Player Matchup

Da Ji
Da Ji
GuaraCamp
Da Ji
Level 172
God Stats
7W - 6L
1,532 SR
Queue Stats
507W - 491L
1,450 Elo+
Solo
Thoth
Thoth
IAzOK
Thoth
Level 154
God Stats
2W - 0L
1,717 SR
Queue Stats
30W - 34L
1,436 Elo+
Party 2
Anubis
Anubis
MANJUBINH4
Anubis
Level 48
God Stats
6W - 3L
1,538 SR
Queue Stats
202W - 196L
1,522 Elo+
Solo
Fafnir
Fafnir
brescapuelcrack
Fafnir
Level 126
God Stats
4W - 4L
1,589 SR
Queue Stats
32W - 32L
1,580 Elo+
Party 2
Neith
Neith
wOlfcA123
Neith
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 64L
1,616 Elo+
Party 2
Team Averages
Level 137
1,575 SR
1,521 Elo+

VS

Team Averages
Level 143
1,515 SR
1,498 Elo+
Rama
Rama
Affman
Rama
Level 122
God Stats
0W - 1L
1,371 SR
Queue Stats
20W - 21L
1,507 Elo+
Party 3
Cthulhu
Cthulhu
IGremorYI
Cthulhu
Level 159
God Stats
6W - 7L
1,581 SR
Queue Stats
262W - 238L
1,533 Elo+
Party 1
Ao Kuang
Ao Kuang
Luch1
Ao Kuang
Level 154
God Stats
5W - 6L
1,428 SR
Queue Stats
204W - 184L
1,534 Elo+
Party 1
Yu Huang
Yu Huang
Sola_Hunter
Yu Huang
Level 149
God Stats
17W - 15L
1,582 SR
Queue Stats
290W - 279L
1,449 Elo+
Solo
Khepri
Khepri
TesouroDaMamãe
Khepri
Level 131
God Stats
11W - 9L
1,614 SR
Queue Stats
235W - 237L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GuaraCamp
Da Ji
16
5 / 2 / 4
9,561
562
5,829
11,232
4,068
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
IAzOK
Thoth
17
4 / 1 / 9
10,734
631
14,656
6,922
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
MANJUBINH4
Anubis
17
3 / 2 / 7
9,970
586
8,986
10,539
3,624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
5 / 1 / 7
9,705
571
5,009
16,070
16,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
wOlfcA123
Neith
18
4 / 0 / 2
11,325
666
15,058
12,375
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Affman
Rama
13
2 / 7 / 0
8,040
473
4,878
11,372
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
IGremorYI
Cthulhu
16
1 / 1 / 0
9,398
553
9,077
19,648
11,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ao Kuang
Luch1
Ao Kuang
14
1 / 5 / 0
7,642
450
5,833
15,852
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
Sola_Hunter
Yu Huang
14
1 / 4 / 2
8,223
484
7,640
8,809
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 4 / 3
7,894
464
2,827
11,635
9,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
21
Kills
6
6
Deaths
21
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
Affman
Rama
2
7
0
0.29
W
Da Ji
GuaraCamp
Da Ji
5
2
4
3.5
W
Thoth
IAzOK
Thoth
4
1
9
8.5
L
Cthulhu
IGremorYI
Cthulhu
1
1
0
1
L
Ao Kuang
Luch1
Ao Kuang
1
5
0
0.2
W
Anubis
MANJUBINH4
Anubis
3
2
7
3.25
L
Yu Huang
Sola_Hunter
Yu Huang
1
4
2
0.5
L
1
4
3
0.63
W
5
1
7
8.5
W
Neith
wOlfcA123
Neith
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,538
Damage
30,255
57,138
Taken
67,316
31,396
Mitigated
29,386
20,889
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Affman
Rama
4,878
3,210
0
2,292
11,372
2,367
0
7,899
2,893
0
51,676
W
Da Ji
GuaraCamp
Da Ji
5,829
1,675
0
1,229
11,232
4,068
0
4,308
6,900
0
68,089
W
Thoth
IAzOK
Thoth
14,656
1,177
0
500
6,922
2,454
0
1,093
5,793
95,042
1,068
L
Cthulhu
IGremorYI
Cthulhu
9,077
583
0
5,319
19,648
11,420
0
1,773
17,837
71,975
882
L
Ao Kuang
Luch1
Ao Kuang
5,833
739
0
1,264
15,852
4,216
0
6,688
9,064
70,315
0
W
Anubis
MANJUBINH4
Anubis
8,986
278
0
4,709
10,539
3,624
256
7,502
3,037
73,706
2,317
L
Yu Huang
Sola_Hunter
Yu Huang
7,640
263
0
1,579
8,809
2,116
0
4,391
4,360
62,214
998
L
2,827
319
0
905
11,635
9,267
0
6,425
4,838
23,217
0
W
5,009
1,578
0
5,978
16,070
16,947
28
4,894
11,056
17,585
646
W
Neith
wOlfcA123
Neith
15,058
6,517
0
8,473
12,375
4,303
687
6,644
4,997
0
94,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,295
Gold Earned
41,197
588
Minions Killed
510
0
Camps Cleared
0
1,711,604
Distance Traveled
1,662,705
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,040
473
99
6
0
293,602
0
W
Da Ji
9,561
562
106
6
0
382,520
0
W
Thoth
10,734
631
150
9
0
360,849
3
L
Cthulhu
9,398
553
149
9
0
343,477
3
L
Ao Kuang
7,642
450
114
7
0
365,680
0
W
Anubis
9,970
586
133
8
0
328,306
9
L
Yu Huang
8,223
484
107
6
0
319,359
5
L
Khepri
7,894
464
41
2
0
340,587
5
W
Fafnir
9,705
571
26
2
0
326,968
1
W
Neith
11,325
666
173
10
0
312,961
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role