Player Matchup

Set
Set
 
Set
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DornCoug
Hachiman
Level 146
God Stats
1W - 3L
1,429 SR
Queue Stats
41W - 33L
1,606 Elo+
Party 1
Geb
Geb
KaSpEr069
Geb
Level 109
God Stats
1W - 2L
1,270 SR
Queue Stats
9W - 11L
1,519 Elo+
Party 1
He Bo
He Bo
Rejinold
He Bo
Level 137
God Stats
1W - 1L
1,562 SR
Queue Stats
67W - 39L
1,669 Elo+
Party 1
Sylvanus
Sylvanus
babywhorules
Sylvanus
Level 58
God Stats
6W - 4L
1,784 SR
Queue Stats
80W - 51L
1,646 Elo+
Party 1
Team Averages
Level 124
1,509 SR
1,588 Elo+

VS

Team Averages
Level 147
1,585 SR
1,530 Elo+
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Noiegoats
Sylvanus
Level 120
God Stats
2W - 0L
1,792 SR
Queue Stats
49W - 37L
1,537 Elo+
Solo
Surtr
Surtr
TiCoXHLive
Surtr
Level 167
God Stats
8W - 8L
1,532 SR
Queue Stats
180W - 159L
1,558 Elo+
Solo
Apollo
Apollo
juniormoreira
Apollo
Level 155
God Stats
108W - 96L
1,602 SR
Queue Stats
360W - 316L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 5 / 0
5,989
499
1,876
9,325
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
DornCoug
Hachiman
12
2 / 3 / 0
6,244
520
7,956
10,253
3,139
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
0 / 4 / 2
5,647
471
4,661
9,884
5,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
Rejinold
He Bo
10
0 / 4 / 0
5,672
473
6,220
6,353
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
babywhorules
Sylvanus
13
4 / 5 / 0
7,358
613
8,409
12,917
11,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
12 / 0 / 1
8,862
739
9,828
9,836
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nox
 
Nox
14
4 / 1 / 5
7,953
663
4,976
5,976
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Noiegoats
Sylvanus
12
2 / 2 / 5
6,926
577
4,510
8,838
5,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
12
1 / 4 / 3
7,130
594
5,139
10,574
7,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
2 / 1 / 1
7,915
660
7,308
9,685
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
8
Kills
21
21
Deaths
8
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
5
0
0.4
W
Da Ji
 
Da Ji
12
0
1
12.5
W
Nox
 
Nox
4
1
5
6.5
L
Hachiman
DornCoug
Hachiman
2
3
0
0.67
L
0
4
2
0.25
W
Sylvanus
Noiegoats
Sylvanus
2
2
5
2.25
L
He Bo
Rejinold
He Bo
0
4
0
0
W
Surtr
1
4
3
0.63
L
Sylvanus
babywhorules
Sylvanus
4
5
0
0.8
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,122
Damage
31,761
48,732
Taken
44,909
25,136
Mitigated
22,516
13,744
Healing
20,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,876
874
0
2,609
9,325
3,142
0
1,781
7,524
0
39,074
W
Da Ji
 
Da Ji
9,828
2,135
0
5,921
9,836
3,771
0
3,445
6,353
109
67,558
W
Nox
 
Nox
4,976
64
0
1,877
5,976
2,330
0
3,864
1,826
50,323
2,250
L
Hachiman
DornCoug
Hachiman
7,956
5,414
0
3,255
10,253
3,139
0
907
9,346
0
46,959
L
4,661
314
0
2,193
9,884
5,991
0
3,610
6,038
16,923
0
W
Sylvanus
Noiegoats
Sylvanus
4,510
1,943
529
3,745
8,838
5,723
0
3,543
5,111
21,882
11,238
L
He Bo
Rejinold
He Bo
6,220
504
0
500
6,353
1,417
0
1,918
4,323
33,096
879
W
Surtr
5,139
1,809
0
3,063
10,574
7,117
0
6,194
4,380
1,977
39,275
L
Sylvanus
babywhorules
Sylvanus
8,409
2,447
0
5,187
12,917
11,447
0
961
11,920
40,046
10,829
W
7,308
4,003
0
5,788
9,685
3,575
1,876
906
8,779
0
62,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,910
Gold Earned
38,786
342
Minions Killed
455
0
Camps Cleared
0
1,137,533
Distance Traveled
1,240,760
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,989
499
62
5
0
230,703
0
W
Da Ji
8,862
739
88
7
0
297,422
1
W
Nox
7,953
663
117
10
0
252,511
2
L
Hachiman
6,244
520
80
7
0
232,610
0
L
Geb
5,647
471
29
2
0
246,070
2
W
Sylvanus
6,926
577
54
5
0
216,158
2
L
He Bo
5,672
473
83
7
0
236,679
0
W
Surtr
7,130
594
83
7
0
236,489
2
L
Sylvanus
7,358
613
88
7
0
191,471
3
W
Apollo
7,915
660
113
9
0
238,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role