Player Matchup

Chaac
Chaac
MilkyTAR
Chaac
Level 74
God Stats
1W - 2L
1,185 SR
Queue Stats
282W - 289L
1,485 Elo+
Solo
Sol
Sol
P0_vm
Sol
Level 147
God Stats
1W - 5L
1,347 SR
Queue Stats
347W - 370L
1,447 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShishioToru
Tsukuyomi
Level 139
God Stats
8W - 9L
1,310 SR
Queue Stats
205W - 217L
1,455 Elo+
Solo
Rama
Rama
ramaultime
Rama
Level 87
God Stats
781W - 826L
1,526 SR
Queue Stats
781W - 826L
1,499 Elo+
Solo
Ra
Ra
欧阳海晏
Ra
Level 117
God Stats
19W - 21L
1,535 SR
Queue Stats
224W - 230L
1,478 Elo+
Solo
Team Averages
Level 113
1,381 SR
1,473 Elo+

VS

Team Averages
Level 83
1,497 SR
1,520 Elo+
Apollo
Apollo
Juanitooo
Apollo
Level 106
God Stats
2W - 5L
1,273 SR
Queue Stats
169W - 163L
1,549 Elo+
Solo
Horus
Horus
Nacht Faust1812
Horus
Level 60
God Stats
1W - 7L
1,375 SR
Queue Stats
72W - 66L
1,509 Elo+
Solo
Maui
Maui
PoupouMaD
Maui
Level 77
God Stats
2W - 1L
1,708 SR
Queue Stats
32W - 18L
1,583 Elo+
Solo
Chaac
Chaac
THSPLR
Chaac
Level 84
God Stats
5W - 3L
1,655 SR
Queue Stats
45W - 63L
1,410 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XHaewonX
Morgan Le Fay
Level 88
God Stats
0W - 2L
1,471 SR
Queue Stats
92W - 78L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MilkyTAR
Chaac
12
2 / 0 / 0
6,863
686
3,448
4,536
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
P0_vm
Sol
10
0 / 2 / 2
5,551
555
4,154
5,008
1,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tsukuyomi
ShishioToru
Tsukuyomi
9
2 / 3 / 1
5,418
542
3,665
10,054
6,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 4
5,561
556
3,159
6,865
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
4 / 0 / 1
6,895
690
4,823
4,791
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Juanitooo
Apollo
11
3 / 0 / 2
6,049
605
3,964
5,621
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 0
5,132
513
1,488
6,210
2,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Maui
9
1 / 1 / 4
5,502
550
2,323
9,694
6,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
THSPLR
Chaac
8
1 / 1 / 1
4,765
477
1,982
4,471
1,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
XHaewonX
Morgan Le Fay
9
0 / 4 / 0
5,091
509
3,424
7,146
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
8
Kills
5
6
Deaths
8
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
Juanitooo
Apollo
3
0
2
4
W
Chaac
MilkyTAR
Chaac
2
0
0
2
L
0
2
0
0
W
Sol
P0_vm
Sol
0
2
2
0.5
L
Maui
1
1
4
3
W
Tsukuyomi
ShishioToru
Tsukuyomi
2
3
1
0.83
L
Chaac
THSPLR
Chaac
1
1
1
1.5
L
Morgan Le Fay
XHaewonX
Morgan Le Fay
0
4
0
0
W
0
1
4
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,249
Damage
13,181
31,254
Taken
33,142
13,050
Mitigated
16,072
12,387
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Juanitooo
Apollo
3,964
2,514
0
3,087
5,621
2,035
0
2,496
3,111
0
43,868
W
Chaac
MilkyTAR
Chaac
3,448
392
0
1,466
4,536
1,998
0
0
4,377
0
50,562
L
1,488
659
0
1,423
6,210
2,844
0
0
6,210
0
30,226
W
Sol
P0_vm
Sol
4,154
1,814
0
2,000
5,008
1,100
439
316
4,692
38,775
3,404
L
Maui
2,323
214
0
1,540
9,694
6,828
0
2,320
7,214
19,345
0
W
Tsukuyomi
ShishioToru
Tsukuyomi
3,665
485
0
2,936
10,054
6,094
0
1,825
8,229
0
18,348
L
Chaac
THSPLR
Chaac
1,982
0
0
718
4,471
1,974
0
464
3,952
0
19,886
L
Morgan Le Fay
XHaewonX
Morgan Le Fay
3,424
552
0
1,930
7,146
2,391
0
2,990
3,886
33,949
0
W
3,159
2,179
0
1,961
6,865
2,324
425
898
5,930
0
32,582
W
4,823
311
1,224
2,800
4,791
1,534
98
2,708
2,083
37,737
858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,288
Gold Earned
26,539
329
Minions Killed
274
0
Camps Cleared
0
1,029,925
Distance Traveled
986,204
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,049
605
83
8
0
189,490
0
W
Chaac
6,863
686
93
9
0
169,064
2
L
Horus
5,132
513
47
5
0
222,569
0
W
Sol
5,551
555
72
7
0
191,952
0
L
Maui
5,502
550
31
3
0
197,276
1
W
Tsukuyomi
5,418
542
17
2
0
224,842
6
L
Chaac
4,765
477
42
4
0
193,809
0
L
Morgan Le Fay
5,091
509
71
7
0
183,060
2
W
Rama
5,561
556
54
5
0
208,054
2
W
Ra
6,895
690
93
9
0
236,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role