Player Matchup

Fenrir
Fenrir
Brad1one
Fenrir
Level 101
God Stats
46W - 48L
1,533 SR
Queue Stats
361W - 353L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
HistoryPuff
Cthulhu
Level 104
God Stats
7W - 7L
1,600 SR
Queue Stats
142W - 161L
1,444 Elo+
Party 4
Nu Wa
Nu Wa
P4ND1LLA
Nu Wa
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 206L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
bipsie
Baron Samedi
Level 99
God Stats
5W - 4L
1,550 SR
Queue Stats
296W - 282L
1,498 Elo+
Party 4
Sol
Sol
kostantis25573
Sol
Level 175
God Stats
35W - 31L
1,580 SR
Queue Stats
417W - 413L
1,536 Elo+
Solo
Team Averages
Level 113
1,553 SR
1,476 Elo+

VS

Team Averages
Level 83
1,497 SR
1,405 Elo+
Ymir
Ymir
Atxrnic
Ymir
Level 59
God Stats
6W - 6L
1,547 SR
Queue Stats
127W - 149L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
LordVhardo
Nu Wa
Level 82
God Stats
26W - 24L
1,566 SR
Queue Stats
338W - 319L
1,457 Elo+
Party 3
Surtr
Surtr
RYBORGAMES
Surtr
Level 144
God Stats
5W - 6L
1,589 SR
Queue Stats
30W - 19L
1,521 Elo+
Solo
Ne Zha
Ne Zha
TTMACUTINO
Ne Zha
Level 129
God Stats
10W - 7L
1,501 SR
Queue Stats
139W - 129L
1,451 Elo+
Party 3
Hachiman
Hachiman
iSkip9y
Hachiman
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 2L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brad1one
Fenrir
14
6 / 3 / 2
8,424
496
5,372
11,531
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
HistoryPuff
Cthulhu
16
3 / 4 / 3
10,122
595
11,897
16,843
10,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
P4ND1LLA
Nu Wa
15
2 / 4 / 5
8,513
501
12,320
9,206
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
bipsie
Baron Samedi
15
8 / 1 / 5
10,085
593
6,659
11,368
10,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 6 / 7
8,790
517
11,876
14,931
4,325
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Atxrnic
Ymir
13
3 / 9 / 0
8,371
492
6,607
19,821
14,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
15
3 / 4 / 7
8,836
520
11,916
9,775
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
14
5 / 5 / 2
9,126
537
13,382
17,243
12,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
TTMACUTINO
Ne Zha
16
7 / 1 / 0
9,300
547
7,079
12,040
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
iSkip9y
Hachiman
12
0 / 7 / 4
6,623
390
4,129
10,246
2,556
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
26
Kills
18
18
Deaths
26
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
Atxrnic
Ymir
3
9
0
0.33
W
Fenrir
Brad1one
Fenrir
6
3
2
2.33
W
Cthulhu
HistoryPuff
Cthulhu
3
4
3
1.13
L
Nu Wa
3
4
7
1.63
W
Nu Wa
P4ND1LLA
Nu Wa
2
4
5
1.13
L
Surtr
5
5
2
1.2
L
Ne Zha
TTMACUTINO
Ne Zha
7
1
0
7
W
Baron Samedi
bipsie
Baron Samedi
8
1
5
10.5
L
Hachiman
iSkip9y
Hachiman
0
7
4
0.29
W
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,124
Damage
43,113
63,879
Taken
69,125
31,826
Mitigated
36,774
20,390
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Atxrnic
Ymir
6,607
2,071
0
1,755
19,821
14,326
0
11,230
8,520
47,189
2,763
W
Fenrir
Brad1one
Fenrir
5,372
1,112
0
2,616
11,531
3,615
384
2,463
8,905
0
38,658
W
Cthulhu
HistoryPuff
Cthulhu
11,897
910
0
5,383
16,843
10,855
0
2,165
14,576
82,974
3,445
L
Nu Wa
11,916
2,955
0
1,160
9,775
2,644
0
7,404
2,371
67,803
1,188
W
Nu Wa
P4ND1LLA
Nu Wa
12,320
4,265
0
597
9,206
2,105
0
5,002
3,938
62,817
2,576
L
Surtr
13,382
4,814
0
2,271
17,243
12,418
0
11,224
4,756
2,576
63,626
L
Ne Zha
TTMACUTINO
Ne Zha
7,079
1,238
0
1,754
12,040
4,830
0
4,195
7,845
0
81,945
W
Baron Samedi
bipsie
Baron Samedi
6,659
1,202
756
5,172
11,368
10,926
189
2,931
8,227
44,702
1,001
L
Hachiman
iSkip9y
Hachiman
4,129
3,141
0
70
10,246
2,556
0
5,823
4,423
0
21,392
W
11,876
4,867
0
5,866
14,931
4,325
2,488
6,177
8,626
49,878
5,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,934
Gold Earned
42,256
451
Minions Killed
444
0
Camps Cleared
0
1,523,857
Distance Traveled
1,542,383
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,371
492
51
3
0
276,892
0
W
Fenrir
8,424
496
64
4
0
343,157
0
W
Cthulhu
10,122
595
163
10
0
303,524
0
L
Nu Wa
8,836
520
118
7
0
318,933
6
W
Nu Wa
8,513
501
81
5
0
317,349
0
L
Surtr
9,126
537
115
7
0
284,465
0
L
Ne Zha
9,300
547
124
7
0
407,519
0
W
Baron Samedi
10,085
593
67
4
0
325,127
2
L
Hachiman
6,623
390
36
2
0
254,574
0
W
Sol
8,790
517
76
4
0
234,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role