Player Matchup

Loki
Loki
Diamond II
ElPingaPiedra
Loki
Diamond II
Level 241
God Stats
18W - 14L
1,604 SR
Queue Stats
285W - 253L
2,355 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
Lightskin mg
Erlang Shen
Diamond II
Level 174
God Stats
3W - 7L
1,735 SR
Queue Stats
562W - 549L
2,309 MMR
Solo
Scylla
Scylla
Diamond III
Petrová
Scylla
Diamond III
Level 157
God Stats
20W - 16L
1,725 SR
Queue Stats
166W - 148L
2,332 MMR
Solo
Charybdis
Charybdis
Diamond III
kingmal96
Charybdis
Diamond III
Level 154
God Stats
2W - 3L
1,683 SR
Queue Stats
105W - 88L
2,333 MMR
Solo
Xing Tian
Xing Tian
Diamond II
ÒpÇôDì
Xing Tian
Diamond II
Level 195
God Stats
4W - 5L
1,759 SR
Queue Stats
433W - 415L
2,396 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 184
1,701 SR
2,345 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,685 SR
2,329 MMR
Khepri
Khepri
Diamond IV
 
Khepri
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Grandmaster
DermFan69
Ullr
Grandmaster
Level 112
God Stats
33W - 12L
1,768 SR
Queue Stats
156W - 83L
3,269 MMR
Solo
Bastet
Bastet
Diamond III
Idonotf6
Bastet
Diamond III
Level 122
God Stats
3W - 1L
1,685 SR
Queue Stats
177W - 159L
2,270 MMR
Solo
Xbalanque
Xbalanque
Diamond II
KéèN
Xbalanque
Diamond II
Level 168
God Stats
4W - 2L
1,806 SR
Queue Stats
91W - 55L
2,302 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
Shèng
Gilgamesh
Diamond II
Level 155
God Stats
6W - 4L
1,668 SR
Queue Stats
130W - 87L
2,302 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
8,347
491
7,159
13,780
4,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Erlang Shen
Lightskin mg
Erlang Shen
12
1 / 5 / 3
7,879
463
7,116
15,772
15,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Petrová
Scylla
15
2 / 2 / 0
8,808
518
8,979
8,450
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
kingmal96
Charybdis
16
1 / 3 / 1
8,863
521
8,677
9,987
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xing Tian
ÒpÇôDì
Xing Tian
14
1 / 3 / 1
8,359
492
14,223
19,253
10,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AnhurFreyaKumbhakarnaNe Zha

VS

Bans
CthulhuSusanoGebRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
2 / 0 / 6
8,782
517
3,830
11,871
9,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
17
5 / 0 / 2
10,719
631
14,154
9,242
3,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bastet
Idonotf6
Bastet
15
4 / 2 / 7
9,264
545
7,907
14,975
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
KéèN
Xbalanque
14
5 / 4 / 7
9,502
559
11,847
14,161
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Shèng
Gilgamesh
16
2 / 2 / 1
10,211
601
13,784
20,169
10,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
18
18
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
6
5
W
Ullr
5
0
2
6
L
3
5
3
0.9
W
Bastet
Idonotf6
Bastet
4
2
7
3.75
W
Xbalanque
KéèN
Xbalanque
5
4
7
2.13
L
Erlang Shen
Lightskin mg
Erlang Shen
1
5
3
0.5
L
Scylla
Petrová
Scylla
2
2
0
1
W
Gilgamesh
Shèng
Gilgamesh
2
2
1
1.25
L
Charybdis
kingmal96
Charybdis
1
3
1
0.5
L
Xing Tian
ÒpÇôDì
Xing Tian
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,154
Damage
51,522
67,242
Taken
70,418
36,598
Mitigated
34,301
17,877
Healing
21,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,830
539
0
2,737
11,871
9,739
162
2,544
9,103
20,205
1,638
W
Ullr
14,154
8,612
0
2,491
9,242
3,135
1,103
3,359
5,589
0
113,688
L
7,159
1,929
0
5,213
13,780
4,609
0
930
12,850
0
61,498
W
Bastet
Idonotf6
Bastet
7,907
1,866
0
5,533
14,975
5,661
595
3,425
11,337
0
66,158
W
Xbalanque
KéèN
Xbalanque
11,847
6,453
0
6,388
14,161
4,785
38
1,266
12,801
0
66,413
L
Erlang Shen
Lightskin mg
Erlang Shen
7,116
3,404
0
4,374
15,772
15,406
0
1,813
13,959
0
25,181
L
Scylla
Petrová
Scylla
8,979
746
0
1,077
8,450
2,461
0
282
8,168
75,299
0
W
Gilgamesh
Shèng
Gilgamesh
13,784
4,544
0
4,105
20,169
10,981
0
10,632
8,512
0
81,707
L
Charybdis
kingmal96
Charybdis
8,677
5,016
0
2,712
9,987
3,635
16
469
9,518
0
84,870
L
Xing Tian
ÒpÇôDì
Xing Tian
14,223
853
0
4,501
19,253
10,487
0
0
19,253
57,380
1,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,256
Gold Earned
48,478
536
Minions Killed
541
0
Camps Cleared
0
1,710,458
Distance Traveled
1,732,764
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,782
517
32
2
0
358,227
1
W
Ullr
10,719
631
187
11
0
333,603
2
L
Loki
8,347
491
88
5
0
370,235
0
W
Bastet
9,264
545
91
5
0
375,060
1
W
Xbalanque
9,502
559
103
6
0
316,667
3
L
Erlang Shen
7,879
463
31
2
0
325,872
2
L
Scylla
8,808
518
159
9
0
340,872
6
W
Gilgamesh
10,211
601
128
8
0
349,207
5
L
Charybdis
8,863
521
147
9
0
337,336
7
L
Xing Tian
8,359
492
111
7
0
336,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role