Player Matchup

Ullr
Ullr
DaddyMagn3to
Ullr
Level 47
God Stats
7W - 14L
1,283 SR
Queue Stats
177W - 166L
1,433 Elo+
Party 1
Ix Chel
Ix Chel
Deadeye 245
Ix Chel
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 53L
1,431 Elo+
Party 1
Chaac
Chaac
ItsPixel8318
Chaac
Level 106
God Stats
2W - 3L
1,578 SR
Queue Stats
153W - 142L
1,545 Elo+
Party 1
Team Averages
Level 60
1,454 SR
1,470 Elo+

VS

Team Averages
Level 127
1,675 SR
1,493 Elo+
Baron Samedi
Baron Samedi
JMOWPOW
Baron Samedi
Level 128
God Stats
5W - 1L
1,710 SR
Queue Stats
66W - 59L
1,538 Elo+
Solo
Medusa
Medusa
StepDaddyWood
Medusa
Level 127
God Stats
7W - 1L
1,747 SR
Queue Stats
224W - 212L
1,526 Elo+
Party 2
Cerberus
Cerberus
bigdaddypooch3
Cerberus
Level 125
God Stats
9W - 5L
1,568 SR
Queue Stats
180W - 193L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,894
689
3,830
8,308
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Deadeye 245
Ix Chel
12
1 / 6 / 0
7,016
702
4,506
8,626
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 3 / 2
7,246
725
8,781
12,353
9,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JMOWPOW
Baron Samedi
14
2 / 0 / 9
8,442
844
6,936
8,142
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 0 / 4
9,082
908
8,533
8,072
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
15
6 / 2 / 4
8,958
896
11,088
11,970
8,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
1
Kills
13
13
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Ix Chel
Deadeye 245
Ix Chel
1
6
0
0.17
L
0
3
2
0.33
W
Baron Samedi
JMOWPOW
Baron Samedi
2
0
9
6.5
W
5
0
4
7
W
Cerberus
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,117
Damage
26,557
29,287
Taken
28,184
13,991
Mitigated
14,952
4,407
Healing
9,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,830
763
0
740
8,308
2,418
0
4,875
3,223
0
16,922
L
Ix Chel
Deadeye 245
Ix Chel
4,506
645
347
1,667
8,626
2,139
0
5,772
2,598
15,612
0
L
8,781
1,196
0
1,653
12,353
9,434
0
5,712
6,266
712
23,929
W
Baron Samedi
JMOWPOW
Baron Samedi
6,936
394
1,127
3,291
8,142
3,251
138
1,637
6,023
25,343
0
W
8,533
3,068
0
2,222
8,072
3,131
829
469
7,352
0
38,642
W
Cerberus
11,088
504
0
3,067
11,970
8,570
143
2,127
9,287
16,621
2,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,156
Gold Earned
26,482
104
Minions Killed
142
0
Camps Cleared
0
510,269
Distance Traveled
562,518
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,894
689
39
4
0
166,936
0
L
Ix Chel
7,016
702
28
3
0
154,889
0
L
Chaac
7,246
725
37
4
0
188,444
0
W
Baron Samedi
8,442
844
42
4
0
191,473
4
W
Medusa
9,082
908
70
7
0
191,664
1
W
Cerberus
8,958
896
30
3
0
179,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role