Player Matchup

Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ix Chel
Ix Chel
 
Ix Chel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Achilles
Achilles
Brad1one
Achilles
Level 101
God Stats
67W - 54L
1,507 SR
Queue Stats
505W - 505L
1,496 Elo+
Party 3
Kumbhakarna
Kumbhakarna
LightHarvester
Kumbhakarna
Level 108
God Stats
23W - 15L
1,592 SR
Queue Stats
220W - 204L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
P4ND1LLA
Tsukuyomi
Level 88
God Stats
7W - 1L
1,781 SR
Queue Stats
383W - 371L
1,411 Elo+
Party 3
Team Averages
Level 106
1,576 SR
1,477 Elo+

VS

Team Averages
Level 69
1,600 SR
1,467 Elo+
Erlang Shen
Erlang Shen
ACEMANIX
Erlang Shen
Level 101
God Stats
0W - 2L
1,248 SR
Queue Stats
52W - 55L
1,425 Elo+
Party 1
Gilgamesh
Gilgamesh
LordSlaughter42
Gilgamesh
Level 70
God Stats
2W - 2L
1,653 SR
Queue Stats
69W - 70L
1,427 Elo+
Party 1
Kukulkan
Kukulkan
bakedkills
Kukulkan
Level 66
God Stats
1W - 1L
1,602 SR
Queue Stats
54W - 62L
1,429 Elo+
Solo
Bacchus
Bacchus
daqneesh
Bacchus
Level 41
God Stats
28W - 25L
1,574 SR
Queue Stats
251W - 223L
1,575 Elo+
Party 2
Medusa
Medusa
kamal5001
Medusa
Level 66
God Stats
32W - 21L
1,925 SR
Queue Stats
291W - 263L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
7 / 4 / 1
7,206
601
10,098
8,807
2,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
 
Ix Chel
13
2 / 0 / 3
7,133
594
3,858
5,773
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Brad1one
Achilles
12
1 / 0 / 2
6,684
557
5,819
8,280
8,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
LightHarvester
Kumbhakarna
11
2 / 0 / 8
7,190
599
3,330
9,869
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
P4ND1LLA
Tsukuyomi
12
10 / 1 / 2
7,127
594
8,280
6,994
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ACEMANIX
Erlang Shen
9
0 / 6 / 1
5,449
454
3,355
10,826
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
LordSlaughter42
Gilgamesh
10
0 / 2 / 0
5,821
485
3,823
9,745
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Kukulkan
bakedkills
Kukulkan
11
0 / 4 / 0
6,079
507
3,125
5,919
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
daqneesh
Bacchus
9
3 / 6 / 2
6,470
539
5,772
12,512
12,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
kamal5001
Medusa
10
2 / 4 / 2
6,172
514
6,773
7,693
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
5
5
Deaths
22
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
4
1
1.88
W
Ix Chel
 
Ix Chel
2
0
3
3.5
L
Erlang Shen
ACEMANIX
Erlang Shen
0
6
1
0.08
W
Achilles
Brad1one
Achilles
1
0
2
2
W
Kumbhakarna
LightHarvester
Kumbhakarna
2
0
8
6
L
Gilgamesh
LordSlaughter42
Gilgamesh
0
2
0
0
W
Tsukuyomi
P4ND1LLA
Tsukuyomi
10
1
2
11
L
Kukulkan
bakedkills
Kukulkan
0
4
0
0
L
Bacchus
daqneesh
Bacchus
3
6
2
0.67
L
Medusa
kamal5001
Medusa
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,385
Damage
22,848
39,723
Taken
46,695
22,277
Mitigated
27,365
12,081
Healing
6,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,098
8,150
0
2,239
8,807
2,798
484
3,406
5,401
0
49,897
W
Ix Chel
 
Ix Chel
3,858
707
243
2,327
5,773
1,791
22
1,527
4,246
43,570
1,757
L
Erlang Shen
ACEMANIX
Erlang Shen
3,355
1,773
0
2,813
10,826
3,718
0
2,408
8,132
0
31,954
W
Achilles
Brad1one
Achilles
5,819
995
0
2,348
8,280
8,251
0
0
7,654
1,690
33,584
W
Kumbhakarna
LightHarvester
Kumbhakarna
3,330
555
0
2,432
9,869
7,560
241
1,815
8,054
20,955
2,489
L
Gilgamesh
LordSlaughter42
Gilgamesh
3,823
1,050
0
1,775
9,745
6,949
0
550
8,568
0
29,995
W
Tsukuyomi
P4ND1LLA
Tsukuyomi
8,280
2,765
0
2,492
6,994
1,877
0
1,890
5,104
0
31,466
L
Kukulkan
bakedkills
Kukulkan
3,125
150
0
500
5,919
1,751
0
1,064
4,751
40,888
0
L
Bacchus
daqneesh
Bacchus
5,772
983
0
939
12,512
12,631
0
1,531
10,981
19,746
1,179
L
Medusa
kamal5001
Medusa
6,773
2,528
0
948
7,693
2,316
0
1,597
6,096
0
42,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,340
Gold Earned
29,991
293
Minions Killed
273
0
Camps Cleared
0
1,206,875
Distance Traveled
1,197,968
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,206
601
83
7
0
207,383
5
W
Ix Chel
7,133
594
103
9
0
233,900
4
L
Erlang Shen
5,449
454
62
5
0
245,742
4
W
Achilles
6,684
557
45
4
0
243,859
0
W
Kumbhakarna
7,190
599
30
3
0
231,432
0
L
Gilgamesh
5,821
485
47
4
0
230,678
2
W
Tsukuyomi
7,127
594
32
3
0
290,301
0
L
Kukulkan
6,079
507
78
7
0
206,469
1
L
Bacchus
6,470
539
25
2
0
266,497
0
L
Medusa
6,172
514
61
5
0
248,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role