Player Matchup

Cerberus
Cerberus
Cloraseptic_
Cerberus
Level 134
God Stats
5W - 3L
1,791 SR
Queue Stats
154W - 138L
1,600 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dirty TwD
Morgan Le Fay
Level 62
God Stats
14W - 22L
1,425 SR
Queue Stats
154W - 180L
1,449 Elo+
Party 1
Hel
Hel
H0M1C1D4LWR41TH
Hel
Level 142
God Stats
2W - 1L
1,510 SR
Queue Stats
82W - 80L
1,470 Elo+
Party 1
Neith
Neith
Husky TwD
Neith
Level 15
God Stats
1W - 2L
1,225 SR
Queue Stats
4W - 6L
1,359 Elo+
Party 1
Thor
Thor
ViceXVI
Thor
Level 89
God Stats
11W - 7L
1,569 SR
Queue Stats
599W - 552L
1,463 Elo+
Solo
Team Averages
Level 88
1,504 SR
1,468 Elo+

VS

Team Averages
Level 131
1,550 SR
1,513 Elo+
Anubis
Anubis
 
Anubis
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Adam Fenx
Ymir
Level 145
God Stats
7W - 4L
1,667 SR
Queue Stats
155W - 130L
1,565 Elo+
Solo
Izanami
Izanami
Marcoscrack1536
Izanami
Level 125
God Stats
210W - 201L
1,526 SR
Queue Stats
229W - 212L
1,516 Elo+
Solo
Bacchus
Bacchus
SpikedGazelle77
Bacchus
Level 117
God Stats
1W - 2L
1,558 SR
Queue Stats
139W - 137L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cloraseptic_
Cerberus
15
3 / 0 / 0
9,190
656
6,288
8,123
6,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Morgan Le Fay
Dirty TwD
Morgan Le Fay
14
2 / 0 / 1
8,292
592
7,518
3,896
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 3
6,831
488
2,935
9,977
5,930
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Husky TwD
Neith
10
1 / 0 / 0
5,884
420
3,077
5,268
1,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
ViceXVI
Thor
13
3 / 1 / 2
7,334
524
9,043
11,159
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
0 / 2 / 1
7,625
545
1,794
7,689
3,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

King Arthur
 
King Arthur
14
1 / 0 / 0
7,399
529
3,869
10,764
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
11
1 / 2 / 0
6,704
479
4,620
10,530
8,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 0
6,447
461
6,175
9,028
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 3 / 0
6,531
467
3,178
10,449
7,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
9
Kills
2
2
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
1
0.25
L
King Arthur
 
King Arthur
1
0
0
1
L
Ymir
1
2
0
0.5
W
Cerberus
Cloraseptic_
Cerberus
3
0
0
3
W
Morgan Le Fay
Dirty TwD
Morgan Le Fay
2
0
1
2.5
W
0
1
3
1.5
W
Neith
Husky TwD
Neith
1
0
0
1
L
0
2
0
0
L
0
3
0
0
W
Thor
ViceXVI
Thor
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,861
Damage
19,636
38,423
Taken
48,460
18,517
Mitigated
26,918
19,182
Healing
20,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,794
212
0
4,071
7,689
3,312
0
4,048
3,107
50,565
1,427
L
King Arthur
 
King Arthur
3,869
626
0
7,886
10,764
4,396
0
1,133
9,519
0
71,890
L
Ymir
4,620
1,322
0
1,555
10,530
8,882
0
2,790
7,578
16,471
2,219
W
Cerberus
Cloraseptic_
Cerberus
6,288
357
0
3,347
8,123
6,241
134
2,994
5,129
70,611
3,440
W
Morgan Le Fay
Dirty TwD
Morgan Le Fay
7,518
452
0
842
3,896
1,449
292
411
3,485
53,892
1,381
W
2,935
208
3,912
6,442
9,977
5,930
374
2,111
7,866
33,733
0
W
Neith
Husky TwD
Neith
3,077
1,616
0
0
5,268
1,624
0
692
4,576
0
27,532
L
6,175
3,686
0
3,764
9,028
2,998
0
1,655
7,373
0
68,302
L
3,178
332
0
2,964
10,449
7,330
0
6,184
4,265
37,395
1,689
W
Thor
ViceXVI
Thor
9,043
3,370
0
4,639
11,159
3,273
0
2,848
8,311
0
50,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,531
Gold Earned
34,706
461
Minions Killed
449
0
Camps Cleared
0
1,337,287
Distance Traveled
1,310,173
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,625
545
129
9
0
250,671
4
L
King Arthur
7,399
529
114
8
0
305,292
0
L
Ymir
6,704
479
25
2
0
267,107
2
W
Cerberus
9,190
656
148
11
0
254,402
0
W
Morgan Le Fay
8,292
592
123
9
0
267,879
2
W
Hel
6,831
488
49
4
0
279,101
0
W
Neith
5,884
420
58
4
0
224,250
0
L
Izanami
6,447
461
110
8
0
246,587
3
L
Bacchus
6,531
467
71
5
0
240,516
1
W
Thor
7,334
524
83
6
0
311,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role