Player Matchup

Ne Zha
Ne Zha
Gold I
anddy2000
Ne Zha
Gold I
Level 163
God Stats
57W - 34L
1,629 SR
Queue Stats
210W - 224L
1,652 MMR
Party 2
Neith
Neith
Silver I
jordanjan
Neith
Silver I
Level 108
God Stats
74W - 89L
1,500 SR
Queue Stats
94W - 108L
1,055 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
michaelcastillo
Baron Samedi
Gold V
Level 98
God Stats
70W - 73L
1,511 SR
Queue Stats
128W - 142L
1,278 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,547 SR
1,328 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,491 SR
1,324 MMR
Mulan
Mulan
Bronze III
Christophh420
Mulan
Bronze III
Level 66
God Stats
16W - 19L
1,508 SR
Queue Stats
19W - 33L
1,306 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Shwilson99
Ah Puch
Bronze III
Level 102
God Stats
2W - 5L
1,555 SR
Queue Stats
2W - 14L
1,360 MMR
Party 1
Bakasura
Bakasura
Bronze III
sokato7947
Bakasura
Bronze III
Level 95
God Stats
1W - 4L
1,408 SR
Queue Stats
2W - 14L
1,306 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
anddy2000
Ne Zha
17
5 / 1 / 5
10,287
935
11,928
14,712
14,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Neith
jordanjan
Neith
15
2 / 1 / 8
9,748
886
6,699
6,481
2,363
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
michaelcastillo
Baron Samedi
16
4 / 2 / 6
9,696
881
10,845
9,011
4,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesCthulhuThothHadesGeb

VS

Bans
JormungandrDanzaburouAresMedusaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
8,457
769
6,034
11,665
10,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ah Puch
Shwilson99
Ah Puch
15
1 / 4 / 3
8,800
800
7,958
10,881
3,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bakasura
sokato7947
Bakasura
13
1 / 5 / 0
8,360
760
5,171
12,403
4,689
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Ah Puch
Shwilson99
Ah Puch
1
4
3
0.63
W
Ne Zha
anddy2000
Ne Zha
5
1
5
7.5
W
Neith
jordanjan
Neith
2
1
8
6
W
Baron Samedi
michaelcastillo
Baron Samedi
4
2
6
3.5
L
Bakasura
sokato7947
Bakasura
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
19,163
30,204
Taken
34,949
21,586
Mitigated
18,212
15,015
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,034
566
0
1,086
11,665
10,373
0
3,109
8,114
0
14,151
L
Ah Puch
Shwilson99
Ah Puch
7,958
74
279
1,605
10,881
3,150
0
5,491
4,907
35,409
536
W
Ne Zha
anddy2000
Ne Zha
11,928
2,262
0
5,692
14,712
14,504
497
2,907
11,031
1,839
36,249
W
Neith
jordanjan
Neith
6,699
3,020
475
2,459
6,481
2,363
2,331
2,347
4,014
0
37,718
W
Baron Samedi
michaelcastillo
Baron Samedi
10,845
228
1,472
4,917
9,011
4,719
798
2,573
5,970
28,110
0
L
Bakasura
sokato7947
Bakasura
5,171
2,747
177
1,842
12,403
4,689
0
3,265
8,865
0
24,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
25,617
173
Minions Killed
123
0
Camps Cleared
0
667,240
Distance Traveled
571,589
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,457
769
13
1
0
192,753
3
L
Ah Puch
8,800
800
57
5
0
180,417
0
W
Ne Zha
10,287
935
47
4
0
235,308
0
W
Neith
9,748
886
72
7
0
209,258
0
W
Baron Samedi
9,696
881
54
5
0
222,674
0
L
Bakasura
8,360
760
53
5
0
198,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role