Player Matchup

Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond III
ChrisChvy
Cerberus
Diamond III
Level 147
God Stats
23W - 13L
1,898 SR
Queue Stats
180W - 169L
2,311 MMR
Party 1
Achilles
Achilles
Diamond II
DragonOnyx
Achilles
Diamond II
Level 211
God Stats
29W - 7L
1,850 SR
Queue Stats
618W - 587L
2,409 MMR
Party 1
Medusa
Medusa
Platinum I
HorseJoke
Medusa
Platinum I
Level 155
God Stats
4W - 3L
1,889 SR
Queue Stats
160W - 144L
2,048 MMR
Party 2
Skadi
Skadi
Platinum V
ItzFlamingGamin
Skadi
Platinum V
Level 144
God Stats
4W - 2L
1,617 SR
Queue Stats
117W - 113L
1,706 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 172
1,751 SR
1,995 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,586 SR
2,124 MMR
Ymir
Ymir
Diamond III
ChelterGolem0
Ymir
Diamond III
Level 159
God Stats
0W - 1L
1,358 SR
Queue Stats
46W - 30L
2,113 MMR
Solo
Eset
Eset
Masters
ElsujetoOP
Eset
Masters
Level 144
God Stats
78W - 65L
1,635 SR
Queue Stats
455W - 439L
2,423 MMR
Solo
Chaac
Chaac
Diamond V
PaVeL_aWeSoMe
Chaac
Diamond V
Level 166
God Stats
41W - 26L
1,754 SR
Queue Stats
275W - 271L
2,187 MMR
Solo
Janus
Janus
Platinum III
ZoroTheGreat
Janus
Platinum III
Level 146
God Stats
0W - 1L
1,608 SR
Queue Stats
130W - 127L
1,857 MMR
Solo
Hachiman
Hachiman
Platinum I
serioussenpai
Hachiman
Platinum I
Level 104
God Stats
1W - 2L
1,576 SR
Queue Stats
58W - 50L
2,040 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 2 / 0
5,327
592
1,587
5,224
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
ChrisChvy
Cerberus
8
0 / 1 / 3
4,835
537
3,788
8,095
3,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
DragonOnyx
Achilles
11
3 / 0 / 0
5,985
665
4,703
7,092
4,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
HorseJoke
Medusa
9
1 / 0 / 3
5,053
561
4,189
3,288
962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 0 / 3
5,121
569
3,138
4,510
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ChronosJormungandrZhong KuiChang'e

VS

Bans
AnubisCthulhuPoseidonDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,844
538
3,202
7,290
4,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 2 / 0
5,585
621
6,206
4,542
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
4,427
492
2,107
6,493
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 1 / 0
4,827
536
2,429
5,055
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
serioussenpai
Hachiman
9
1 / 1 / 1
5,074
564
4,767
5,219
1,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
7
Kills
3
3
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
2
0
0.5
L
0
2
1
0.25
W
Cerberus
ChrisChvy
Cerberus
0
1
3
1.5
W
Achilles
DragonOnyx
Achilles
3
0
0
3
L
2
2
0
1
W
Medusa
HorseJoke
Medusa
1
0
3
2.5
W
2
0
3
3.5
L
0
2
0
0
L
0
1
0
0
L
Hachiman
serioussenpai
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,405
Damage
18,711
28,209
Taken
28,599
11,946
Mitigated
11,969
11,890
Healing
7,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,587
169
0
1,369
5,224
1,355
0
3,773
1,045
32,616
0
L
3,202
506
0
1,519
7,290
4,738
0
2,027
5,263
15,005
0
W
Cerberus
ChrisChvy
Cerberus
3,788
294
0
3,706
8,095
3,592
0
2,882
5,213
15,006
785
W
Achilles
DragonOnyx
Achilles
4,703
1,079
0
4,118
7,092
4,873
0
950
6,039
0
35,406
L
6,206
450
110
834
4,542
1,172
0
998
3,414
31,433
3,212
W
Medusa
HorseJoke
Medusa
4,189
1,513
0
1,208
3,288
962
0
1,132
2,156
0
33,864
W
3,138
1,178
0
1,489
4,510
1,164
0
1,900
2,480
0
27,005
L
2,107
116
0
2,011
6,493
3,124
0
0
6,112
0
21,351
L
2,429
36
0
950
5,055
1,615
0
715
4,259
40,197
1,130
L
Hachiman
serioussenpai
Hachiman
4,767
3,541
0
1,850
5,219
1,320
0
1,424
3,711
0
32,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,321
Gold Earned
24,757
297
Minions Killed
276
0
Camps Cleared
0
968,969
Distance Traveled
876,566
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,327
592
78
9
0
178,482
2
L
Ymir
4,844
538
20
2
0
179,046
3
W
Cerberus
4,835
537
28
3
0
203,739
5
W
Achilles
5,985
665
73
8
0
196,540
3
L
Eset
5,585
621
69
8
0
187,539
0
W
Medusa
5,053
561
66
7
0
181,939
1
W
Skadi
5,121
569
52
6
0
208,269
2
L
Chaac
4,427
492
41
5
0
127,219
1
L
Janus
4,827
536
77
9
0
200,325
0
L
Hachiman
5,074
564
69
8
0
182,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role