Player Matchup

Nemesis
Nemesis
Gold I
AllMelody
Nemesis
Gold I
Level 101
God Stats
5W - 9L
1,407 SR
Queue Stats
189W - 197L
1,602 MMR
Solo
Bacchus
Bacchus
Gold I
AtkSpdKhepri
Bacchus
Gold I
Level 64
God Stats
2W - 3L
1,278 SR
Queue Stats
307W - 299L
1,602 MMR
Solo
Danzaburou
Danzaburou
Gold III
C-S_Scarecrow
Danzaburou
Gold III
Level 140
God Stats
3W - 1L
1,787 SR
Queue Stats
87W - 88L
1,467 MMR
Party 2
Horus
Horus
Platinum V
HamzaS_24
Horus
Platinum V
Level 156
God Stats
5W - 3L
1,688 SR
Queue Stats
136W - 133L
1,684 MMR
Party 2
Hel
Hel
Gold I
jameseyboii
Hel
Gold I
Level 124
God Stats
2W - 0L
1,665 SR
Queue Stats
83W - 76L
1,602 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,565 SR
1,591 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,633 SR
1,579 MMR
Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
Demonson Nick
Bastet
Gold V
Level 156
God Stats
9W - 8L
1,904 SR
Queue Stats
20W - 15L
1,592 MMR
Solo
Scylla
Scylla
Gold I
Monsterthret
Scylla
Gold I
Level 134
God Stats
4W - 10L
1,480 SR
Queue Stats
96W - 98L
1,778 MMR
Party 1
Charybdis
Charybdis
Gold III
Sebas99gearsX
Charybdis
Gold III
Level 142
God Stats
3W - 2L
1,741 SR
Queue Stats
44W - 44L
1,588 MMR
Solo
Cerberus
Cerberus
Silver II
Tac0Tu3sday
Cerberus
Silver II
Level 122
God Stats
1W - 1L
1,539 SR
Queue Stats
9W - 11L
1,438 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AllMelody
Nemesis
7
2 / 1 / 1
3,630
726
1,162
3,126
920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
AtkSpdKhepri
Bacchus
6
2 / 0 / 3
4,030
806
1,885
3,149
1,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
C-S_Scarecrow
Danzaburou
6
0 / 0 / 2
3,502
700
1,854
1,535
328
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
HamzaS_24
Horus
7
1 / 0 / 0
4,191
838
673
1,554
400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
1 / 0 / 0
3,813
763
1,207
1,367
290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliAwilixChang'e

VS

Bans
ThanatosKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
2
0 / 1 / 0
2,649
530
295
1,249
200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,227
645
46
1,961
404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
7
0 / 1 / 0
3,605
721
1,052
1,858
491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Sebas99gearsX
Charybdis
6
1 / 3 / 0
3,430
686
1,181
3,105
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Tac0Tu3sday
Cerberus
5
0 / 1 / 1
3,296
659
1,097
4,064
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
1
0
0
W
Nemesis
AllMelody
Nemesis
2
1
1
2.5
W
Bacchus
AtkSpdKhepri
Bacchus
2
0
3
3.5
W
Danzaburou
C-S_Scarecrow
Danzaburou
0
0
2
1
L
0
0
0
0
W
Horus
HamzaS_24
Horus
1
0
0
1
L
Scylla
0
1
0
0
L
Charybdis
Sebas99gearsX
Charybdis
1
3
0
0.33
L
Cerberus
Tac0Tu3sday
Cerberus
0
1
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,781
Damage
3,671
10,731
Taken
12,237
3,845
Mitigated
3,296
4,478
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
295
96
0
360
1,249
200
0
0
1,249
0
3,211
W
Nemesis
AllMelody
Nemesis
1,162
309
0
228
3,126
920
0
137
2,989
0
16,900
W
Bacchus
AtkSpdKhepri
Bacchus
1,885
65
0
1,788
3,149
1,907
0
706
2,407
6,687
0
W
Danzaburou
C-S_Scarecrow
Danzaburou
1,854
1,018
0
1,053
1,535
328
0
612
923
0
18,568
L
46
46
0
1,602
1,961
404
0
0
1,961
0
13,119
W
Horus
HamzaS_24
Horus
673
247
0
437
1,554
400
0
0
1,554
0
21,014
L
Scylla
1,052
0
0
470
1,858
491
0
1,294
440
17,520
0
L
Charybdis
Sebas99gearsX
Charybdis
1,181
505
0
621
3,105
688
0
816
2,289
0
16,105
L
Cerberus
Tac0Tu3sday
Cerberus
1,097
144
0
1,925
4,064
1,513
0
858
3,206
6,872
0
W
1,207
0
48
924
1,367
290
0
566
709
18,247
860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,166
Gold Earned
16,207
158
Minions Killed
132
0
Camps Cleared
0
543,069
Distance Traveled
444,762
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
2,649
530
10
2
0
19,146
0
W
Nemesis
3,630
726
33
7
0
134,864
0
W
Bacchus
4,030
806
8
2
0
117,096
3
W
Danzaburou
3,502
700
39
8
0
87,601
0
L
Bastet
3,227
645
30
6
0
111,048
0
W
Horus
4,191
838
30
6
0
92,117
0
L
Scylla
3,605
721
46
9
0
110,646
0
L
Charybdis
3,430
686
37
7
0
96,253
0
L
Cerberus
3,296
659
9
2
0
107,669
2
W
Hel
3,813
763
48
10
0
111,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role