Player Matchup

Zeus
Zeus
BrOJ Himson
Zeus
Level 69
God Stats
8W - 4L
1,642 SR
Queue Stats
40W - 32L
1,536 Elo+
Party 2
Medusa
Medusa
Him Hebow
Medusa
Level 37
God Stats
26W - 18L
1,540 SR
Queue Stats
63W - 52L
1,510 Elo+
Party 2
Athena
Athena
Poloquios
Athena
Level 117
God Stats
2W - 0L
1,515 SR
Queue Stats
39W - 15L
1,740 Elo+
Solo
Team Averages
Level 74
1,566 SR
1,595 Elo+

VS

Team Averages
Level 73
1,523 SR
1,580 Elo+
Sun Wukong
Sun Wukong
AgentKid14
Sun Wukong
Level 28
God Stats
10W - 6L
1,509 SR
Queue Stats
28W - 23L
1,502 Elo+
Party 1
Guan Yu
Guan Yu
Elpityalvarez
Guan Yu
Level 122
God Stats
1W - 1L
1,809 SR
Queue Stats
2W - 1L
1,737 Elo+
Solo
He Bo
He Bo
PhilMaPusseeh
He Bo
Level 69
God Stats
0W - 1L
1,251 SR
Queue Stats
28W - 23L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 4
10,445
950
12,187
5,181
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
Him Hebow
Medusa
15
2 / 1 / 9
9,578
871
6,392
7,487
2,672
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Athena
Poloquios
Athena
16
2 / 1 / 8
9,328
848
6,983
11,987
13,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgentKid14
Sun Wukong
15
2 / 3 / 1
9,371
852
8,382
11,307
6,556
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Guan Yu
14
0 / 5 / 3
7,992
727
3,293
13,995
13,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
1 / 3 / 2
8,657
787
6,280
7,822
2,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
3
3
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AgentKid14
Sun Wukong
2
3
1
0.83
W
7
1
4
9
L
Guan Yu
0
5
3
0.3
W
Medusa
Him Hebow
Medusa
2
1
9
6.5
L
1
3
2
0.67
W
Athena
Poloquios
Athena
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,562
Damage
17,955
24,655
Taken
33,124
18,048
Mitigated
22,850
6,539
Healing
8,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AgentKid14
Sun Wukong
8,382
1,564
0
2,973
11,307
6,556
121
5,720
5,089
0
19,088
W
12,187
959
0
1,806
5,181
1,750
673
1,008
4,166
42,277
0
L
Guan Yu
3,293
465
951
2,770
13,995
13,550
84
5,575
7,966
0
19,218
W
Medusa
Him Hebow
Medusa
6,392
3,141
0
2,126
7,487
2,672
1,145
1,840
5,583
0
40,134
L
6,280
278
90
1,642
7,822
2,744
94
5,102
2,358
33,070
0
W
Athena
Poloquios
Athena
6,983
1,424
0
2,607
11,987
13,626
126
3,441
8,393
15,298
3,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,351
Gold Earned
26,020
150
Minions Killed
112
0
Camps Cleared
0
677,835
Distance Traveled
631,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,371
852
30
3
0
207,915
0
W
Zeus
10,445
950
69
6
0
202,804
0
L
Guan Yu
7,992
727
23
2
0
222,206
0
W
Medusa
9,578
871
61
6
0
227,756
0
L
He Bo
8,657
787
59
5
0
201,234
0
W
Athena
9,328
848
20
2
0
247,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role