Player Matchup

Baron Samedi
Baron Samedi
Devastator815
Baron Samedi
Level 145
God Stats
1W - 0L
1,293 SR
Queue Stats
70W - 62L
1,562 Elo+
Solo
Vamana
Vamana
GrowlitheKing
Vamana
Level 83
God Stats
1W - 0L
1,715 SR
Queue Stats
42W - 58L
1,477 Elo+
Party 1
Sylvanus
Sylvanus
Mr_Storm4567
Sylvanus
Level 175
God Stats
25W - 22L
1,616 SR
Queue Stats
162W - 166L
1,491 Elo+
Party 1
Ravana
Ravana
OmenElite7
Ravana
Level 87
God Stats
2W - 0L
1,532 SR
Queue Stats
198W - 207L
1,520 Elo+
Party 1
Hachiman
Hachiman
chaoticgaming090
Hachiman
Level 124
God Stats
3W - 1L
1,510 SR
Queue Stats
193W - 229L
1,438 Elo+
Party 1
Team Averages
Level 123
1,533 SR
1,498 Elo+

VS

Team Averages
Level 157
1,445 SR
1,504 Elo+
Xing Tian
Xing Tian
MonoRed
Xing Tian
Level 190
God Stats
3W - 9L
1,192 SR
Queue Stats
126W - 113L
1,556 Elo+
Solo
Jing Wei
Jing Wei
SHAMROKZ
Jing Wei
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 134L
1,467 Elo+
Party 2
Zeus
Zeus
YoungNoah_
Zeus
Level 202
God Stats
5W - 4L
1,597 SR
Queue Stats
364W - 372L
1,428 Elo+
Party 2
Janus
Janus
dponte
Janus
Level 128
God Stats
10W - 12L
1,432 SR
Queue Stats
171W - 186L
1,488 Elo+
Party 2
King Arthur
King Arthur
lalanchas
King Arthur
Level 146
God Stats
6W - 6L
1,504 SR
Queue Stats
210W - 183L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Devastator815
Baron Samedi
15
2 / 2 / 2
9,489
558
6,575
14,058
5,754
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 2 / 6
9,269
545
9,693
14,123
8,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Mr_Storm4567
Sylvanus
10
1 / 6 / 2
7,485
440
4,526
23,471
16,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ravana
OmenElite7
Ravana
16
5 / 1 / 2
9,504
559
13,914
12,593
11,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
4 / 1 / 4
9,777
575
11,021
11,844
4,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MonoRed
Xing Tian
13
3 / 0 / 4
8,215
483
7,467
16,012
14,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
SHAMROKZ
Jing Wei
14
1 / 5 / 3
7,972
469
9,933
11,284
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 5 / 2
8,643
508
11,239
8,786
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
dponte
Janus
15
4 / 3 / 5
8,658
509
9,957
8,653
3,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
lalanchas
King Arthur
13
0 / 3 / 2
8,192
482
6,737
17,839
14,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
16
Kills
12
12
Deaths
16
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Devastator815
Baron Samedi
2
2
2
1.5
W
4
2
6
3.5
L
Xing Tian
MonoRed
Xing Tian
3
0
4
5
W
Sylvanus
Mr_Storm4567
Sylvanus
1
6
2
0.33
W
Ravana
OmenElite7
Ravana
5
1
2
6
L
Jing Wei
SHAMROKZ
Jing Wei
1
5
3
0.5
L
4
5
2
1
W
4
1
4
6
L
Janus
dponte
Janus
4
3
5
2.17
L
King Arthur
lalanchas
King Arthur
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,729
Damage
45,333
76,089
Taken
62,574
46,512
Mitigated
40,488
24,673
Healing
13,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Devastator815
Baron Samedi
6,575
255
0
2,517
14,058
5,754
485
9,963
4,095
61,027
2,238
W
9,693
5,066
0
826
14,123
8,729
203
2,083
12,040
0
80,873
L
Xing Tian
MonoRed
Xing Tian
7,467
613
0
2,155
16,012
14,634
0
4,625
10,877
26,407
1,069
W
Sylvanus
Mr_Storm4567
Sylvanus
4,526
791
4,743
5,462
23,471
16,630
0
10,315
13,156
14,987
634
W
Ravana
OmenElite7
Ravana
13,914
2,245
0
4,890
12,593
11,020
118
4,083
8,510
1,583
64,002
L
Jing Wei
SHAMROKZ
Jing Wei
9,933
7,481
0
2,734
11,284
4,143
0
1,153
10,079
0
64,104
L
11,239
1,349
0
924
8,786
3,708
0
2,040
6,400
70,217
0
W
11,021
7,347
0
6,235
11,844
4,379
958
3,181
8,663
0
83,122
L
Janus
dponte
Janus
9,957
1,106
0
2,930
8,653
3,213
0
2,722
5,632
61,750
0
L
King Arthur
lalanchas
King Arthur
6,737
871
0
5,121
17,839
14,790
0
212
16,679
570
62,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,524
Gold Earned
41,680
473
Minions Killed
468
0
Camps Cleared
0
1,690,188
Distance Traveled
1,646,622
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,489
558
134
8
0
301,139
0
W
Vamana
9,269
545
121
7
0
426,396
0
L
Xing Tian
8,215
483
34
2
0
364,533
3
W
Sylvanus
7,485
440
15
1
0
294,324
3
W
Ravana
9,504
559
88
5
0
355,684
0
L
Jing Wei
7,972
469
101
6
0
306,873
1
L
Zeus
8,643
508
136
8
0
315,467
3
W
Hachiman
9,777
575
115
7
0
312,645
4
L
Janus
8,658
509
96
6
0
356,584
0
L
King Arthur
8,192
482
101
6
0
303,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role