Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
AxceelShadowar2
Charybdis
Level 14
God Stats
67W - 43L
1,780 SR
Queue Stats
92W - 87L
1,496 Elo+
Party 1
Aphrodite
Aphrodite
Karstein4113
Aphrodite
Level 44
God Stats
35W - 26L
1,580 SR
Queue Stats
132W - 123L
1,477 Elo+
Party 1
Tiamat
Tiamat
KitsuneReid6
Tiamat
Level 89
God Stats
29W - 24L
1,568 SR
Queue Stats
234W - 255L
1,518 Elo+
Party 1
Ares
Ares
xMonkeyDLuffyxX
Ares
Level 154
God Stats
1W - 0L
1,777 SR
Queue Stats
19W - 12L
1,460 Elo+
Solo
Team Averages
Level 78
1,641 SR
1,490 Elo+

VS

Team Averages
Level 89
1,534 SR
1,495 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Gabriel_Kyosuke
Geb
Level 109
God Stats
77W - 50L
1,518 SR
Queue Stats
190W - 178L
1,497 Elo+
Solo
Bellona
Bellona
ImALunatic333
Bellona
Level 8
God Stats
2W - 3L
1,477 SR
Queue Stats
3W - 7L
1,267 Elo+
Party 2
Vulcan
Vulcan
LodgingBonsai11
Vulcan
Level 33
God Stats
1W - 2L
1,678 SR
Queue Stats
1W - 2L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 3
6,160
1,232
4,516
4,738
2,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
AxceelShadowar2
Charybdis
11
2 / 1 / 3
6,548
1,310
4,509
4,485
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
Karstein4113
Aphrodite
11
1 / 0 / 4
6,234
1,247
3,068
2,227
895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiamat
11
0 / 0 / 6
6,463
1,293
4,134
3,285
1,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
1 / 0 / 4
6,661
1,332
4,883
6,882
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

391

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
0 / 1 / 1
6,084
1,217
2,133
6,773
2,349
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
 
Nut
10
0 / 2 / 1
5,593
1,119
5,175
6,212
1,951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 2 / 0
5,660
1,132
2,274
3,156
1,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
10
0 / 0 / 0
5,599
1,120
1,894
3,097
2,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 1 / 0
6,096
1,219
5,971
4,776
1,669
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
6
Kills
1
1
Deaths
6
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
3
3.5
L
Ao Kuang
 
Ao Kuang
0
1
1
0.5
L
Nut
 
Nut
0
2
1
0.25
W
Charybdis
AxceelShadowar2
Charybdis
2
1
3
3.5
L
0
2
0
0
L
Bellona
0
0
0
0
W
Aphrodite
Karstein4113
Aphrodite
1
0
4
3
W
Tiamat
0
0
6
3
L
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,110
Damage
17,447
21,617
Taken
24,014
12,181
Mitigated
9,775
10,223
Healing
916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,516
1,019
0
431
4,738
2,874
0
2,390
2,235
0
9,223
L
Ao Kuang
 
Ao Kuang
2,133
137
0
241
6,773
2,349
0
2,225
4,326
17,571
401
L
Nut
 
Nut
5,175
2,383
0
146
6,212
1,951
0
3,177
2,962
0
10,113
W
Charybdis
AxceelShadowar2
Charybdis
4,509
2,653
0
1,867
4,485
1,432
0
2,978
1,507
0
17,281
L
2,274
27
0
156
3,156
1,737
0
1,177
1,848
6,223
0
L
Bellona
1,894
0
0
342
3,097
2,069
0
1,750
1,347
907
5,735
W
Aphrodite
Karstein4113
Aphrodite
3,068
0
2,113
1,416
2,227
895
0
1,452
775
17,713
0
W
Tiamat
4,134
255
1,215
1,275
3,285
1,764
0
1,628
1,657
7,898
419
L
5,971
235
0
31
4,776
1,669
0
2,849
1,888
18,254
0
W
4,883
42
0
1,906
6,882
5,216
0
2,154
4,467
7,657
2,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,066
Gold Earned
29,032
105
Minions Killed
96
3
Camps Cleared
6
588,237
Distance Traveled
457,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,160
1,232
10
2
0
125,576
0
L
Ao Kuang
6,084
1,217
23
5
4
111,835
0
L
Nut
5,593
1,119
21
4
0
86,824
0
W
Charybdis
6,548
1,310
39
8
1
100,876
0
L
Geb
5,660
1,132
16
3
0
59,231
0
L
Bellona
5,599
1,120
13
3
0
98,724
0
W
Aphrodite
6,234
1,247
28
6
0
114,614
0
W
Tiamat
6,463
1,293
15
3
2
127,505
0
L
Vulcan
6,096
1,219
23
5
2
100,843
0
W
Ares
6,661
1,332
13
3
0
119,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role