Player Matchup

Mulan
Mulan
 
Mulan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
NecroCappo
Cerberus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 187L
1,492 Elo+
Party 1
Loki
Loki
SapphireLapiz
Loki
Level 158
God Stats
10W - 11L
1,575 SR
Queue Stats
160W - 140L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
Sikinprime2
Heimdallr
Level 159
God Stats
6W - 11L
1,336 SR
Queue Stats
310W - 309L
1,472 Elo+
Party 1
Raijin
Raijin
ultravioI3t
Raijin
Level 127
God Stats
1W - 2L
1,536 SR
Queue Stats
168W - 145L
1,537 Elo+
Solo
Team Averages
Level 149
1,490 SR
1,502 Elo+

VS

Team Averages
Level 123
1,549 SR
1,560 Elo+
Neith
Neith
BennnyHennny
Neith
Level 61
God Stats
4W - 4L
1,474 SR
Queue Stats
133W - 121L
1,473 Elo+
Solo
King Arthur
King Arthur
DoomHallow
King Arthur
Level 126
God Stats
102W - 90L
1,582 SR
Queue Stats
230W - 206L
1,564 Elo+
Solo
Anubis
Anubis
JonathanFcx
Anubis
Level 153
God Stats
8W - 4L
1,499 SR
Queue Stats
230W - 200L
1,561 Elo+
Party 2
Zeus
Zeus
K00LH4NDLUK3
Zeus
Level 166
God Stats
99W - 50L
1,689 SR
Queue Stats
500W - 458L
1,500 Elo+
Solo
Cerberus
Cerberus
Thebigivan
Cerberus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 39L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 5 / 0
8,019
573
13,445
17,599
12,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
NecroCappo
Cerberus
10
0 / 2 / 1
6,283
449
2,075
11,674
6,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
2 / 2 / 1
7,025
502
2,872
8,153
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Sikinprime2
Heimdallr
13
1 / 6 / 0
7,534
538
4,386
11,116
3,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
13
1 / 2 / 1
7,220
516
3,752
7,406
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
8,517
608
5,473
7,085
2,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
DoomHallow
King Arthur
14
1 / 3 / 5
8,285
592
9,724
16,203
11,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
15
7 / 1 / 3
8,697
621
9,812
7,878
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 3
8,146
582
8,086
5,354
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Thebigivan
Cerberus
14
3 / 1 / 6
7,585
542
5,555
8,836
6,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
8
Kills
17
17
Deaths
8
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
4
5
0
0.8
W
5
2
2
3
W
King Arthur
DoomHallow
King Arthur
1
3
5
1.17
W
Anubis
7
1
3
8.5
W
1
1
3
2.5
L
Cerberus
NecroCappo
Cerberus
0
2
1
0.25
L
2
2
1
1.25
L
Heimdallr
Sikinprime2
Heimdallr
1
6
0
0.17
W
Cerberus
Thebigivan
Cerberus
3
1
6
6
L
Raijin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,530
Damage
38,650
55,948
Taken
45,356
26,626
Mitigated
24,601
12,662
Healing
13,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
13,445
2,522
0
3,552
17,599
12,632
0
2,966
14,633
0
59,808
W
5,473
1,607
169
1,300
7,085
2,112
1,262
33
7,052
0
50,211
W
King Arthur
DoomHallow
King Arthur
9,724
898
0
5,349
16,203
11,970
0
0
16,203
0
55,392
W
Anubis
9,812
333
0
4,123
7,878
3,096
161
1,135
6,703
62,311
0
W
8,086
529
0
707
5,354
1,094
0
3,352
1,606
67,527
73
L
Cerberus
NecroCappo
Cerberus
2,075
114
0
4,043
11,674
6,419
0
7,214
4,460
28,104
0
L
2,872
111
0
3,340
8,153
1,920
0
3,918
4,235
0
42,959
L
Heimdallr
Sikinprime2
Heimdallr
4,386
2,027
0
744
11,116
3,592
0
4,152
6,964
0
64,517
W
Cerberus
Thebigivan
Cerberus
5,555
161
0
1,645
8,836
6,329
0
741
8,091
40,743
1,689
L
Raijin
3,752
273
0
983
7,406
2,063
0
5,044
2,362
58,532
1,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,081
Gold Earned
41,230
488
Minions Killed
516
0
Camps Cleared
0
1,324,299
Distance Traveled
1,477,853
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,019
573
105
8
0
226,317
4
W
Neith
8,517
608
99
7
0
344,739
0
W
King Arthur
8,285
592
100
7
0
243,970
3
W
Anubis
8,697
621
99
7
0
314,910
0
W
Zeus
8,146
582
129
9
0
282,546
6
L
Cerberus
6,283
449
55
4
0
304,405
6
L
Loki
7,025
502
82
6
0
316,773
2
L
Heimdallr
7,534
538
122
9
0
240,218
0
W
Cerberus
7,585
542
89
6
0
291,688
0
L
Raijin
7,220
516
124
9
0
236,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role