Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
CasiussJoestar23
Baron Samedi
Level 148
God Stats
4W - 2L
1,506 SR
Queue Stats
114W - 96L
1,531 Elo+
Party 2
Ne Zha
Ne Zha
Rompeojetez
Ne Zha
Level 145
God Stats
3W - 2L
1,723 SR
Queue Stats
121W - 102L
1,579 Elo+
Solo
Hel
Hel
Valhalla_Ragnark
Hel
Level 156
God Stats
2W - 1L
1,303 SR
Queue Stats
319W - 284L
1,452 Elo+
Party 2
Eset
Eset
tonydavila
Eset
Level 163
God Stats
3W - 1L
1,500 SR
Queue Stats
278W - 241L
1,601 Elo+
Party 2
Team Averages
Level 147
1,506 SR
1,533 Elo+

VS

Team Averages
Level 96
1,683 SR
1,497 Elo+
Zhong Kui
Zhong Kui
NeithGoddess69
Zhong Kui
Level 108
God Stats
129W - 131L
1,495 SR
Queue Stats
149W - 157L
1,486 Elo+
Solo
Hercules
Hercules
bibkek
Hercules
Level 143
God Stats
3W - 2L
1,842 SR
Queue Stats
65W - 64L
1,533 Elo+
Solo
Agni
Agni
korguren1989
Agni
Level 130
God Stats
0W - 1L
1,922 SR
Queue Stats
157W - 130L
1,503 Elo+
Party 1
Neith
Neith
q9vwq
Neith
Level 87
God Stats
0W - 1L
1,704 SR
Queue Stats
70W - 56L
1,474 Elo+
Solo
Arachne
Arachne
xxsequinhalo
Arachne
Level 14
God Stats
1W - 3L
1,451 SR
Queue Stats
2W - 3L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 2 / 5
3,784
757
3,013
3,783
973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
CasiussJoestar23
Baron Samedi
7
5 / 0 / 0
4,306
861
1,777
2,256
1,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
7
3 / 0 / 0
4,073
815
1,411
3,077
697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 2
3,892
778
2,802
3,852
1,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 1 / 0
3,766
753
1,431
2,322
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
NeithGoddess69
Zhong Kui
8
1 / 1 / 1
4,149
830
2,399
4,576
2,436
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
bibkek
Hercules
6
1 / 2 / 1
3,336
667
2,402
5,839
2,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 1 / 1
3,625
725
1,021
2,327
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
q9vwq
Neith
2
0 / 1 / 1
2,646
529
275
825
167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arachne
xxsequinhalo
Arachne
5
3 / 3 / 0
3,643
729
2,562
3,759
940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
5
5
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
2
5
1.25
W
Baron Samedi
CasiussJoestar23
Baron Samedi
5
0
0
5
L
Zhong Kui
NeithGoddess69
Zhong Kui
1
1
1
1.5
W
Ne Zha
3
0
0
3
W
0
2
2
0.5
L
Hercules
bibkek
Hercules
1
2
1
0.75
L
0
1
1
0.5
L
Neith
q9vwq
Neith
0
1
1
0.5
W
0
1
0
0
L
Arachne
xxsequinhalo
Arachne
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,434
Damage
8,659
15,290
Taken
17,326
4,685
Mitigated
6,544
6,222
Healing
7,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
3,013
1,180
0
630
3,783
973
0
0
3,783
0
21,748
W
Baron Samedi
CasiussJoestar23
Baron Samedi
1,777
307
197
521
2,256
1,247
0
0
2,256
11,546
0
L
Zhong Kui
NeithGoddess69
Zhong Kui
2,399
363
0
3,244
4,576
2,436
0
2,205
1,967
24,416
0
W
Ne Zha
1,411
417
0
2,318
3,077
697
0
0
3,077
0
15,837
W
2,802
326
0
2,011
3,852
1,305
0
2,399
1,453
19,182
1,367
L
Hercules
bibkek
Hercules
2,402
737
0
1,848
5,839
2,399
0
820
5,019
0
10,392
L
1,021
0
0
860
2,327
602
0
1,066
1,261
16,014
0
L
Neith
q9vwq
Neith
275
64
0
78
825
167
0
217
608
0
2,738
W
1,431
222
0
545
2,322
463
0
877
1,301
22,492
750
L
Arachne
xxsequinhalo
Arachne
2,562
1,735
0
1,189
3,759
940
0
1,206
2,547
0
10,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,821
Gold Earned
17,399
185
Minions Killed
129
0
Camps Cleared
0
539,881
Distance Traveled
491,035
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
3,784
757
30
6
0
107,950
0
W
Baron Samedi
4,306
861
19
4
0
105,921
0
L
Zhong Kui
4,149
830
51
10
0
88,528
0
W
Ne Zha
4,073
815
43
9
0
121,450
0
W
Hel
3,892
778
45
9
0
100,794
0
L
Hercules
3,336
667
14
3
0
118,189
0
L
Agni
3,625
725
39
8
0
113,456
0
L
Neith
2,646
529
5
1
0
26,048
0
W
Eset
3,766
753
48
10
0
103,766
0
L
Arachne
3,643
729
20
4
0
144,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role