Player Matchup

Ne Zha
Ne Zha
Hojpocket
Ne Zha
Level 30
God Stats
52W - 49L
1,486 SR
Queue Stats
72W - 85L
1,430 Elo+
Party 2
Ullr
Ullr
Reezyx
Ullr
Level 66
God Stats
3W - 4L
1,464 SR
Queue Stats
105W - 103L
1,452 Elo+
Party 2
Bacchus
Bacchus
TheLach_Spider
Bacchus
Level 94
God Stats
19W - 19L
1,457 SR
Queue Stats
117W - 115L
1,464 Elo+
Solo
Team Averages
Level 63
1,469 SR
1,448 Elo+

VS

Team Averages
Level 66
1,296 SR
1,473 Elo+
Mercury
Mercury
DaddyMagn3to
Mercury
Level 47
God Stats
0W - 4L
1,102 SR
Queue Stats
165W - 157L
1,440 Elo+
Party 1
Ra
Ra
Deadeye 245
Ra
Level 27
God Stats
0W - 2L
1,287 SR
Queue Stats
42W - 49L
1,439 Elo+
Party 1
Tyr
Tyr
zlbkdb16
Tyr
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 42L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hojpocket
Ne Zha
18
5 / 3 / 9
11,718
837
12,459
10,411
5,370
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ullr
Reezyx
Ullr
18
4 / 1 / 10
11,578
827
11,021
11,675
5,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
9 / 1 / 8
12,323
880
15,259
13,836
19,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaddyMagn3to
Mercury
15
0 / 6 / 1
9,371
669
2,664
12,716
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 9 / 3
10,100
721
7,235
12,937
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
3 / 3 / 1
10,613
758
11,375
17,695
19,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
18
Kills
4
5
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
DaddyMagn3to
Mercury
0
6
1
0.08
L
1
9
3
0.28
W
Ne Zha
Hojpocket
Ne Zha
5
3
9
3.17
W
Ullr
Reezyx
Ullr
4
1
10
9
W
9
1
8
13
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,739
Damage
21,274
35,922
Taken
43,348
30,306
Mitigated
29,135
7,215
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DaddyMagn3to
Mercury
2,664
497
0
1,193
12,716
4,618
0
3,719
8,384
0
21,039
L
7,235
404
972
1,245
12,937
5,165
0
4,126
8,422
37,751
121
W
Ne Zha
Hojpocket
Ne Zha
12,459
1,968
0
2,440
10,411
5,370
872
1,676
8,368
0
44,242
W
Ullr
Reezyx
Ullr
11,021
3,794
0
1,575
11,675
5,109
732
2,043
8,944
0
35,035
W
15,259
546
243
2,957
13,836
19,827
508
2,520
10,525
33,150
2,169
L
11,375
698
0
3,710
17,695
19,352
0
4,485
12,259
0
25,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,619
Gold Earned
30,084
172
Minions Killed
143
0
Camps Cleared
0
776,641
Distance Traveled
714,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,371
669
36
3
0
253,134
0
L
Ra
10,100
721
83
6
0
198,700
0
W
Ne Zha
11,718
837
65
5
0
253,756
0
W
Ullr
11,578
827
64
5
0
261,007
0
W
Bacchus
12,323
880
43
3
0
261,878
0
L
Tyr
10,613
758
24
2
0
262,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role