Player Matchup

Serqet
Serqet
Krikenn
Serqet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,566 Elo+
Party 1
Agni
Agni
ProStriker87
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,566 Elo+
Party 1
Hera
Hera
Rintonete
Hera
Level 126
God Stats
0W - 3L
1,230 SR
Queue Stats
14W - 31L
1,303 Elo+
Solo
Thanatos
Thanatos
TRIGGEREDnoobEU
Thanatos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,554 Elo+
Solo
Jing Wei
Jing Wei
raseingan
Jing Wei
Level 149
God Stats
3W - 2L
1,652 SR
Queue Stats
307W - 305L
1,442 Elo+
Solo
Team Averages
Level 79
1,476 SR
1,486 Elo+

VS

Team Averages
Level 83
1,485 SR
1,491 Elo+
Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Faraoon22
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,731 Elo+
Solo
Geb
Geb
George-Ch-GR
Geb
Level 112
God Stats
2W - 8L
1,285 SR
Queue Stats
102W - 122L
1,458 Elo+
Party 2
Nut
Nut
ilill-RoSe-llili
Nut
Level 66
God Stats
6W - 4L
1,566 SR
Queue Stats
41W - 76L
1,346 Elo+
Party 2
Scylla
Scylla
vii-coo
Scylla
Level 156
God Stats
6W - 5L
1,576 SR
Queue Stats
326W - 334L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Krikenn
Serqet
12
1 / 6 / 6
7,688
699
4,721
10,701
13,004
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 6 / 4
7,649
695
6,622
8,244
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hera
13
0 / 4 / 7
7,381
671
9,422
9,017
3,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
13
5 / 4 / 1
7,960
724
5,883
8,795
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
raseingan
Jing Wei
15
1 / 6 / 7
8,336
758
8,441
10,372
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
9 / 1 / 15
10,900
991
15,691
7,122
2,931
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
Faraoon22
Cerberus
14
4 / 2 / 19
9,803
891
6,914
13,471
13,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 17
9,144
831
6,396
14,424
12,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 0 / 16
9,582
871
5,747
5,650
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
vii-coo
Scylla
16
8 / 1 / 11
10,389
944
8,933
5,811
2,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
104
8
Kills
26
26
Deaths
8
25
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
15
16.5
W
Cerberus
Faraoon22
Cerberus
4
2
19
6.75
W
1
4
17
2.38
L
Serqet
Krikenn
Serqet
1
6
6
0.67
L
1
6
4
0.5
L
Hera
0
4
7
0.88
L
Thanatos
5
4
1
1.38
W
4
0
16
12
L
Jing Wei
raseingan
Jing Wei
1
6
7
0.75
W
Scylla
vii-coo
Scylla
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,089
Damage
43,681
47,129
Taken
46,478
26,814
Mitigated
33,785
11,424
Healing
21,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,691
2,710
1,094
3,298
7,122
2,931
1,699
2,773
3,869
36,965
0
W
Cerberus
Faraoon22
Cerberus
6,914
333
816
4,765
13,471
13,393
212
3,496
9,799
12,418
239
W
6,396
169
3,593
3,122
14,424
12,383
0
5,040
9,368
12,254
0
L
Serqet
Krikenn
Serqet
4,721
732
265
1,047
10,701
13,004
0
8,302
1,962
0
5,913
L
6,622
687
0
250
8,244
3,230
0
5,625
2,223
18,243
0
L
Hera
9,422
1,347
1,669
2,971
9,017
3,362
0
7,734
905
18,238
346
L
Thanatos
5,883
470
451
2,887
8,795
3,442
0
6,512
2,047
0
11,551
W
5,747
1,275
1,073
941
5,650
2,826
507
2,167
3,483
0
15,108
L
Jing Wei
raseingan
Jing Wei
8,441
5,844
395
1,489
10,372
3,776
0
8,000
2,138
0
25,153
W
Scylla
vii-coo
Scylla
8,933
455
875
1,732
5,811
2,252
623
2,447
3,268
28,204
187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,014
Gold Earned
49,818
98
Minions Killed
147
0
Camps Cleared
0
1,082,335
Distance Traveled
1,148,401
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,900
991
59
5
0
221,778
0
W
Cerberus
9,803
891
14
1
0
247,533
0
W
Geb
9,144
831
9
1
0
229,823
0
L
Serqet
7,688
699
4
0
0
226,210
0
L
Agni
7,649
695
30
3
0
204,629
0
L
Hera
7,381
671
19
2
0
219,541
0
L
Thanatos
7,960
724
5
0
0
221,660
0
W
Nut
9,582
871
14
1
0
242,798
0
L
Jing Wei
8,336
758
40
4
0
210,295
0
W
Scylla
10,389
944
51
5
0
206,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role