Player Matchup

Awilix
Awilix
CyberLynx07
Awilix
Level 93
God Stats
17W - 17L
1,588 SR
Queue Stats
270W - 314L
1,512 Elo+
Party 1
Ares
Ares
Frostweak
Ares
Level 23
God Stats
7W - 8L
1,413 SR
Queue Stats
50W - 67L
1,419 Elo+
Party 1
Hera
Hera
Rockboomdoom
Hera
Level 29
God Stats
4W - 5L
1,480 SR
Queue Stats
82W - 82L
1,472 Elo+
Party 1
Cerberus
Cerberus
ShammooShaman
Cerberus
Level 117
God Stats
24W - 22L
1,679 SR
Queue Stats
470W - 450L
1,583 Elo+
Party 1
Hou Yi
Hou Yi
Snypzzzy
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 216L
1,497 Elo+
Party 1
Team Averages
Level 74
1,532 SR
1,496 Elo+

VS

Team Averages
Level 111
1,542 SR
1,513 Elo+
Arachne
Arachne
Estradin04
Arachne
Level 127
God Stats
4W - 2L
1,534 SR
Queue Stats
152W - 151L
1,453 Elo+
Solo
Hel
Hel
FortniteGmer69
Hel
Level 123
God Stats
11W - 3L
1,758 SR
Queue Stats
334W - 306L
1,562 Elo+
Party 2
Neith
Neith
Leo Excalibur
Neith
Level 128
God Stats
8W - 4L
1,490 SR
Queue Stats
202W - 166L
1,501 Elo+
Solo
Nu Wa
Nu Wa
Nidavelier337
Nu Wa
Level 31
God Stats
2W - 1L
1,285 SR
Queue Stats
19W - 19L
1,500 Elo+
Solo
Cerberus
Cerberus
dispencer44
Cerberus
Level 144
God Stats
40W - 21L
1,641 SR
Queue Stats
488W - 463L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
5 / 3 / 1
6,893
574
6,988
8,222
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ares
10
1 / 4 / 1
5,989
499
2,085
12,235
7,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 7 / 2
5,610
468
4,029
8,046
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ShammooShaman
Cerberus
11
2 / 6 / 4
6,459
538
5,744
14,436
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hou Yi
Snypzzzy
Hou Yi
11
1 / 2 / 1
5,934
495
5,420
7,014
1,924
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Estradin04
Arachne
11
3 / 1 / 7
6,563
547
3,441
8,076
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
9 / 1 / 1
8,040
670
8,169
5,990
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 1 / 3
7,199
600
7,756
7,026
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 1 / 6
6,767
564
9,083
5,424
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
dispencer44
Cerberus
10
2 / 5 / 5
6,341
528
5,437
12,281
7,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
9
Kills
22
22
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Awilix
5
3
1
1.83
W
Arachne
Estradin04
Arachne
3
1
7
6.5
W
9
1
1
9.5
L
Ares
1
4
1
0.38
W
4
1
3
5.5
W
4
1
6
7
L
0
7
2
0.14
L
Cerberus
ShammooShaman
Cerberus
2
6
4
0.67
L
Hou Yi
Snypzzzy
Hou Yi
1
2
1
0.75
W
Cerberus
dispencer44
Cerberus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,266
Damage
33,886
49,953
Taken
38,797
18,996
Mitigated
15,397
13,297
Healing
15,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,988
2,794
0
709
8,222
2,297
0
3,369
4,586
0
48,849
W
Arachne
Estradin04
Arachne
3,441
1,769
0
4,511
8,076
2,360
0
1,024
6,898
0
37,852
W
8,169
53
679
3,378
5,990
1,605
14
3,738
2,252
42,141
325
L
Ares
2,085
623
0
2,885
12,235
7,562
0
2,968
8,814
20,574
0
W
7,756
3,935
0
2,452
7,026
2,575
512
1,644
5,382
0
64,017
W
9,083
2,253
0
835
5,424
1,507
104
926
4,398
24,151
0
L
4,029
438
0
1,251
8,046
1,770
0
5,198
2,289
30,442
0
L
Cerberus
ShammooShaman
Cerberus
5,744
371
0
4,950
14,436
5,443
0
6,903
7,239
32,879
0
L
Hou Yi
Snypzzzy
Hou Yi
5,420
1,587
0
3,502
7,014
1,924
0
2,159
4,581
0
43,304
W
Cerberus
dispencer44
Cerberus
5,437
523
0
3,452
12,281
7,350
0
3,640
8,009
33,969
1,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,885
Gold Earned
34,910
348
Minions Killed
355
0
Camps Cleared
0
1,196,979
Distance Traveled
1,165,381
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,893
574
86
7
0
285,394
0
W
Arachne
6,563
547
64
5
0
260,349
2
W
Hel
8,040
670
70
6
0
272,032
0
L
Ares
5,989
499
37
3
0
251,801
2
W
Neith
7,199
600
103
9
0
213,818
0
W
Nu Wa
6,767
564
37
3
0
214,341
1
L
Hera
5,610
468
64
5
0
201,566
0
L
Cerberus
6,459
538
87
7
0
217,464
0
L
Hou Yi
5,934
495
74
6
0
240,754
0
W
Cerberus
6,341
528
81
7
0
204,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role