Player Matchup

Pele
Pele
Gold I
ComanderWoof
Pele
Gold I
Level 174
God Stats
23W - 20L
1,722 SR
Queue Stats
45W - 45L
1,590 MMR
Solo
Geb
Geb
Gold V
CrimmyFoxxy
Geb
Gold V
Level 198
God Stats
2W - 0L
1,680 SR
Queue Stats
28W - 22L
1,493 MMR
Solo
Nut
Nut
Platinum III
chacblocked
Nut
Platinum III
Level 147
God Stats
22W - 14L
1,721 SR
Queue Stats
413W - 406L
1,749 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
chipvid
Cu Chulainn
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 48L
1,456 MMR
Solo
Raijin
Raijin
Platinum I
庭下饮酒谪仙人
Raijin
Platinum I
Level 159
God Stats
46W - 40L
1,654 SR
Queue Stats
345W - 374L
2,046 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,655 SR
1,667 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 107
1,647 SR
1,677 MMR
Bellona
Bellona
Gold II
Decraftings__
Bellona
Gold II
Level 83
God Stats
5W - 3L
1,741 SR
Queue Stats
150W - 157L
1,548 MMR
Party 2
Apollo
Apollo
Gold IV
YodieGn
Apollo
Gold IV
Level 121
God Stats
1W - 2L
1,522 SR
Queue Stats
32W - 35L
1,378 MMR
Solo
Cabrakan
Cabrakan
Silver I
bwuh_ImMutedBwoh
Cabrakan
Silver I
Level 101
God Stats
7W - 5L
1,634 SR
Queue Stats
121W - 148L
1,197 MMR
Party 2
Lancelot
Lancelot
Diamond III
chillyb
Lancelot
Diamond III
Level 75
God Stats
1W - 1L
1,826 SR
Queue Stats
75W - 64L
2,157 MMR
Party 1
Persephone
Persephone
Diamond IV
moomGoobamm0
Persephone
Diamond IV
Level 157
God Stats
3W - 4L
1,513 SR
Queue Stats
68W - 60L
2,105 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,316
591
5,146
5,099
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 1 / 4
5,540
616
3,351
7,411
3,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 1 / 2
6,028
670
5,579
5,724
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
chipvid
Cu Chulainn
10
0 / 4 / 0
5,400
600
3,051
9,854
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 2
5,488
610
1,976
3,526
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Da JiBakasuraAgniRavana

VS

Bans
Erlang ShenKumbhakarnaChang'eAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
2 / 0 / 2
6,428
714
7,120
6,802
7,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
YodieGn
Apollo
6
0 / 5 / 1
4,280
476
3,042
5,913
1,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
0 / 2 / 2
4,149
461
3,122
8,725
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
chillyb
Lancelot
10
3 / 0 / 1
5,240
582
1,628
6,348
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
moomGoobamm0
Persephone
11
1 / 1 / 1
6,247
694
4,085
3,671
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
6
6
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
1
1
4
3
L
Bellona
2
0
2
3
L
Apollo
YodieGn
Apollo
0
5
1
0.1
L
0
2
2
0.5
W
4
1
2
5
L
Lancelot
chillyb
Lancelot
3
0
1
3.5
W
Cu Chulainn
chipvid
Cu Chulainn
0
4
0
0
L
Persephone
moomGoobamm0
Persephone
1
1
1
1.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,103
Damage
18,997
31,614
Taken
31,459
13,017
Mitigated
16,897
10,810
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,146
1,139
0
765
5,099
1,631
0
1,134
3,830
0
38,789
W
3,351
467
1,641
2,148
7,411
3,494
0
2,473
4,702
14,658
1,504
L
Bellona
7,120
2,009
0
2,199
6,802
7,121
0
0
6,802
0
39,506
L
Apollo
YodieGn
Apollo
3,042
1,931
0
1,225
5,913
1,710
0
1,075
4,838
0
21,049
L
3,122
498
240
1,754
8,725
4,828
0
2,276
6,358
13,403
272
W
5,579
3,310
0
2,776
5,724
1,676
0
1,200
4,358
0
48,598
L
Lancelot
chillyb
Lancelot
1,628
215
0
321
6,348
2,333
0
315
5,997
0
30,225
W
Cu Chulainn
chipvid
Cu Chulainn
3,051
300
0
2,600
9,854
5,176
0
0
9,335
0
33,905
L
Persephone
moomGoobamm0
Persephone
4,085
261
0
1,106
3,671
905
0
1,184
2,366
45,643
514
W
1,976
115
0
880
3,526
1,040
0
1,764
1,672
40,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,772
Gold Earned
26,344
326
Minions Killed
276
0
Camps Cleared
0
1,002,572
Distance Traveled
1,024,224
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,316
591
58
6
0
246,086
0
W
Geb
5,540
616
28
3
0
203,515
3
L
Bellona
6,428
714
77
9
0
203,289
2
L
Apollo
4,280
476
32
4
0
158,911
0
L
Cabrakan
4,149
461
18
2
0
187,527
2
W
Nut
6,028
670
83
9
0
166,130
0
L
Lancelot
5,240
582
56
6
0
267,851
2
W
Cu Chulainn
5,400
600
67
7
0
188,458
1
L
Persephone
6,247
694
93
10
0
206,646
3
W
Raijin
5,488
610
90
10
0
198,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role