Player Matchup

Sun Wukong
Sun Wukong
DoItTwice
Sun Wukong
Level 187
God Stats
1W - 2L
1,104 SR
Queue Stats
74W - 62L
1,519 Elo+
Party 1
Mercury
Mercury
KS_NicolasR
Mercury
Level 109
God Stats
3W - 4L
1,199 SR
Queue Stats
56W - 64L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
PanishMans
Zhong Kui
Level 125
God Stats
7W - 6L
1,521 SR
Queue Stats
145W - 153L
1,500 Elo+
Solo
Cupid
Cupid
Robitotabi
Cupid
Level 268
God Stats
181W - 199L
1,387 SR
Queue Stats
1,577W - 1,566L
1,445 Elo+
Solo
Charon
Charon
TextbookSeeker
Charon
Level 85
God Stats
4W - 4L
1,418 SR
Queue Stats
111W - 98L
1,486 Elo+
Party 1
Team Averages
Level 155
1,326 SR
1,478 Elo+

VS

Team Averages
Level 115
1,419 SR
1,443 Elo+
Gilgamesh
Gilgamesh
Hazelle_World
Gilgamesh
Level 141
God Stats
10W - 16L
1,385 SR
Queue Stats
351W - 326L
1,432 Elo+
Solo
Apollo
Apollo
Nurrfy
Apollo
Level 159
God Stats
20W - 25L
1,507 SR
Queue Stats
293W - 283L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
WingNuutzz
Tsukuyomi
Level 155
God Stats
13W - 9L
1,694 SR
Queue Stats
610W - 623L
1,482 Elo+
Solo
Ares
Ares
edushimada
Ares
Level 63
God Stats
0W - 1L
1,329 SR
Queue Stats
8W - 15L
1,369 Elo+
Solo
Baba Yaga
Baba Yaga
pablovega1487
Baba Yaga
Level 58
God Stats
0W - 4L
1,179 SR
Queue Stats
34W - 43L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DoItTwice
Sun Wukong
6
0 / 2 / 0
3,569
714
1,050
2,999
1,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
KS_NicolasR
Mercury
5
1 / 0 / 0
3,503
701
992
2,710
745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
PanishMans
Zhong Kui
7
0 / 0 / 1
3,893
779
677
1,830
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
6
0 / 0 / 0
3,445
689
1,318
2,283
525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 1 / 0
3,454
691
1,037
3,030
1,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hazelle_World
Gilgamesh
7
2 / 0 / 0
3,876
775
2,253
4,430
2,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
Nurrfy
Apollo
6
0 / 0 / 1
3,482
696
1,378
1,788
480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
WingNuutzz
Tsukuyomi
3
0 / 1 / 0
2,745
549
378
1,313
265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,553
711
1,931
3,649
1,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
pablovega1487
Baba Yaga
2
0 / 1 / 0
2,583
517
0
580
114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DoItTwice
Sun Wukong
0
2
0
0
L
Gilgamesh
Hazelle_World
Gilgamesh
2
0
0
2
W
Mercury
KS_NicolasR
Mercury
1
0
0
1
L
Apollo
Nurrfy
Apollo
0
0
1
0.5
W
Zhong Kui
PanishMans
Zhong Kui
0
0
1
0.5
W
Cupid
0
0
0
0
W
0
1
0
0
L
Tsukuyomi
WingNuutzz
Tsukuyomi
0
1
0
0
L
1
0
0
1
L
Baba Yaga
pablovega1487
Baba Yaga
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,074
Damage
5,940
12,852
Taken
11,760
5,178
Mitigated
5,067
3,478
Healing
3,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DoItTwice
Sun Wukong
1,050
276
0
632
2,999
1,478
0
0
2,793
0
15,557
L
Gilgamesh
Hazelle_World
Gilgamesh
2,253
713
0
1,480
4,430
2,606
0
519
3,741
0
15,733
W
Mercury
KS_NicolasR
Mercury
992
355
0
500
2,710
745
0
311
2,363
0
12,500
L
Apollo
Nurrfy
Apollo
1,378
618
0
291
1,788
480
0
350
1,438
0
18,962
W
Zhong Kui
PanishMans
Zhong Kui
677
0
0
800
1,830
919
20
0
1,797
19,000
0
W
Cupid
1,318
927
0
754
2,283
525
0
637
1,646
0
21,823
W
1,037
439
0
792
3,030
1,511
0
983
2,047
9,260
0
L
Tsukuyomi
WingNuutzz
Tsukuyomi
378
106
0
489
1,313
265
0
158
1,155
0
3,423
L
1,931
113
0
948
3,649
1,602
0
687
2,962
6,201
0
L
Baba Yaga
pablovega1487
Baba Yaga
0
0
0
0
580
114
0
0
580
395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,864
Gold Earned
16,239
144
Minions Killed
95
0
Camps Cleared
0
524,964
Distance Traveled
408,170
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,569
714
29
6
0
100,728
0
L
Gilgamesh
3,876
775
33
7
0
111,418
0
W
Mercury
3,503
701
25
5
0
140,006
0
L
Apollo
3,482
696
44
9
0
115,205
2
W
Zhong Kui
3,893
779
43
9
0
101,302
0
W
Cupid
3,445
689
40
8
0
88,808
0
W
Charon
3,454
691
7
1
0
94,120
0
L
Tsukuyomi
2,745
549
12
2
0
30,543
0
L
Ares
3,553
711
6
1
0
128,457
2
L
Baba Yaga
2,583
517
0
0
0
22,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role