Player Matchup

Cthulhu
Cthulhu
Eyez470
Cthulhu
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 111L
1,497 Elo+
Party 2
Hel
Hel
Manuelito_games
Hel
Level 107
God Stats
2W - 2L
1,245 SR
Queue Stats
232W - 236L
1,477 Elo+
Solo
Bacchus
Bacchus
PMS Lola Star
Bacchus
Level 167
God Stats
8W - 4L
1,606 SR
Queue Stats
276W - 262L
1,496 Elo+
Party 1
Scylla
Scylla
TeaCope
Scylla
Level 175
God Stats
3W - 4L
1,362 SR
Queue Stats
92W - 99L
1,483 Elo+
Party 1
Mulan
Mulan
xchrislikespiex
Mulan
Level 138
God Stats
1W - 0L
1,593 SR
Queue Stats
1W - 6L
1,094 Elo+
Party 2
Team Averages
Level 140
1,461 SR
1,409 Elo+

VS

Team Averages
Level 127
1,529 SR
1,495 Elo+
Tyr
Tyr
Gwizzy_113
Tyr
Level 127
God Stats
1W - 1L
1,741 SR
Queue Stats
63W - 78L
1,507 Elo+
Party 3
Yemoja
Yemoja
LesurgicDream
Yemoja
Level 139
God Stats
2W - 2L
1,691 SR
Queue Stats
188W - 206L
1,495 Elo+
Solo
Nike
Nike
SasukeBankai
Nike
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
571W - 551L
1,488 Elo+
Solo
Sobek
Sobek
StOokGoLoO
Sobek
Level 175
God Stats
2W - 4L
1,215 SR
Queue Stats
94W - 104L
1,528 Elo+
Solo
Da Ji
Da Ji
maddestmax
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eyez470
Cthulhu
12
2 / 0 / 8
6,878
1,376
5,648
5,915
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 1 / 8
6,245
1,249
4,295
3,594
1,597
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
10
0 / 1 / 8
6,065
1,213
1,485
2,916
3,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
TeaCope
Scylla
12
0 / 0 / 9
6,231
1,246
3,116
1,139
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 2 / 4
7,015
1,403
8,728
6,402
4,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
5,071
1,014
3,545
6,911
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 3
5,427
1,085
1,287
6,795
4,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

1
0 / 0 / 0
1,376
275
0
0
0
Sobek
10
2 / 2 / 1
5,270
1,054
3,399
6,768
6,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
10
0 / 3 / 2
4,897
979
1,877
5,893
2,958
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
10
Kills
3
4
Deaths
10
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Eyez470
Cthulhu
2
0
8
6
L
1
3
1
0.5
L
0
2
3
0.75
W
2
1
8
6
W
Bacchus
0
1
8
4
L
0
0
0
0
L
Sobek
2
2
1
1.25
W
Scylla
TeaCope
Scylla
0
0
9
4.5
L
Da Ji
0
3
2
0.33
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,272
Damage
10,108
19,966
Taken
26,367
15,406
Mitigated
18,509
8,001
Healing
10,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Eyez470
Cthulhu
5,648
356
1,011
1,311
5,915
5,197
274
1,194
4,624
12,061
0
L
3,545
123
214
504
6,911
5,095
0
2,772
4,139
0
9,897
L
1,287
534
5,700
1,528
6,795
4,209
0
3,937
2,586
3,387
0
W
4,295
386
2,618
1,592
3,594
1,597
176
1,398
2,157
11,241
538
W
Bacchus
1,485
193
146
252
2,916
3,465
329
415
2,501
4,217
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
3,399
144
312
1,262
6,768
6,247
0
4,072
2,696
5,717
0
W
Scylla
TeaCope
Scylla
3,116
73
0
320
1,139
423
697
213
926
10,978
0
L
Da Ji
1,877
366
362
257
5,893
2,958
0
3,526
2,367
0
4,590
W
8,728
1,666
0
751
6,402
4,724
430
1,183
5,072
0
12,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,434
Gold Earned
22,041
63
Minions Killed
23
0
Camps Cleared
0
543,406
Distance Traveled
376,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,878
1,376
14
3
0
122,544
0
L
Tyr
5,071
1,014
5
1
0
99,471
0
L
Yemoja
5,427
1,085
6
1
0
105,224
0
W
Hel
6,245
1,249
13
3
0
111,876
0
W
Bacchus
6,065
1,213
3
1
0
104,141
0
L
Nike
1,376
275
0
0
0
0
0
L
Sobek
5,270
1,054
5
1
0
78,977
0
W
Scylla
6,231
1,246
23
5
0
96,462
0
L
Da Ji
4,897
979
7
1
0
93,172
0
W
Mulan
7,015
1,403
10
2
0
108,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role