Player Matchup

Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Juke Coyot
Yemoja
Level 80
God Stats
1W - 2L
1,353 SR
Queue Stats
39W - 34L
1,520 Elo+
Party 1
Nike
Nike
L1TE Red
Nike
Level 88
God Stats
2W - 1L
1,313 SR
Queue Stats
121W - 123L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
Twnklicious
Nu Wa
Level 87
God Stats
2W - 0L
1,510 SR
Queue Stats
19W - 18L
1,502 Elo+
Party 1
Sobek
Sobek
Wheredurnutzgo
Sobek
Level 61
God Stats
1W - 1L
1,298 SR
Queue Stats
92W - 105L
1,415 Elo+
Solo
Team Averages
Level 80
1,395 SR
1,483 Elo+

VS

Team Averages
Level 125
1,541 SR
1,509 Elo+
Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CloakedBullet
Surtr
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 58L
1,461 Elo+
Solo
Bellona
Bellona
Hly69
Bellona
Level 125
God Stats
1W - 2L
1,372 SR
Queue Stats
120W - 114L
1,560 Elo+
Party 2
Ao Kuang
Ao Kuang
Jedussa
Ao Kuang
Level 145
God Stats
5W - 1L
1,917 SR
Queue Stats
181W - 170L
1,551 Elo+
Party 2
Yemoja
Yemoja
TrippleDukes
Yemoja
Level 160
God Stats
1W - 3L
1,417 SR
Queue Stats
339W - 371L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 2 / 12
8,564
856
11,019
6,996
2,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Juke Coyot
Yemoja
14
2 / 2 / 16
8,603
860
4,980
8,317
5,181
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nike
16
7 / 3 / 13
10,433
1,043
16,411
16,699
16,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 2 / 14
10,677
1,068
21,699
12,176
5,566
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 18
8,939
894
5,601
15,713
12,661
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
1 / 7 / 3
7,329
733
9,330
10,632
3,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 5 / 5
8,068
807
8,610
14,927
12,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Hly69
Bellona
15
1 / 5 / 4
8,573
857
9,251
16,293
10,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Jedussa
Ao Kuang
15
5 / 5 / 3
8,799
880
9,655
14,817
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yemoja
14
2 / 4 / 6
8,588
859
4,176
12,654
4,643
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
31
25
Kills
10
10
Deaths
26
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
12
5
L
Loki
 
Loki
1
7
3
0.36
L
1
5
5
0.7
L
Bellona
Hly69
Bellona
1
5
4
0.6
L
Ao Kuang
Jedussa
Ao Kuang
5
5
3
1.3
W
Yemoja
Juke Coyot
Yemoja
2
2
16
5
W
Nike
7
3
13
4.5
L
Yemoja
2
4
6
1.25
W
10
2
14
8.5
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,710
Damage
41,022
59,901
Taken
69,323
42,364
Mitigated
39,465
30,304
Healing
21,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,019
2,436
0
421
6,996
2,703
3,484
2,234
4,475
0
18,006
L
Loki
 
Loki
9,330
2,520
656
121
10,632
3,672
0
3,912
6,720
0
22,421
L
8,610
2,117
1,395
1,162
14,927
12,223
283
8,215
6,712
1,017
13,315
L
Bellona
Hly69
Bellona
9,251
1,034
1,150
2,952
16,293
10,689
0
8,901
7,392
0
20,336
L
Ao Kuang
Jedussa
Ao Kuang
9,655
2,088
1,165
3,227
14,817
8,238
861
7,982
6,835
17,163
0
W
Yemoja
Juke Coyot
Yemoja
4,980
2,084
19,837
2,801
8,317
5,181
891
1,218
7,018
9,405
1,060
W
Nike
16,411
1,181
829
141
16,699
16,253
262
5,132
11,024
2,392
31,428
L
Yemoja
4,176
1,213
6,095
3,590
12,654
4,643
142
4,435
8,219
11,033
408
W
21,699
4,950
727
1,728
12,176
5,566
1,754
1,839
10,183
40,446
1,181
W
5,601
442
673
3,147
15,713
12,661
1,011
3,163
12,033
12,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,216
Gold Earned
41,357
138
Minions Killed
76
0
Camps Cleared
0
952,461
Distance Traveled
868,332
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,564
856
20
2
0
191,178
0
L
Loki
7,329
733
16
2
0
164,104
0
L
Surtr
8,068
807
11
1
0
189,150
0
L
Bellona
8,573
857
28
3
0
178,700
0
L
Ao Kuang
8,799
880
16
2
0
178,236
0
W
Yemoja
8,603
860
8
1
0
157,472
0
W
Nike
10,433
1,043
46
5
0
203,842
0
L
Yemoja
8,588
859
5
1
0
158,142
2
W
Nu Wa
10,677
1,068
46
5
0
187,457
0
W
Sobek
8,939
894
18
2
0
212,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role