Player Matchup

Hercules
Hercules
 
Hercules
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ArcPoison
Baron Samedi
Level 93
God Stats
2W - 0L
1,448 SR
Queue Stats
51W - 37L
1,512 Elo+
Solo
Medusa
Medusa
blackchinit
Medusa
Level 117
God Stats
9W - 7L
1,810 SR
Queue Stats
53W - 51L
1,534 Elo+
Solo
Chaac
Chaac
joaozinxz__
Chaac
Level 107
God Stats
27W - 21L
1,499 SR
Queue Stats
422W - 406L
1,538 Elo+
Solo
Anubis
Anubis
llRedNinell
Anubis
Level 129
God Stats
5W - 1L
1,854 SR
Queue Stats
54W - 46L
1,544 Elo+
Party 1
Team Averages
Level 116
1,622 SR
1,526 Elo+

VS

Team Averages
Level 130
1,401 SR
1,479 Elo+
Zeus
Zeus
Arzeck
Zeus
Level 189
God Stats
1W - 6L
1,628 SR
Queue Stats
116W - 119L
1,428 Elo+
Solo
Surtr
Surtr
GonzaJunior38
Surtr
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
54W - 65L
1,438 Elo+
Solo
Charon
Charon
Labortamox
Charon
Level 142
God Stats
4W - 9L
1,334 SR
Queue Stats
125W - 120L
1,532 Elo+
Party 2
Bastet
Bastet
RENAN-INFAMOUS
Bastet
Level 142
God Stats
0W - 4L
1,162 SR
Queue Stats
81W - 71L
1,537 Elo+
Party 2
Ullr
Ullr
WizzKAh
Ullr
Level 110
God Stats
6W - 15L
1,381 SR
Queue Stats
104W - 117L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
9 / 4 / 13
9,643
567
10,404
18,014
15,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Baron Samedi
ArcPoison
Baron Samedi
16
6 / 1 / 11
9,418
554
6,184
9,740
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
18
3 / 0 / 10
10,913
642
11,478
11,986
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 0 / 0
5,843
344
0
1,286
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
18
13 / 0 / 8
12,290
723
22,766
12,464
5,984
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Arzeck
Zeus
13
2 / 7 / 2
8,156
480
13,458
11,385
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 8 / 1
7,866
463
4,506
18,796
12,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charon
Labortamox
Charon
13
1 / 5 / 3
7,945
467
6,840
14,496
11,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 1
7,468
439
4,321
12,871
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ullr
WizzKAh
Ullr
12
1 / 6 / 0
7,609
448
3,777
11,591
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
31
Kills
5
5
Deaths
31
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
4
13
3.88
W
Baron Samedi
ArcPoison
Baron Samedi
6
1
11
11.5
L
Zeus
Arzeck
Zeus
2
7
2
0.43
L
1
8
1
0.19
L
Charon
Labortamox
Charon
1
5
3
0.5
L
0
5
1
0.1
L
Ullr
WizzKAh
Ullr
1
6
0
0.17
W
Medusa
3
0
10
8
W
0
0
0
0
W
Anubis
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,832
Damage
32,902
53,490
Taken
69,139
30,216
Mitigated
32,764
23,165
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,404
2,148
0
4,669
18,014
15,578
293
7,896
9,624
0
38,136
W
Baron Samedi
ArcPoison
Baron Samedi
6,184
299
575
2,229
9,740
3,718
521
4,824
4,473
52,223
827
L
Zeus
Arzeck
Zeus
13,458
1,168
0
1,594
11,385
3,144
0
3,733
7,326
57,789
0
L
4,506
1,103
0
2,423
18,796
12,334
0
11,401
7,316
934
31,387
L
Charon
Labortamox
Charon
6,840
532
0
1,516
14,496
11,126
0
5,949
8,197
24,895
0
L
4,321
864
0
5,535
12,871
3,191
0
5,241
7,507
0
51,912
L
Ullr
WizzKAh
Ullr
3,777
1,952
0
2,054
11,591
2,969
0
2,286
9,249
0
48,510
W
Medusa
11,478
7,196
0
6,745
11,986
4,587
2,101
3,121
8,695
0
100,474
W
0
0
0
886
1,286
349
0
320
898
0
3,209
W
Anubis
22,766
1,336
0
8,061
12,464
5,984
3,090
3,615
8,365
102,751
2,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,107
Gold Earned
39,044
456
Minions Killed
375
0
Camps Cleared
0
1,369,777
Distance Traveled
1,433,920
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,643
567
48
3
0
336,410
2
W
Baron Samedi
9,418
554
92
5
0
331,700
0
L
Zeus
8,156
480
109
6
0
272,181
0
L
Surtr
7,866
463
54
3
0
248,844
0
L
Charon
7,945
467
28
2
0
338,792
3
L
Bastet
7,468
439
91
5
0
304,230
0
L
Ullr
7,609
448
93
5
0
269,873
0
W
Medusa
10,913
642
153
9
0
364,725
3
W
Chaac
5,843
344
11
1
0
38,892
0
W
Anubis
12,290
723
152
9
0
298,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role