Player Matchup

Hercules
Hercules
FlapjackLegend
Hercules
Level 213
God Stats
8W - 13L
1,464 SR
Queue Stats
155W - 107L
1,621 Elo+
Party 2
Zeus
Zeus
PancakesDoWork
Zeus
Level 193
God Stats
1W - 0L
1,623 SR
Queue Stats
10W - 13L
1,503 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lLatedl
Tsukuyomi
Level 243
God Stats
2W - 0L
1,520 SR
Queue Stats
50W - 33L
1,710 Elo+
Party 2
Team Averages
Level 216
1,536 SR
1,611 Elo+

VS

Team Averages
Level 143
1,467 SR
1,553 Elo+
Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JetfireAir13
Cthulhu
Level 151
God Stats
1W - 2L
1,650 SR
Queue Stats
29W - 18L
1,632 Elo+
Party 1
Fenrir
Fenrir
Loveinns
Fenrir
Level 154
God Stats
0W - 1L
1,252 SR
Queue Stats
23W - 25L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
6 / 2 / 3
8,568
952
7,387
9,310
4,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 5
9,173
1,019
7,400
2,681
729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
lLatedl
Tsukuyomi
14
1 / 2 / 8
8,500
944
7,022
7,987
3,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 5 / 2
6,492
721
2,994
6,174
2,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
JetfireAir13
Cthulhu
11
0 / 4 / 3
6,573
730
3,437
11,184
6,736
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Loveinns
Fenrir
12
3 / 5 / 0
7,106
790
4,026
9,232
6,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
4
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
2
0.4
W
Hercules
6
2
3
3.75
L
Cthulhu
JetfireAir13
Cthulhu
0
4
3
0.38
L
Fenrir
Loveinns
Fenrir
3
5
0
0.6
W
5
0
5
7.5
W
Tsukuyomi
lLatedl
Tsukuyomi
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,809
Damage
10,457
19,978
Taken
26,590
8,492
Mitigated
15,073
8,150
Healing
2,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,994
148
0
439
6,174
2,257
0
1,709
3,456
15,680
0
W
Hercules
7,387
2,452
0
3,860
9,310
4,598
1,044
3,209
6,101
0
12,434
L
Cthulhu
JetfireAir13
Cthulhu
3,437
314
0
1,380
11,184
6,736
0
3,488
6,827
13,951
209
L
Fenrir
Loveinns
Fenrir
4,026
996
0
186
9,232
6,080
0
1,603
5,599
0
8,058
W
7,400
1,305
0
779
2,681
729
901
1,075
1,606
36,363
0
W
Tsukuyomi
lLatedl
Tsukuyomi
7,022
2,116
0
3,511
7,987
3,165
699
1,981
6,006
0
39,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,241
Gold Earned
20,171
135
Minions Killed
57
0
Camps Cleared
0
503,846
Distance Traveled
369,271
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,492
721
23
3
0
92,117
0
W
Hercules
8,568
952
12
1
0
163,415
0
L
Cthulhu
6,573
730
25
3
0
129,125
1
L
Fenrir
7,106
790
9
1
0
148,029
0
W
Zeus
9,173
1,019
71
8
0
161,576
0
W
Tsukuyomi
8,500
944
52
6
0
178,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role