Player Matchup

Hun Batz
Hun Batz
APKILLER2001
Hun Batz
Level 86
God Stats
5W - 5L
1,315 SR
Queue Stats
256W - 241L
1,524 Elo+
Party 1
Scylla
Scylla
Cearnach
Scylla
Level 149
God Stats
4W - 3L
1,297 SR
Queue Stats
229W - 210L
1,522 Elo+
Solo
Artio
Artio
Soulbanker
Artio
Level 114
God Stats
1W - 2L
1,307 SR
Queue Stats
21W - 19L
1,528 Elo+
Solo
Thanatos
Thanatos
V_Goku_Black_V
Thanatos
Level 80
God Stats
11W - 12L
1,538 SR
Queue Stats
388W - 370L
1,421 Elo+
Solo
Nu Wa
Nu Wa
crismarco0506
Nu Wa
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 65L
1,529 Elo+
Party 1
Team Averages
Level 99
1,391 SR
1,505 Elo+

VS

Team Averages
Level 139
1,477 SR
1,534 Elo+
Baron Samedi
Baron Samedi
B9GHS
Baron Samedi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,462 Elo+
Solo
Mercury
Mercury
FrenchToastYEAH
Mercury
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,487 Elo+
Party 2
Chaac
Chaac
QualityLurker
Chaac
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,506 Elo+
Party 2
Ishtar
Ishtar
RICKITYSHACK
Ishtar
Level 149
God Stats
7W - 13L
1,356 SR
Queue Stats
585W - 579L
1,523 Elo+
Solo
Neith
Neith
theUnfitWit
Neith
Level 123
God Stats
1W - 2L
1,526 SR
Queue Stats
179W - 106L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
APKILLER2001
Hun Batz
12
3 / 4 / 3
8,174
817
9,335
8,449
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Cearnach
Scylla
15
0 / 2 / 12
8,370
837
7,027
5,658
2,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Artio
15
3 / 2 / 9
8,748
875
6,661
15,159
15,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
13
4 / 2 / 5
8,262
826
3,825
5,507
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
8 / 1 / 8
9,660
966
9,343
7,053
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B9GHS
Baron Samedi
14
3 / 2 / 3
8,101
810
7,778
7,018
2,922
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 4
7,546
755
5,091
6,830
1,991
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 4
6,555
656
5,255
8,823
6,140
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
12
1 / 7 / 3
7,175
718
5,009
9,270
2,210
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
2 / 3 / 4
7,197
720
5,649
6,578
1,476
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
18
Kills
8
11
Deaths
18
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
APKILLER2001
Hun Batz
3
4
3
1.13
L
Baron Samedi
B9GHS
Baron Samedi
3
2
3
2.25
W
Scylla
Cearnach
Scylla
0
2
12
3
L
2
3
4
1.33
L
0
3
4
0.67
L
Ishtar
1
7
3
0.36
W
Artio
3
2
9
3.75
W
Thanatos
4
2
5
3.25
W
8
1
8
12
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,191
Damage
28,782
41,826
Taken
38,519
25,911
Mitigated
14,739
18,752
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
APKILLER2001
Hun Batz
9,335
643
407
802
8,449
4,131
219
1,603
6,846
0
19,241
L
Baron Samedi
B9GHS
Baron Samedi
7,778
409
2,131
2,177
7,018
2,922
0
4,592
2,426
22,717
0
W
Scylla
Cearnach
Scylla
7,027
70
1,716
1,532
5,658
2,006
1,002
703
4,955
14,488
777
L
5,091
1,041
0
1,230
6,830
1,991
0
2,932
3,898
0
15,900
L
5,255
464
391
1,482
8,823
6,140
0
4,696
4,127
173
13,124
L
Ishtar
5,009
1,527
0
747
9,270
2,210
0
6,727
2,543
0
18,021
W
Artio
6,661
453
2,118
4,977
15,159
15,170
0
3,944
11,215
12,839
2,854
W
Thanatos
3,825
411
691
2,617
5,507
2,099
581
325
5,182
0
7,640
W
9,343
2,451
928
2,964
7,053
2,505
1,196
1,376
5,677
25,563
0
L
5,649
493
728
1,631
6,578
1,476
0
2,416
4,162
0
10,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,214
Gold Earned
36,574
99
Minions Killed
94
0
Camps Cleared
0
1,015,973
Distance Traveled
845,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,174
817
24
2
0
187,817
0
L
Baron Samedi
8,101
810
31
3
0
167,560
0
W
Scylla
8,370
837
22
2
0
188,520
0
L
Mercury
7,546
755
23
2
0
211,401
0
L
Chaac
6,555
656
8
1
0
158,338
0
L
Ishtar
7,175
718
24
2
0
147,891
0
W
Artio
8,748
875
23
2
0
216,361
0
W
Thanatos
8,262
826
11
1
0
225,422
0
W
Nu Wa
9,660
966
19
2
0
197,853
0
L
Neith
7,197
720
8
1
0
160,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role