Player Matchup

Danzaburou
Danzaburou
Black-of-two
Danzaburou
Level 106
God Stats
2W - 1L
1,865 SR
Queue Stats
24W - 43L
1,401 Elo+
Party 3
King Arthur
King Arthur
MRustic
King Arthur
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,380 Elo+
Party 3
Merlin
Merlin
fear0909bbx
Merlin
Level 125
God Stats
0W - 2L
1,343 SR
Queue Stats
264W - 261L
1,482 Elo+
Solo
Mulan
Mulan
lclaudiorl
Mulan
Level 103
God Stats
11W - 3L
1,818 SR
Queue Stats
203W - 186L
1,519 Elo+
Solo
Hun Batz
Hun Batz
temp-215357
Hun Batz
Level 129
God Stats
0W - 3L
1,282 SR
Queue Stats
8W - 18L
1,315 Elo+
Party 3
Team Averages
Level 116
1,562 SR
1,419 Elo+

VS

Team Averages
Level 130
1,475 SR
1,483 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ElCulebra24
Zhong Kui
Level 128
God Stats
2W - 2L
1,457 SR
Queue Stats
241W - 242L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
JuanMaTS
Danzaburou
Level 83
God Stats
2W - 2L
1,404 SR
Queue Stats
26W - 32L
1,464 Elo+
Party 2
Anubis
Anubis
Mylos666
Anubis
Level 136
God Stats
17W - 18L
1,545 SR
Queue Stats
223W - 239L
1,481 Elo+
Solo
Thanatos
Thanatos
yTr_GHOST
Thanatos
Level 145
God Stats
1W - 1L
1,468 SR
Queue Stats
209W - 182L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Black-of-two
Danzaburou
12
1 / 3 / 3
6,975
498
4,964
6,079
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
MRustic
King Arthur
12
1 / 5 / 1
7,230
516
6,725
17,220
14,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
13
0 / 3 / 0
6,806
486
4,939
7,035
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
11
3 / 5 / 1
6,989
499
4,946
13,588
9,115
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
temp-215357
Hun Batz
10
1 / 3 / 1
5,925
423
3,770
8,343
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 2 / 2
8,913
637
9,505
13,453
11,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Zhong Kui
ElCulebra24
Zhong Kui
13
4 / 0 / 2
8,505
608
8,494
9,835
6,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JuanMaTS
Danzaburou
13
1 / 3 / 6
8,238
588
8,117
11,038
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Mylos666
Anubis
13
7 / 1 / 1
8,075
577
4,997
7,854
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thanatos
yTr_GHOST
Thanatos
15
5 / 0 / 5
8,725
623
6,686
12,263
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
19
19
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
2
1.5
L
Danzaburou
Black-of-two
Danzaburou
1
3
3
0.83
W
Zhong Kui
ElCulebra24
Zhong Kui
4
0
2
5
W
Danzaburou
JuanMaTS
Danzaburou
1
3
6
1.33
L
King Arthur
MRustic
King Arthur
1
5
1
0.3
W
Anubis
Mylos666
Anubis
7
1
1
7.5
L
Merlin
0
3
0
0
L
Mulan
3
5
1
0.7
L
Hun Batz
temp-215357
Hun Batz
1
3
1
0.5
W
Thanatos
yTr_GHOST
Thanatos
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,344
Damage
37,799
52,265
Taken
54,443
29,769
Mitigated
29,389
10,860
Healing
32,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,505
846
0
3,496
13,453
11,340
782
0
13,453
0
66,224
L
Danzaburou
Black-of-two
Danzaburou
4,964
1,297
0
2,207
6,079
1,347
0
1,218
4,661
0
37,506
W
Zhong Kui
ElCulebra24
Zhong Kui
8,494
1,125
0
5,943
9,835
6,755
920
4,236
5,599
46,130
3,045
W
Danzaburou
JuanMaTS
Danzaburou
8,117
2,969
0
5,268
11,038
4,120
579
112
10,926
0
55,422
L
King Arthur
MRustic
King Arthur
6,725
662
0
3,651
17,220
14,319
0
0
17,220
0
47,343
W
Anubis
Mylos666
Anubis
4,997
214
0
3,563
7,854
2,906
0
358
7,496
32,962
531
L
Merlin
4,939
239
0
711
7,035
2,299
0
3,515
3,520
54,813
0
L
Mulan
4,946
795
0
3,397
13,588
9,115
0
3,405
9,738
0
29,112
L
Hun Batz
temp-215357
Hun Batz
3,770
384
0
894
8,343
2,689
0
4,106
4,171
0
32,743
W
Thanatos
yTr_GHOST
Thanatos
6,686
1,609
0
14,204
12,263
4,268
414
703
11,560
0
79,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,925
Gold Earned
42,456
365
Minions Killed
488
0
Camps Cleared
0
1,295,488
Distance Traveled
1,389,866
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,913
637
117
8
0
284,824
0
L
Danzaburou
6,975
498
70
5
0
269,696
1
W
Zhong Kui
8,505
608
90
6
0
273,121
0
W
Danzaburou
8,238
588
89
6
0
231,297
0
L
King Arthur
7,230
516
87
6
0
289,252
0
W
Anubis
8,075
577
73
5
0
275,066
6
L
Merlin
6,806
486
105
8
0
251,368
0
L
Mulan
6,989
499
41
3
0
247,064
4
L
Hun Batz
5,925
423
62
4
0
238,108
2
W
Thanatos
8,725
623
119
9
0
325,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role