Player Matchup

Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
 
Martichoras
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AreUokAnnie7985
Ra
Level 88
God Stats
2W - 0L
1,840 SR
Queue Stats
149W - 158L
1,399 Elo+
Party 1
Merlin
Merlin
DirtyRedBaron4
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 76L
1,529 Elo+
Party 1
Cabrakan
Cabrakan
Vile Pepe
Cabrakan
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 91L
1,470 Elo+
Party 1
Team Averages
Level 118
1,568 SR
1,480 Elo+

VS

Team Averages
Level 99
1,497 SR
1,520 Elo+
Guan Yu
Guan Yu
BRAVE-_-FIGHTER_
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,383 Elo+
Solo
Kuzenbo
Kuzenbo
Corillium
Kuzenbo
Level 135
God Stats
4W - 1L
1,801 SR
Queue Stats
215W - 107L
1,638 Elo+
Party 2
Sobek
Sobek
Edux88
Sobek
Level 119
God Stats
1W - 2L
1,534 SR
Queue Stats
213W - 217L
1,454 Elo+
Solo
Set
Set
UrMomInKitchen
Set
Level 69
God Stats
0W - 4L
1,152 SR
Queue Stats
197W - 195L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
justjustin23
Sun Wukong
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 108L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 1 / 2
8,625
863
5,749
6,742
2,486
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
 
Martichoras
15
2 / 1 / 6
8,622
862
8,813
7,478
3,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 7
8,874
887
6,333
4,433
1,801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
1 / 4 / 4
7,778
778
5,173
7,829
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Vile Pepe
Cabrakan
16
1 / 0 / 8
9,317
932
6,659
15,528
14,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
7,149
715
2,608
10,191
7,454
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Corillium
Kuzenbo
15
2 / 2 / 4
7,880
788
10,668
11,244
15,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
Edux88
Sobek
10
0 / 2 / 3
6,273
627
2,763
6,065
6,699
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

1
0 / 0 / 0
2,488
249
0
0
0
Sun Wukong
justjustin23
Sun Wukong
15
4 / 3 / 3
8,460
846
17,335
11,554
9,107
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
10
Kills
7
7
Deaths
10
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
2
5
W
Martichoras
 
Martichoras
2
1
6
5
W
2
1
7
5.5
L
1
3
3
0.83
L
Kuzenbo
Corillium
Kuzenbo
2
2
4
2
W
1
4
4
0.75
L
Sobek
Edux88
Sobek
0
2
3
0.75
L
0
0
0
0
W
Cabrakan
Vile Pepe
Cabrakan
1
0
8
5
L
Sun Wukong
justjustin23
Sun Wukong
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
33,374
42,010
Taken
39,054
24,826
Mitigated
38,546
20,554
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,749
909
945
1,710
6,742
2,486
602
1,987
4,755
22,938
0
W
Martichoras
 
Martichoras
8,813
2,116
294
1,704
7,478
3,582
1,435
1,994
5,484
0
19,153
W
6,333
867
2,881
1,867
4,433
1,801
345
892
3,541
21,426
0
L
2,608
762
1,327
3,176
10,191
7,454
0
6,535
3,540
0
8,474
L
Kuzenbo
Corillium
Kuzenbo
10,668
4,251
682
2,177
11,244
15,286
0
7,286
3,958
15,207
2,958
W
5,173
1,394
703
1,693
7,829
2,826
826
3,194
4,635
14,632
0
L
Sobek
Edux88
Sobek
2,763
38
397
1,961
6,065
6,699
0
3,479
2,586
5,331
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
Vile Pepe
Cabrakan
6,659
652
789
7,968
15,528
14,131
0
4,265
11,263
12,434
1,110
L
Sun Wukong
justjustin23
Sun Wukong
17,335
2,809
1,964
2,612
11,554
9,107
0
5,973
5,487
0
33,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
32,250
129
Minions Killed
72
0
Camps Cleared
0
911,581
Distance Traveled
822,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,625
863
35
4
0
196,903
0
W
Martichoras
8,622
862
27
3
0
167,312
0
W
Ra
8,874
887
34
3
0
176,166
0
L
Guan Yu
7,149
715
11
1
0
226,550
0
L
Kuzenbo
7,880
788
21
2
0
218,353
0
W
Merlin
7,778
778
18
2
0
162,781
0
L
Sobek
6,273
627
11
1
0
148,271
0
L
Set
2,488
249
0
0
0
0
0
W
Cabrakan
9,317
932
15
2
0
208,419
0
L
Sun Wukong
8,460
846
29
3
0
229,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role