Player Matchup

Bakasura
Bakasura
ElectricDeew
Bakasura
Level 143
God Stats
13W - 13L
1,629 SR
Queue Stats
83W - 108L
1,457 Elo+
Party 1
Scylla
Scylla
Step SlS2242
Scylla
Level 106
God Stats
6W - 1L
1,588 SR
Queue Stats
166W - 187L
1,395 Elo+
Party 1
Charon
Charon
TTVmasncouny
Charon
Level 57
God Stats
3W - 0L
1,864 SR
Queue Stats
102W - 141L
1,364 Elo+
Party 1
Charybdis
Charybdis
TristanJSINC
Charybdis
Level 125
God Stats
3W - 4L
1,449 SR
Queue Stats
96W - 136L
1,357 Elo+
Party 1
Susano
Susano
pokesmite1999
Susano
Level 159
God Stats
3W - 4L
1,363 SR
Queue Stats
119W - 116L
1,506 Elo+
Solo
Team Averages
Level 118
1,578 SR
1,416 Elo+

VS

Team Averages
Level 73
1,473 SR
1,434 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Fran-Play-2003-
The Morrigan
Level 84
God Stats
15W - 22L
1,381 SR
Queue Stats
120W - 116L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Nomiz14
Danzaburou
Level 105
God Stats
2W - 1L
1,590 SR
Queue Stats
29W - 35L
1,532 Elo+
Solo
Fenrir
Fenrir
TheLostEdge
Fenrir
Level 85
God Stats
5W - 8L
1,402 SR
Queue Stats
30W - 41L
1,422 Elo+
Solo
Arachne
Arachne
Tr4avisTouchdown
Arachne
Level 47
God Stats
8W - 19L
1,492 SR
Queue Stats
17W - 43L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElectricDeew
Bakasura
13
2 / 1 / 2
6,847
571
3,917
7,871
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
13
4 / 0 / 1
7,089
591
6,684
3,243
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
11
1 / 0 / 6
6,975
581
3,717
4,834
4,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
TristanJSINC
Charybdis
12
3 / 4 / 1
6,784
565
5,549
7,490
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 0
8,204
684
7,877
9,731
3,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 2 / 2
5,399
450
2,227
5,920
4,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Morrigan
Fran-Play-2003-
The Morrigan
11
0 / 4 / 0
5,891
491
1,128
6,914
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Nomiz14
Danzaburou
11
1 / 3 / 1
6,394
533
3,714
7,929
2,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
12
4 / 3 / 0
6,572
548
6,447
9,932
4,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 1
4,799
400
1,136
8,117
2,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
15
Kills
6
7
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
2
1
W
Bakasura
ElectricDeew
Bakasura
2
1
2
3
L
The Morrigan
Fran-Play-2003-
The Morrigan
0
4
0
0
L
Danzaburou
Nomiz14
Danzaburou
1
3
1
0.5
W
Scylla
4
0
1
4.5
W
Charon
1
0
6
4
L
Fenrir
4
3
0
1.33
L
0
4
1
0.13
W
Charybdis
TristanJSINC
Charybdis
3
4
1
0.88
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,744
Damage
14,652
33,169
Taken
38,812
13,995
Mitigated
15,501
10,965
Healing
7,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,227
317
0
1,654
5,920
4,055
120
1,148
4,662
13,204
442
W
Bakasura
ElectricDeew
Bakasura
3,917
2,226
0
3,219
7,871
3,237
868
404
7,373
0
51,781
L
The Morrigan
Fran-Play-2003-
The Morrigan
1,128
150
0
632
6,914
1,910
0
5,117
1,696
33,741
0
L
Danzaburou
Nomiz14
Danzaburou
3,714
1,481
0
2,343
7,929
2,447
432
982
6,652
0
41,110
W
Scylla
6,684
571
0
687
3,243
846
0
916
2,219
49,165
0
W
Charon
3,717
1,095
0
1,485
4,834
4,166
299
516
4,318
20,478
0
L
Fenrir
6,447
1,206
0
1,887
9,932
4,221
0
3,154
6,698
0
38,566
L
1,136
788
0
793
8,117
2,868
0
0
7,977
0
10,231
W
Charybdis
TristanJSINC
Charybdis
5,549
2,582
0
2,399
7,490
2,477
61
1,172
6,318
0
51,373
W
7,877
1,813
0
3,175
9,731
3,269
374
0
9,731
0
55,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,899
Gold Earned
29,055
420
Minions Killed
270
0
Camps Cleared
0
1,264,938
Distance Traveled
1,155,326
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,399
450
17
1
0
217,856
0
W
Bakasura
6,847
571
112
9
0
288,986
0
L
The Morrigan
5,891
491
85
7
0
221,770
5
L
Danzaburou
6,394
533
75
6
0
213,177
0
W
Scylla
7,089
591
79
7
0
244,575
0
W
Charon
6,975
581
26
2
0
251,255
0
L
Fenrir
6,572
548
73
6
0
263,166
0
L
Arachne
4,799
400
20
2
0
239,357
0
W
Charybdis
6,784
565
92
8
0
225,696
2
W
Susano
8,204
684
111
9
0
254,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role