Player Matchup

Cthulhu
Cthulhu
Adm Naughty
Cthulhu
Level 163
God Stats
58W - 24L
1,728 SR
Queue Stats
313W - 263L
1,531 Elo+
Solo
Thor
Thor
Bullyn iStyles
Thor
Level 146
God Stats
6W - 0L
1,933 SR
Queue Stats
161W - 133L
1,494 Elo+
Solo
Ra
Ra
MacxAttackx1217
Ra
Level 158
God Stats
1W - 1L
1,630 SR
Queue Stats
22W - 25L
1,490 Elo+
Solo
Sol
Sol
PurpleBread
Sol
Level 145
God Stats
8W - 6L
1,660 SR
Queue Stats
168W - 143L
1,623 Elo+
Party 1
Horus
Horus
Rowdey22
Horus
Level 143
God Stats
4W - 2L
1,534 SR
Queue Stats
98W - 85L
1,597 Elo+
Party 1
Team Averages
Level 151
1,697 SR
1,547 Elo+

VS

Team Averages
Level 132
1,543 SR
1,519 Elo+
Sun Wukong
Sun Wukong
CrypticEssence
Sun Wukong
Level 145
God Stats
6W - 5L
1,639 SR
Queue Stats
57W - 60L
1,520 Elo+
Party 2
Fenrir
Fenrir
Flinte226
Fenrir
Level 88
God Stats
0W - 1L
1,259 SR
Queue Stats
11W - 12L
1,444 Elo+
Party 2
Kumbhakarna
Kumbhakarna
JainoxM
Kumbhakarna
Level 156
God Stats
2W - 2L
1,712 SR
Queue Stats
79W - 68L
1,536 Elo+
Party 2
Agni
Agni
YaBoyODB
Agni
Level 109
God Stats
31W - 37L
1,565 SR
Queue Stats
91W - 75L
1,564 Elo+
Solo
Apollo
Apollo
scrule
Apollo
Level 162
God Stats
21W - 16L
1,541 SR
Queue Stats
232W - 210L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adm Naughty
Cthulhu
13
4 / 1 / 3
8,045
619
9,984
9,360
8,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 1 / 5
7,357
566
2,570
7,057
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 1 / 8
8,040
618
6,362
5,126
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 1 / 4
8,150
627
9,391
7,609
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Rowdey22
Horus
12
7 / 2 / 10
7,107
547
7,536
9,157
6,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CrypticEssence
Sun Wukong
13
1 / 2 / 0
7,298
561
3,182
11,687
6,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Flinte226
Fenrir
11
1 / 6 / 3
6,492
499
4,187
12,334
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
JainoxM
Kumbhakarna
8
2 / 7 / 2
5,788
445
3,393
12,717
9,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
13
1 / 2 / 0
7,076
544
3,079
4,733
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
scrule
Apollo
12
1 / 5 / 3
7,107
547
6,783
10,296
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
6
6
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adm Naughty
Cthulhu
4
1
3
5.5
W
2
1
5
4.5
L
Sun Wukong
CrypticEssence
Sun Wukong
1
2
0
0.5
L
Fenrir
Flinte226
Fenrir
1
6
3
0.42
L
Kumbhakarna
JainoxM
Kumbhakarna
2
7
2
0.43
W
3
1
8
7
W
6
1
4
8
W
Horus
Rowdey22
Horus
7
2
10
6
L
Agni
1
2
0
0.5
L
Apollo
scrule
Apollo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,843
Damage
20,624
38,309
Taken
51,767
20,532
Mitigated
24,589
16,069
Healing
14,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adm Naughty
Cthulhu
9,984
531
148
3,204
9,360
8,320
0
1,269
8,009
52,812
673
W
2,570
399
0
4,380
7,057
2,229
0
741
6,266
0
58,218
L
Sun Wukong
CrypticEssence
Sun Wukong
3,182
700
0
3,526
11,687
6,766
0
7,123
4,515
0
51,961
L
Fenrir
Flinte226
Fenrir
4,187
1,458
0
4,181
12,334
3,728
0
3,160
9,174
0
37,328
L
Kumbhakarna
JainoxM
Kumbhakarna
3,393
424
0
2,761
12,717
9,996
0
5,841
6,799
15,131
0
W
6,362
355
630
1,856
5,126
1,960
40
1,543
3,371
57,402
1,092
W
9,391
2,600
0
3,803
7,609
1,996
719
418
7,191
57,188
3,954
W
Horus
Rowdey22
Horus
7,536
2,648
253
1,795
9,157
6,027
0
2,012
7,013
439
23,599
L
Agni
3,079
86
0
823
4,733
1,479
0
2,728
1,909
43,935
752
L
Apollo
scrule
Apollo
6,783
3,570
0
3,119
10,296
2,620
0
6,540
3,756
0
47,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,699
Gold Earned
33,761
431
Minions Killed
372
0
Camps Cleared
0
1,398,405
Distance Traveled
1,326,170
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,045
619
98
8
0
285,617
0
W
Thor
7,357
566
103
8
0
320,109
0
L
Sun Wukong
7,298
561
96
7
0
252,499
2
L
Fenrir
6,492
499
63
5
0
273,119
0
L
Kumbhakarna
5,788
445
18
1
0
279,106
0
W
Ra
8,040
618
109
8
0
271,345
0
W
Sol
8,150
627
83
6
0
257,060
6
W
Horus
7,107
547
38
3
0
264,274
0
L
Agni
7,076
544
96
7
0
244,526
0
L
Apollo
7,107
547
99
8
0
276,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role