Player Matchup

Neith
Neith
Figo256
Neith
Level 148
God Stats
4W - 5L
1,528 SR
Queue Stats
46W - 55L
1,418 Elo+
Party 1
Cliodhna
Cliodhna
Tizzet
Cliodhna
Level 64
God Stats
1W - 1L
1,875 SR
Queue Stats
2W - 1L
1,730 Elo+
Solo
Izanami
Izanami
Zenpa91
Izanami
Level 147
God Stats
3W - 5L
1,519 SR
Queue Stats
51W - 61L
1,424 Elo+
Party 1
Ra
Ra
kripto622
Ra
Level 126
God Stats
6W - 4L
1,323 SR
Queue Stats
230W - 211L
1,491 Elo+
Solo
Sylvanus
Sylvanus
xTheWhiteWizard
Sylvanus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,318 Elo+
Solo
Team Averages
Level 117
1,549 SR
1,476 Elo+

VS

Team Averages
Level 86
1,420 SR
1,409 Elo+
Lancelot
Lancelot
Arachnophobiaa
Lancelot
Level 125
God Stats
32W - 25L
1,513 SR
Queue Stats
110W - 109L
1,437 Elo+
Solo
Yemoja
Yemoja
Deaths_Dealer97
Yemoja
Level 133
God Stats
4W - 3L
1,474 SR
Queue Stats
197W - 155L
1,434 Elo+
Solo
Charybdis
Charybdis
FatP33NGod
Charybdis
Level 57
God Stats
9W - 9L
1,453 SR
Queue Stats
120W - 131L
1,426 Elo+
Solo
Raijin
Raijin
Roman2D
Raijin
Level 60
God Stats
1W - 1L
1,170 SR
Queue Stats
4W - 7L
1,326 Elo+
Solo
Gilgamesh
Gilgamesh
bohnoebo
Gilgamesh
Level 55
God Stats
4W - 4L
1,489 SR
Queue Stats
31W - 30L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Figo256
Neith
9
2 / 8 / 0
6,441
429
8,231
13,554
4,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cliodhna
Tizzet
Cliodhna
9
0 / 9 / 2
5,997
400
4,644
13,390
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Zenpa91
Izanami
13
0 / 6 / 0
8,183
546
4,119
10,336
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 3 / 0
8,086
539
9,291
11,943
4,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
8
0 / 7 / 3
6,262
417
5,517
16,892
10,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
8 / 1 / 7
8,645
576
9,378
13,570
6,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 1 / 16
7,925
528
6,261
9,935
7,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
FatP33NGod
Charybdis
14
13 / 1 / 8
8,993
600
17,037
13,802
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
Roman2D
Raijin
13
2 / 1 / 5
6,927
462
5,977
8,836
3,144
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
bohnoebo
Gilgamesh
13
8 / 0 / 5
8,482
565
12,624
15,742
9,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
74
4
Kills
33
33
Deaths
4
5
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Lancelot
8
1
7
11.5
W
2
1
16
10
W
Charybdis
FatP33NGod
Charybdis
13
1
8
17
L
Neith
Figo256
Neith
2
8
0
0.25
W
Raijin
Roman2D
Raijin
2
1
5
4.5
L
Cliodhna
Tizzet
Cliodhna
0
9
2
0.11
L
Izanami
Zenpa91
Izanami
0
6
0
0
W
Gilgamesh
bohnoebo
Gilgamesh
8
0
5
10.5
L
2
3
0
0.67
L
Sylvanus
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,802
Damage
51,277
66,115
Taken
61,885
25,919
Mitigated
32,854
17,657
Healing
23,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
9,378
1,952
0
3,238
13,570
6,981
347
1,982
11,588
0
70,935
W
6,261
1,637
3,886
2,411
9,935
7,910
55
2,504
7,431
23,070
0
W
Charybdis
FatP33NGod
Charybdis
17,037
8,587
0
6,632
13,802
4,867
523
3,573
10,229
0
67,295
L
Neith
Figo256
Neith
8,231
1,947
0
1,328
13,554
4,086
0
2,478
11,076
0
34,411
W
Raijin
Roman2D
Raijin
5,977
756
0
3,410
8,836
3,144
253
1,625
7,174
47,325
1,168
L
Cliodhna
Tizzet
Cliodhna
4,644
1,098
0
3,057
13,390
3,876
0
1,674
11,716
0
25,145
L
Izanami
Zenpa91
Izanami
4,119
2,591
0
1,551
10,336
3,182
1,005
936
9,400
0
59,569
W
Gilgamesh
bohnoebo
Gilgamesh
12,624
4,572
0
3,717
15,742
9,952
84
4,867
10,779
0
49,156
L
9,291
703
60
5,621
11,943
4,553
0
2,971
8,972
54,042
1,289
L
Sylvanus
5,517
1,266
2,549
3,491
16,892
10,222
0
3,928
12,964
15,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,969
Gold Earned
40,972
327
Minions Killed
380
0
Camps Cleared
0
1,275,389
Distance Traveled
1,368,037
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,645
576
114
8
0
346,575
0
W
Yemoja
7,925
528
37
2
0
233,165
0
W
Charybdis
8,993
600
98
7
0
261,547
1
L
Neith
6,441
429
46
3
0
241,548
2
W
Raijin
6,927
462
55
4
0
260,116
0
L
Cliodhna
5,997
400
39
3
0
269,335
0
L
Izanami
8,183
546
110
7
0
223,123
2
W
Gilgamesh
8,482
565
76
5
0
266,634
0
L
Ra
8,086
539
103
7
0
292,558
0
L
Sylvanus
6,262
417
29
2
0
248,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role