Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze II
JOYSTlllCK
Danzaburou
Bronze II
Level 104
God Stats
5W - 3L
1,500 SR
Queue Stats
120W - 138L
366 MMR
Solo
Fafnir
Fafnir
Silver IV
OtraNocheEnMlaml
Fafnir
Silver IV
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 108L
1,009 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
PeitoNalgon
Sun Wukong
Silver III
Level 151
God Stats
1W - 2L
1,915 SR
Queue Stats
89W - 106L
1,054 MMR
Party 2
Ix Chel
Ix Chel
Silver I
YaBoiJT06
Ix Chel
Silver I
Level 120
God Stats
1W - 1L
1,292 SR
Queue Stats
189W - 199L
1,067 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,541 SR
999 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,440 SR
864 MMR
Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze I
BootKnocker
Chernobog
Bronze I
Level 104
God Stats
4W - 3L
1,467 SR
Queue Stats
146W - 205L
361 MMR
Party 1
Hercules
Hercules
Silver V
EggZackLyy
Hercules
Silver V
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,141 MMR
Party 3
Geb
Geb
Bronze I
UR HUKLBRY
Geb
Bronze I
Level 94
God Stats
11W - 18L
1,490 SR
Queue Stats
143W - 202L
355 MMR
Party 1
Thor
Thor
Silver V
dhilly97
Thor
Silver V
Level 81
God Stats
1W - 1L
1,243 SR
Queue Stats
13W - 26L
964 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 0 / 4
6,161
616
3,552
6,897
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
JOYSTlllCK
Danzaburou
10
2 / 1 / 5
5,436
544
6,118
5,218
1,826
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 5
4,900
490
2,629
7,951
6,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
PeitoNalgon
Sun Wukong
12
4 / 0 / 0
6,891
689
4,719
6,661
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ix Chel
YaBoiJT06
Ix Chel
11
9 / 2 / 1
7,296
730
7,097
5,403
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AnubisAo KuangBacchusAthena

VS

Bans
MedusaBake KujiraFreyaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 5 / 0
5,947
595
3,206
7,418
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
BootKnocker
Chernobog
9
1 / 2 / 2
5,184
518
4,453
5,885
1,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hercules
EggZackLyy
Hercules
8
0 / 2 / 1
4,724
472
2,894
6,997
4,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 6 / 3
5,203
520
3,028
10,131
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
8
1 / 3 / 0
4,992
499
1,488
8,192
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
18
Kills
5
5
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
4
4
L
Baron Samedi
 
Baron Samedi
3
5
0
0.6
L
Chernobog
BootKnocker
Chernobog
1
2
2
1
L
Hercules
EggZackLyy
Hercules
0
2
1
0.25
W
Danzaburou
JOYSTlllCK
Danzaburou
2
1
5
4.5
W
1
2
5
1.75
W
Sun Wukong
PeitoNalgon
Sun Wukong
4
0
0
4
L
0
6
3
0.25
W
Ix Chel
YaBoiJT06
Ix Chel
9
2
1
4.75
L
Thor
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,115
Damage
15,069
32,130
Taken
38,623
15,678
Mitigated
17,146
9,492
Healing
10,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,552
1,538
0
2,168
6,897
2,465
450
233
6,664
0
44,595
L
Baron Samedi
 
Baron Samedi
3,206
36
145
1,929
7,418
2,197
0
3,256
4,037
33,335
1,107
L
Chernobog
BootKnocker
Chernobog
4,453
1,989
0
1,793
5,885
1,528
0
982
4,857
0
34,823
L
Hercules
EggZackLyy
Hercules
2,894
987
0
2,467
6,997
4,138
0
1,338
5,659
0
24,247
W
Danzaburou
JOYSTlllCK
Danzaburou
6,118
3,388
0
2,051
5,218
1,826
0
1,578
3,640
0
37,714
W
2,629
656
0
1,243
7,951
6,616
0
2,466
5,485
11,677
0
W
Sun Wukong
PeitoNalgon
Sun Wukong
4,719
953
0
2,225
6,661
2,921
0
0
6,398
0
44,506
L
3,028
328
0
1,523
10,131
6,511
0
2,201
7,666
14,548
0
W
Ix Chel
YaBoiJT06
Ix Chel
7,097
1,088
314
1,491
5,403
1,850
0
1,849
3,451
41,504
830
L
Thor
1,488
375
0
3,001
8,192
2,772
0
1,429
6,726
0
16,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
26,050
305
Minions Killed
203
0
Camps Cleared
0
1,064,920
Distance Traveled
938,468
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,161
616
78
8
0
256,513
4
L
Baron Samedi
5,947
595
63
6
0
183,916
0
L
Chernobog
5,184
518
66
7
0
167,466
2
L
Hercules
4,724
472
39
4
0
195,710
0
W
Danzaburou
5,436
544
53
5
0
180,609
2
W
Fafnir
4,900
490
13
1
0
211,239
0
W
Sun Wukong
6,891
689
88
9
0
215,048
2
L
Geb
5,203
520
11
1
0
210,379
2
W
Ix Chel
7,296
730
73
7
0
201,511
3
L
Thor
4,992
499
24
2
0
180,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role