Player Matchup

Kali
Kali
Booggle
Kali
Level 109
God Stats
3W - 9L
1,516 SR
Queue Stats
32W - 35L
1,517 Elo+
Party 2
Izanami
Izanami
CHUCHITO MAKER
Izanami
Level 18
God Stats
0W - 4L
1,208 SR
Queue Stats
8W - 18L
1,306 Elo+
Party 2
Janus
Janus
G Raptor VI
Janus
Level 56
God Stats
5W - 10L
1,463 SR
Queue Stats
22W - 34L
1,431 Elo+
Party 2
King Arthur
King Arthur
Homra Is Smelly
King Arthur
Level 44
God Stats
0W - 2L
1,295 SR
Queue Stats
41W - 38L
1,468 Elo+
Solo
Scylla
Scylla
VTroll X WTG
Scylla
Level 60
God Stats
2W - 2L
1,792 SR
Queue Stats
20W - 21L
1,530 Elo+
Solo
Team Averages
Level 57
1,455 SR
1,450 Elo+

VS

Team Averages
Level 95
1,457 SR
1,473 Elo+
Medusa
Medusa
RoeBeezy95
Medusa
Level 128
God Stats
1W - 1L
1,139 SR
Queue Stats
109W - 98L
1,477 Elo+
Solo
Bellona
Bellona
jebusvidaurri
Bellona
Level 83
God Stats
2W - 1L
1,813 SR
Queue Stats
120W - 111L
1,486 Elo+
Solo
Janus
Janus
kiyoshi3
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,469 Elo+
Party 1
Yemoja
Yemoja
kmile
Yemoja
Level 87
God Stats
9W - 11L
1,540 SR
Queue Stats
10W - 14L
1,432 Elo+
Party 1
Izanami
Izanami
pvisxet
Izanami
Level 68
God Stats
1W - 1L
1,291 SR
Queue Stats
45W - 49L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Booggle
Kali
14
3 / 0 / 0
7,477
498
5,050
10,898
3,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 2
6,612
441
1,129
6,668
1,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 3 / 1
6,271
418
3,027
5,651
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Homra Is Smelly
King Arthur
11
0 / 3 / 1
6,465
431
5,552
7,440
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Scylla
10
0 / 3 / 0
6,063
404
3,094
6,759
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
RoeBeezy95
Medusa
14
2 / 2 / 1
8,246
550
3,746
7,242
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
12
2 / 1 / 1
7,940
529
5,867
12,986
13,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
kiyoshi3
Janus
14
5 / 0 / 1
8,415
561
7,391
4,186
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
kmile
Yemoja
11
0 / 0 / 4
7,251
483
1,638
5,155
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
pvisxet
Izanami
14
3 / 0 / 2
7,889
526
3,208
6,652
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
12
12
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kali
Booggle
Kali
3
0
0
3
L
0
3
2
0.33
L
0
3
1
0.17
L
King Arthur
Homra Is Smelly
King Arthur
0
3
1
0.17
W
Medusa
RoeBeezy95
Medusa
2
2
1
1.25
L
Scylla
0
3
0
0
W
Bellona
2
1
1
2.5
W
Janus
kiyoshi3
Janus
5
0
1
5.5
W
Yemoja
kmile
Yemoja
0
0
4
2
W
Izanami
pvisxet
Izanami
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,852
Damage
21,850
37,416
Taken
36,221
12,062
Mitigated
23,761
9,759
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Booggle
Kali
5,050
2,422
0
6,033
10,898
3,624
0
954
9,924
0
51,221
L
1,129
763
118
831
6,668
1,814
0
1,033
5,613
0
34,838
L
3,027
335
0
722
5,651
1,354
0
2,594
2,871
31,532
833
L
King Arthur
Homra Is Smelly
King Arthur
5,552
1,116
0
1,490
7,440
3,923
0
511
6,920
0
25,365
W
Medusa
RoeBeezy95
Medusa
3,746
1,222
0
468
7,242
2,528
641
1,549
5,481
0
60,682
L
Scylla
3,094
152
0
565
6,759
1,347
0
3,464
3,059
31,912
480
W
Bellona
5,867
2,371
0
4,310
12,986
13,934
462
0
12,986
0
38,039
W
Janus
kiyoshi3
Janus
7,391
822
0
773
4,186
1,164
120
1,783
2,219
61,867
156
W
Yemoja
kmile
Yemoja
1,638
133
810
1,220
5,155
3,679
308
1,417
3,524
16,112
1,643
W
Izanami
pvisxet
Izanami
3,208
1,340
0
598
6,652
2,456
275
479
6,127
0
64,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,888
Gold Earned
39,741
324
Minions Killed
393
0
Camps Cleared
0
1,307,079
Distance Traveled
1,414,844
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,477
498
91
6
0
356,257
0
L
Izanami
6,612
441
75
5
0
245,841
0
L
Janus
6,271
418
66
4
0
254,515
0
L
King Arthur
6,465
431
43
3
0
174,981
0
W
Medusa
8,246
550
97
6
0
283,764
7
L
Scylla
6,063
404
49
3
0
275,485
0
W
Bellona
7,940
529
57
4
0
240,074
0
W
Janus
8,415
561
112
7
0
305,650
2
W
Yemoja
7,251
483
28
2
0
292,558
6
W
Izanami
7,889
526
99
7
0
292,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role