercury
1
7
1
0.21
W
Baron Samedi
jalapeñabooty
Baron Samedi
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,530
Damage
30,466
35,836
Taken
21,843
18,345
Mitigated
15,605
3,180
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
15,428
4,595
0
6,785
11,763
11,647
2,186
30
11,423
40,496
2,752
W
Serqet
3,526
694
0
591
5,959
2,073
734
632
5,181
0
12,866
L
Fenrir
Hades8946
Fenrir
2,229
478
0
322
11,890
6,720
0
8,860
2,600
0
6,560
L
Lancelot
5,444
1,336
0
738
10,886
6,443
0
8,188
2,645
0
25,059
L
Mercury
icyisbad
Mercury
4,857
1,390
0
2,120
13,060
5,182
0
9,101
3,712
0
18,753
W
Baron Samedi
jalapeñabooty
Baron Samedi
11,512
1,136
1,207
1,937
4,121
1,885
471
24
3,944
26,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,682
Gold Earned
28,852
66
Minions Killed
115
0
Camps Cleared
0
556,702
Distance Traveled
497,399
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,815
1,082
66
7
0
164,257
1
W
Serqet
8,396
840
23
2
0
156,313
0
L
Fenrir
6,480
648
5
1
0
150,003
0
L
Lancelot
7,342
734
38
4
0
202,215
0
L
Mercury
6,860
686
23
2
0
204,484
0
W
Baron Samedi
9,641
964
26
3
0
176,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role