Player Matchup

Anhur
Anhur
Gold I
DanielDaSilva
Anhur
Gold I
Level 142
God Stats
4W - 2L
1,804 SR
Queue Stats
26W - 20L
1,824 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
jairojavier56
Kumbhakarna
Gold I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 23L
1,834 MMR
Party 2
Jormungandr
Jormungandr
Gold I
ommars15
Jormungandr
Gold I
Level 129
God Stats
11W - 6L
1,728 SR
Queue Stats
56W - 40L
1,720 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,677 SR
1,793 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,463 SR
1,765 MMR
Hercules
Hercules
Gold III
Ace-_-of-_-sp
Hercules
Gold III
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,765 MMR
Party 1
Apollo
Apollo
Gold IV
Ojanis10
Apollo
Gold IV
Level 185
God Stats
3W - 4L
1,516 SR
Queue Stats
20W - 14L
1,765 MMR
Party 1
Chang'e
Chang'e
Gold III
Paradiiis
Chang'e
Gold III
Level 119
God Stats
1W - 3L
1,372 SR
Queue Stats
20W - 14L
1,765 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 6 / 8
12,901
922
13,335
12,912
4,457
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
jairojavier56
Kumbhakarna
18
5 / 2 / 9
12,084
863
9,558
14,576
10,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
ommars15
Jormungandr
19
6 / 3 / 11
12,880
920
18,825
17,833
13,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
KaliNe ZhaBacchusSobekScylla

VS

Bans
ThothKukulkanHeraYu HuangNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ace-_-of-_-sp
Hercules
18
4 / 7 / 5
12,187
871
6,192
19,237
18,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Apollo
Ojanis10
Apollo
16
2 / 6 / 5
10,593
757
9,501
12,732
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Paradiiis
Chang'e
18
3 / 5 / 4
11,370
812
8,488
13,793
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
18
Kills
9
11
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ace-_-of-_-sp
Hercules
4
7
5
0.93
W
7
6
8
1.83
L
Apollo
Ojanis10
Apollo
2
6
5
0.75
L
Chang'e
Paradiiis
Chang'e
3
5
4
1
W
Kumbhakarna
jairojavier56
Kumbhakarna
5
2
9
4.75
W
Jormungandr
ommars15
Jormungandr
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,718
Damage
24,181
45,321
Taken
45,762
28,829
Mitigated
26,241
8,416
Healing
8,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ace-_-of-_-sp
Hercules
6,192
1,481
0
2,666
19,237
18,629
539
11,646
6,622
0
28,098
W
13,335
8,957
0
2,947
12,912
4,457
2,080
2,863
9,881
0
50,774
L
Apollo
Ojanis10
Apollo
9,501
5,221
0
955
12,732
3,760
360
6,984
5,303
0
34,681
L
Chang'e
Paradiiis
Chang'e
8,488
203
2,118
2,392
13,793
3,852
180
7,166
6,123
28,622
530
W
Kumbhakarna
jairojavier56
Kumbhakarna
9,558
359
205
1,333
14,576
10,648
205
2,559
11,813
31,861
0
W
Jormungandr
ommars15
Jormungandr
18,825
3,864
0
3,931
17,833
13,724
876
2,698
14,862
53,017
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,865
Gold Earned
34,150
201
Minions Killed
151
0
Camps Cleared
0
650,904
Distance Traveled
651,262
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,187
871
36
3
0
229,230
0
W
Anhur
12,901
922
78
6
0
208,067
0
L
Apollo
10,593
757
64
5
0
196,878
0
L
Chang'e
11,370
812
51
4
0
225,154
0
W
Kumbhakarna
12,084
863
48
3
0
209,402
0
W
Jormungandr
12,880
920
75
5
0
233,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role