Player Matchup

Thor
Thor
Uchiha_BuDDu
Thor
Level 42
God Stats
1W - 3L
1,253 SR
Queue Stats
64W - 67L
1,473 Elo+
Party 2
Chang'e
Chang'e
Uchiha_St1cKm4n
Chang'e
Level 64
God Stats
1W - 2L
1,531 SR
Queue Stats
56W - 50L
1,545 Elo+
Party 2
Sylvanus
Sylvanus
criiiiiii
Sylvanus
Level 157
God Stats
0W - 1L
1,762 SR
Queue Stats
52W - 50L
1,495 Elo+
Solo
Chiron
Chiron
edushimada
Chiron
Level 64
God Stats
1W - 2L
1,551 SR
Queue Stats
8W - 15L
1,391 Elo+
Solo
Sun Wukong
Sun Wukong
santym
Sun Wukong
Level 115
God Stats
3W - 5L
1,698 SR
Queue Stats
75W - 70L
1,506 Elo+
Solo
Team Averages
Level 88
1,559 SR
1,482 Elo+

VS

Team Averages
Level 97
1,561 SR
1,549 Elo+
Chiron
Chiron
ClouddClout
Chiron
Level 115
God Stats
1W - 1L
1,174 SR
Queue Stats
32W - 31L
1,478 Elo+
Party 1
Mulan
Mulan
DaddyEatsWaffles
Mulan
Level 55
God Stats
4W - 3L
1,539 SR
Queue Stats
141W - 130L
1,504 Elo+
Party 3
Janus
Janus
FrodoSwagginz69
Janus
Level 147
God Stats
6W - 2L
1,656 SR
Queue Stats
135W - 128L
1,508 Elo+
Party 3
Aphrodite
Aphrodite
TheManUAlsoKnow
Aphrodite
Level 87
God Stats
5W - 0L
1,974 SR
Queue Stats
8W - 2L
1,710 Elo+
Solo
Mercury
Mercury
Trev_DANK
Mercury
Level 82
God Stats
1W - 0L
1,464 SR
Queue Stats
19W - 14L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,433
413
4,419
12,678
4,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
2 / 5 / 3
8,045
447
8,370
16,318
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
criiiiiii
Sylvanus
13
1 / 2 / 7
8,162
453
10,247
19,149
17,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
edushimada
Chiron
14
4 / 3 / 3
8,142
452
10,668
10,076
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sun Wukong
santym
Sun Wukong
15
7 / 1 / 4
10,111
562
16,407
20,124
19,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
3 / 3 / 8
8,422
468
16,621
14,165
4,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 3 / 2
9,725
540
14,168
17,950
16,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
3 / 3 / 6
9,173
510
14,161
9,039
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
TheManUAlsoKnow
Aphrodite
12
0 / 0 / 7
6,802
378
4,439
12,132
5,546
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
Trev_DANK
Mercury
13
3 / 6 / 6
7,709
428
7,090
16,110
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
15
Kills
15
15
Deaths
15
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
3
8
2.33
W
6
3
2
2.33
W
3
3
6
2
W
Aphrodite
TheManUAlsoKnow
Aphrodite
0
0
7
3.5
W
Mercury
Trev_DANK
Mercury
3
6
6
1
L
1
4
4
0.75
L
2
5
3
0.7
L
Sylvanus
criiiiiii
Sylvanus
1
2
7
2.25
L
Chiron
edushimada
Chiron
4
3
3
1.83
L
Sun Wukong
santym
Sun Wukong
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,111
Damage
56,479
78,345
Taken
69,396
49,835
Mitigated
35,185
27,189
Healing
25,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
16,621
6,243
612
2,629
14,165
4,190
0
5,401
8,716
0
54,476
W
14,168
1,867
0
4,697
17,950
16,659
256
2,659
14,436
646
63,407
W
14,161
84
0
500
9,039
3,114
177
1,990
6,912
75,860
551
W
Aphrodite
TheManUAlsoKnow
Aphrodite
4,439
446
7,018
8,448
12,132
5,546
0
3,137
8,810
20,533
0
W
Mercury
Trev_DANK
Mercury
7,090
3,893
0
1,266
16,110
5,676
0
4,892
11,176
0
38,961
L
4,419
243
0
691
12,678
4,884
429
3,088
9,590
0
39,618
L
8,370
1,309
1,154
4,896
16,318
5,266
132
6,638
9,680
42,538
0
L
Sylvanus
criiiiiii
Sylvanus
10,247
2,797
2,195
6,774
19,149
17,038
447
4,203
14,946
37,001
10,317
L
Chiron
edushimada
Chiron
10,668
2,338
736
2,122
10,076
3,339
632
2,616
7,460
0
42,564
L
Sun Wukong
santym
Sun Wukong
16,407
2,541
0
8,621
20,124
19,308
326
2,182
17,942
0
66,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,893
Gold Earned
41,831
366
Minions Killed
380
0
Camps Cleared
0
1,592,322
Distance Traveled
1,774,992
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,422
468
68
4
0
358,754
1
W
Mulan
9,725
540
106
6
0
291,459
1
W
Janus
9,173
510
118
7
0
328,904
0
W
Aphrodite
6,802
378
36
2
0
359,330
0
W
Mercury
7,709
428
52
3
0
436,545
0
L
Thor
7,433
413
50
3
0
311,067
0
L
Chang'e
8,045
447
78
4
0
333,117
0
L
Sylvanus
8,162
453
77
4
0
285,834
0
L
Chiron
8,142
452
65
4
0
326,052
0
L
Sun Wukong
10,111
562
96
5
0
336,252
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role