Player Matchup

Sol
Sol
Grenando
Sol
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
Nacho Iimbre
Sylvanus
Level 157
God Stats
1W - 0L
1,485 SR
Queue Stats
14W - 23L
1,360 Elo+
Party 1
Hachiman
Hachiman
Warriorsloth
Hachiman
Level 141
God Stats
5W - 3L
1,527 SR
Queue Stats
20W - 21L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
ajg31397
Hun Batz
Level 143
God Stats
11W - 11L
1,385 SR
Queue Stats
161W - 153L
1,558 Elo+
Solo
Nox
Nox
cbaer
Nox
Level 125
God Stats
2W - 3L
1,484 SR
Queue Stats
16W - 18L
1,490 Elo+
Party 2
Team Averages
Level 139
1,476 SR
1,494 Elo+

VS

Team Averages
Level 120
1,549 SR
1,506 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Slinkwheat5
Horus
Level 114
God Stats
26W - 24L
1,538 SR
Queue Stats
339W - 382L
1,459 Elo+
Party 3
Anubis
Anubis
TheSpiffyPuma
Anubis
Level 83
God Stats
15W - 11L
1,583 SR
Queue Stats
234W - 268L
1,434 Elo+
Party 3
Cthulhu
Cthulhu
WARRMAKERR
Cthulhu
Level 122
God Stats
7W - 1L
1,625 SR
Queue Stats
105W - 67L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,254
1,036
6,635
6,128
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
Nacho Iimbre
Sylvanus
11
3 / 2 / 5
6,589
941
4,457
6,919
5,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hachiman
Warriorsloth
Hachiman
12
2 / 2 / 5
6,530
933
5,266
5,481
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
ajg31397
Hun Batz
13
2 / 1 / 6
7,080
1,011
4,902
5,913
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
cbaer
Nox
11
0 / 4 / 6
6,110
873
2,203
5,181
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
4 / 4 / 2
6,531
933
4,981
5,824
1,805
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
 
Kali
9
1 / 2 / 3
5,835
834
1,312
2,389
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 3 / 6
6,046
864
4,041
7,323
5,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 6
6,284
898
4,206
5,516
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
WARRMAKERR
Cthulhu
12
3 / 0 / 5
6,798
971
11,151
8,443
7,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
12
Kills
10
10
Deaths
12
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
4
2
1.25
L
Kali
 
Kali
1
2
3
1.25
W
5
1
3
6.5
W
Sylvanus
Nacho Iimbre
Sylvanus
3
2
5
2.75
L
1
3
6
1.33
L
1
3
6
1.33
L
Cthulhu
WARRMAKERR
Cthulhu
3
0
5
5.5
W
Hachiman
Warriorsloth
Hachiman
2
2
5
2.25
W
Hun Batz
ajg31397
Hun Batz
2
1
6
5
W
Nox
cbaer
Nox
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,463
Damage
25,691
29,622
Taken
29,495
12,220
Mitigated
19,030
7,119
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,981
2,870
0
0
5,824
1,805
0
3,190
2,634
0
11,849
L
Kali
 
Kali
1,312
539
0
274
2,389
1,417
0
213
2,176
0
3,524
W
6,635
2,994
0
2,444
6,128
1,838
441
3,650
2,447
20,992
972
W
Sylvanus
Nacho Iimbre
Sylvanus
4,457
488
1,303
1,808
6,919
5,193
124
3,560
3,289
6,297
0
L
4,041
1,623
488
1,656
7,323
5,516
0
3,559
3,764
0
6,654
L
4,206
59
0
1,650
5,516
2,529
0
2,610
2,906
14,992
0
L
Cthulhu
WARRMAKERR
Cthulhu
11,151
688
97
2,085
8,443
7,763
0
3,658
4,785
21,954
1,673
W
Hachiman
Warriorsloth
Hachiman
5,266
3,885
0
1,118
5,481
1,686
809
3,265
2,183
0
13,147
W
Hun Batz
ajg31397
Hun Batz
4,902
619
0
446
5,913
2,077
278
1,356
4,439
0
23,257
W
Nox
cbaer
Nox
2,203
189
0
0
5,181
1,426
135
3,330
1,778
9,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,563
Gold Earned
31,494
128
Minions Killed
80
0
Camps Cleared
0
700,722
Distance Traveled
629,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,531
933
12
2
0
127,771
0
L
Kali
5,835
834
10
1
0
62,997
0
W
Sol
7,254
1,036
44
6
0
127,850
0
W
Sylvanus
6,589
941
4
1
0
129,689
0
L
Horus
6,046
864
3
0
0
152,257
0
L
Anubis
6,284
898
24
3
0
136,211
0
L
Cthulhu
6,798
971
31
4
0
149,961
0
W
Hachiman
6,530
933
17
2
0
142,825
0
W
Hun Batz
7,080
1,011
42
6
0
166,135
0
W
Nox
6,110
873
21
3
0
134,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role